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Attack of the Clones: What would you want in your not-quite-5e?
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<blockquote data-quote="Flamestrike" data-source="post: 8908178" data-attributes="member: 6788736"><p>Those solutions already exist, (Gritty realism, Doom clocks, DM saying 'nope') but the problem not only exists, it's (far and away) the biggest gripe I see mentioned about 5E. Literally every post or thread about (class imbalance, martial caster disparity and encounters being curb stomped) comes down to this as the reason.</p><p></p><p>All PCs having a suite of abilities that come back 'at the end of the encounter' (casters get spells, martials get maneuvers etc) would be the way to fix it.</p><p></p><p>Then all you're left with is HP as the only Long rest based resource, so (acknowledging HP are at least partly resolve, will to live and luck) the game also has a rule that 'at the end of the encounter, all HP resets to half max if lower than this value' and you can balance the rest of the system accordingly.</p><p></p><p>The assumption being that, going into any encounter the PCs will have access to all abilities appropriate to their level, and will be on at least 50 percent of their max HP.</p><p></p><p>The only motivation left to abuse the 5MWD for the players is to reset HP to max (if lower) and lose any penalties they may have gotten for being dropped to 0 during an encounter (which is far less of an issue than it is at present, because the game math already assumes this as the default position).</p><p></p><p>You could counter that with a 'heroic perseverance' rule, that rewards the Players for 'how many encounters they overcome before long resting' (a special dice they get to use, or bonus XP or some kind of tangible reward that grows as they push on). It then becomes a risk v reward for them, and gives further motivation to be heroes, and not [rest, nova, fall back, rest] like schmucks.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8908178, member: 6788736"] Those solutions already exist, (Gritty realism, Doom clocks, DM saying 'nope') but the problem not only exists, it's (far and away) the biggest gripe I see mentioned about 5E. Literally every post or thread about (class imbalance, martial caster disparity and encounters being curb stomped) comes down to this as the reason. All PCs having a suite of abilities that come back 'at the end of the encounter' (casters get spells, martials get maneuvers etc) would be the way to fix it. Then all you're left with is HP as the only Long rest based resource, so (acknowledging HP are at least partly resolve, will to live and luck) the game also has a rule that 'at the end of the encounter, all HP resets to half max if lower than this value' and you can balance the rest of the system accordingly. The assumption being that, going into any encounter the PCs will have access to all abilities appropriate to their level, and will be on at least 50 percent of their max HP. The only motivation left to abuse the 5MWD for the players is to reset HP to max (if lower) and lose any penalties they may have gotten for being dropped to 0 during an encounter (which is far less of an issue than it is at present, because the game math already assumes this as the default position). You could counter that with a 'heroic perseverance' rule, that rewards the Players for 'how many encounters they overcome before long resting' (a special dice they get to use, or bonus XP or some kind of tangible reward that grows as they push on). It then becomes a risk v reward for them, and gives further motivation to be heroes, and not [rest, nova, fall back, rest] like schmucks. [/QUOTE]
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Attack of the Clones: What would you want in your not-quite-5e?
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