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Attack of the Clones: What would you want in your not-quite-5e?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8908316" data-attributes="member: 6988941"><p>Something I'm looking forward to. As I heard people complaining yesterday about monsters not being in the portion of the SRD given to creative commons, my main thought was "well sure, but this means we can rebuild the non-WotC versions of the game with the core monsters actually well designed". I mean, no shade on the authors of the 5e Monster Manual, they produced an extra large book of content quickly for an edition nobody had much experience playing yet and that's a tough mission, but 5e has spent it's life with the bagage of some core monsters that are much less inspired than anyone with years of experience would design.</p><p></p><p>I absolutely agree in principle. But the perhaps ironic downside of the SRD materials being made creative commons is that whereas otherwise, in making a D&D like game, anyone with anywhere near as much sense as nostalgia would banish the cumbersome 2 step stat derivation first thing as both a way to simplify and a way to distance their new game from WotC's copyright, being allowed to adopt the ability scores system whole cloth, and having a panoply of other would-be cloners have the same opportunity, puts the incentive much more towards keeping that hoary old existing 2-step system (based around sets of d6s half the people don't even roll anymore) as it seems key to compatibility. Ability scores are just so key to how the core rules interact with classes and monsters and how the game as a whole interacts with modules that if you want inter-compatible products its about the last thing to touch.</p><p></p><p>But I suppose even still there's little reason not to just go straight to the bonuses if you are using a different ASI system (or no ASI system) and if you are not rolling the stats. Even if you are using WotC monsters in your game, or something, only the ability bonuses actually matter.</p><p></p><p>If you are rolling stats, I'm sure there are simpler ways to roll a range of -4 to +4 (or whatever) than with 3 d6s, a 4th d6 that gets dropped, subtraction, rounding, and division, but I'm not sure any are so much simpler to be worth the trouble of breaking tradition.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8908316, member: 6988941"] Something I'm looking forward to. As I heard people complaining yesterday about monsters not being in the portion of the SRD given to creative commons, my main thought was "well sure, but this means we can rebuild the non-WotC versions of the game with the core monsters actually well designed". I mean, no shade on the authors of the 5e Monster Manual, they produced an extra large book of content quickly for an edition nobody had much experience playing yet and that's a tough mission, but 5e has spent it's life with the bagage of some core monsters that are much less inspired than anyone with years of experience would design. I absolutely agree in principle. But the perhaps ironic downside of the SRD materials being made creative commons is that whereas otherwise, in making a D&D like game, anyone with anywhere near as much sense as nostalgia would banish the cumbersome 2 step stat derivation first thing as both a way to simplify and a way to distance their new game from WotC's copyright, being allowed to adopt the ability scores system whole cloth, and having a panoply of other would-be cloners have the same opportunity, puts the incentive much more towards keeping that hoary old existing 2-step system (based around sets of d6s half the people don't even roll anymore) as it seems key to compatibility. Ability scores are just so key to how the core rules interact with classes and monsters and how the game as a whole interacts with modules that if you want inter-compatible products its about the last thing to touch. But I suppose even still there's little reason not to just go straight to the bonuses if you are using a different ASI system (or no ASI system) and if you are not rolling the stats. Even if you are using WotC monsters in your game, or something, only the ability bonuses actually matter. If you are rolling stats, I'm sure there are simpler ways to roll a range of -4 to +4 (or whatever) than with 3 d6s, a 4th d6 that gets dropped, subtraction, rounding, and division, but I'm not sure any are so much simpler to be worth the trouble of breaking tradition. [/QUOTE]
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Attack of the Clones: What would you want in your not-quite-5e?
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