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Attack of the Clones: Simulacrum
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<blockquote data-quote="jgsugden" data-source="post: 7126350" data-attributes="member: 2629"><p>Necromancy thread! Back from the dead!</p><p></p><p>Solve the problem with a tweak - there can be only 1 (copy) regardless of who makes it. If you make a simulacrum of you and then it makes a simulacrum of you, it destroys itself.</p><p></p><p>Solve the problem with Divine Intervention - The Gods of Magic don't like it and step in to prevent you from meddling in magic in ways that you shouldn't - perhaps they give the simulacra free will and competing goals to the PC? Or they just destroy them? Or they prevent the wizard from ever using wish or simulacrum again?</p><p></p><p>Solve the problem with an arms race - If the PCs can do it, so can enemies. What do the wizards of the world do when someone comes up with a spell that could conquer everything? A treaty that prevents the use of the spell.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7126350, member: 2629"] Necromancy thread! Back from the dead! Solve the problem with a tweak - there can be only 1 (copy) regardless of who makes it. If you make a simulacrum of you and then it makes a simulacrum of you, it destroys itself. Solve the problem with Divine Intervention - The Gods of Magic don't like it and step in to prevent you from meddling in magic in ways that you shouldn't - perhaps they give the simulacra free will and competing goals to the PC? Or they just destroy them? Or they prevent the wizard from ever using wish or simulacrum again? Solve the problem with an arms race - If the PCs can do it, so can enemies. What do the wizards of the world do when someone comes up with a spell that could conquer everything? A treaty that prevents the use of the spell. [/QUOTE]
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Attack of the Clones: Simulacrum
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