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Attack of Opportunity -- does it deserve to survive to v.4?
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<blockquote data-quote="Storm Raven" data-source="post: 2961939" data-attributes="member: 307"><p>The idea isn't to fill the game with rules to cover every possible situation.</p><p></p><p>The idea is to provide rules for things that come up during play often. Moving around during combat is something that comes up often. Tryin to get past one opponent to get to another is something that comes up fairly often. Having rules that say "you can't get past him at all" is clearly unsatisfactory to lots of gamers. Having rules that say "you can't get past him at all, but you might if you think of swinging on the chandelier, jumping off the steps, or standing on one foot while singning Jingle-Bells <em>and</em> your DM thinks that is a good way to move around" is poor rules design.</p><p></p><p>The rules <em>should</em> cover movement during combat. The rules <em>should</em> be clear on this, since it comes up in almost every session of almost every D&D game.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2961939, member: 307"] The idea isn't to fill the game with rules to cover every possible situation. The idea is to provide rules for things that come up during play often. Moving around during combat is something that comes up often. Tryin to get past one opponent to get to another is something that comes up fairly often. Having rules that say "you can't get past him at all" is clearly unsatisfactory to lots of gamers. Having rules that say "you can't get past him at all, but you might if you think of swinging on the chandelier, jumping off the steps, or standing on one foot while singning Jingle-Bells [i]and[/i] your DM thinks that is a good way to move around" is poor rules design. The rules [i]should[/i] cover movement during combat. The rules [i]should[/i] be clear on this, since it comes up in almost every session of almost every D&D game. [/QUOTE]
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Attack of Opportunity -- does it deserve to survive to v.4?
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