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Attack of the Clones: What would you want in your not-quite-5e?
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<blockquote data-quote="Flamestrike" data-source="post: 8908154" data-attributes="member: 6788736"><p>For mine the biggest factor into class imbalance (and the biggest gripe about 5E) is the fact that classes are balanced around 6-8 encounters per long rest, with 2-3 short rests given over that time.</p><p></p><p>Many campaigns dont hit that mark, which then leads to GMs and players logging online to whinge about 'imbalance'. Other DMs dont want the hassle of constantly coming up with a contrivance to hit that 6-8 encounter mark.</p><p></p><p>This encounter and rest frequency was selected as the balance point (for better or for worse). If you deviate from that baseline, classes go out of whack. On adventuring days with 1-2 encounters, the Long Rest based classes can nova Long Rest based powers, spells and abilities (which are always stronger than abilities that come back on a short rest) with impunity, and they dominate to a level that Short rest-based classes (Fighters, Warlocks and Monks) cannot. Casters also have access to their entire suite of spells to pick from.</p><p></p><p>Encounters get destroyed, so the DM makes the textbook mistake of <em>increasing encounter difficulty </em>(instead of what he should be doing, which is adding more encounters per Long Rest). This then entrenches the problem further, turning encounters in rocket tag, and makes Nova strikes (and abusing the 5MWD) effectively mandatory. Meanwhile short rest based classes are left behind in the dust even more than they were to begin with.</p><p></p><p>The advantage of the system is it avoids the 'same-ness' that permeated 4E, and gives the DM control (he can increase or decrease the number of encounters per Long Rest to move the spotlight around).</p><p></p><p>The disadvantage is that it's a pain in the ass to manage as a DM, and many DMs either have difficulty enforcing it or avoid enforcing it becuase they dont understand it (leading to the several million threads on 'caster v martial' disparity, and people whining about 'sub-par' classes and 'encounters being smashed too easy')</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8908154, member: 6788736"] For mine the biggest factor into class imbalance (and the biggest gripe about 5E) is the fact that classes are balanced around 6-8 encounters per long rest, with 2-3 short rests given over that time. Many campaigns dont hit that mark, which then leads to GMs and players logging online to whinge about 'imbalance'. Other DMs dont want the hassle of constantly coming up with a contrivance to hit that 6-8 encounter mark. This encounter and rest frequency was selected as the balance point (for better or for worse). If you deviate from that baseline, classes go out of whack. On adventuring days with 1-2 encounters, the Long Rest based classes can nova Long Rest based powers, spells and abilities (which are always stronger than abilities that come back on a short rest) with impunity, and they dominate to a level that Short rest-based classes (Fighters, Warlocks and Monks) cannot. Casters also have access to their entire suite of spells to pick from. Encounters get destroyed, so the DM makes the textbook mistake of [I]increasing encounter difficulty [/I](instead of what he should be doing, which is adding more encounters per Long Rest). This then entrenches the problem further, turning encounters in rocket tag, and makes Nova strikes (and abusing the 5MWD) effectively mandatory. Meanwhile short rest based classes are left behind in the dust even more than they were to begin with. The advantage of the system is it avoids the 'same-ness' that permeated 4E, and gives the DM control (he can increase or decrease the number of encounters per Long Rest to move the spotlight around). The disadvantage is that it's a pain in the ass to manage as a DM, and many DMs either have difficulty enforcing it or avoid enforcing it becuase they dont understand it (leading to the several million threads on 'caster v martial' disparity, and people whining about 'sub-par' classes and 'encounters being smashed too easy') [/QUOTE]
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Attack of the Clones: What would you want in your not-quite-5e?
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