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<blockquote data-quote="Graf" data-source="post: 4448233" data-attributes="member: 3087"><p>I am personally thinking about living settings and games I want to run and I keep getting stuck on how difficult it might be to get info spread around that would let dms build a richer world.</p><p></p><p>Like what if a dm starts and adventure involving mayor bunt or the merchants or whatever and there is one member of the group who worked closely with him and another who betrayed them...</p><p>how would you know? Wouldn't it be nice to have that recorded somehow?</p><p>or to know that one of the party members has already been to the island upon which you're setting your adventure?</p><p></p><p>My thought is that mechanical stuff would be rare one every two levels... But someone who's really into roleplaying and building relationships might wind up picking up a couple of rp attainments (stuff that has no mechankcal benefit) a level. </p><p></p><p>If people get into it it could be the tip of the iceberg... If a bunch of characters have the attainment "defeated agents of the dark one" then a dm could propose an adventure (or just a vingette) about "the dark one's high priest tries to take revenge".</p></blockquote><p></p>
[QUOTE="Graf, post: 4448233, member: 3087"] I am personally thinking about living settings and games I want to run and I keep getting stuck on how difficult it might be to get info spread around that would let dms build a richer world. Like what if a dm starts and adventure involving mayor bunt or the merchants or whatever and there is one member of the group who worked closely with him and another who betrayed them... how would you know? Wouldn't it be nice to have that recorded somehow? or to know that one of the party members has already been to the island upon which you're setting your adventure? My thought is that mechanical stuff would be rare one every two levels... But someone who's really into roleplaying and building relationships might wind up picking up a couple of rp attainments (stuff that has no mechankcal benefit) a level. If people get into it it could be the tip of the iceberg... If a bunch of characters have the attainment "defeated agents of the dark one" then a dm could propose an adventure (or just a vingette) about "the dark one's high priest tries to take revenge". [/QUOTE]
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