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Attercop Attercop from Taunting to - Come and Get it.
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<blockquote data-quote="Celebrim" data-source="post: 7442155" data-attributes="member: 4937"><p>From my 3.0 edition homebrew:</p><p></p><p><span style="font-size: 12px">TAUNT [GENERAL]</span></p><p> Anyone can talk smack, but when you do it, it isn’t lame. </p><p><strong>Prerequisite:</strong> Chr 13, 4 ranks diplomacy, 4 ranks bluff</p><p><strong>Benefits:</strong> You can use your voice to your tactical advantage. By making people who dislike you, dislike you even more, you can provoke them to engage in rash behavior. In order to make use of the following benefits, the target of your action must understand the language you are speaking. You cannot taunt a creature without an intelligence score.</p><p><em>“Fight me, you son of a pig!”:</em>You can use your diplomacy skill in place of the disguise skill when engaging in the Distract maneuver. If you succeed you have a +8 circumstance bonus to AC vs. the opponent’s attack rather than the usual +4. </p><p><em>“Hey, Ugly!”: </em>As an immediate reaction on another players turn, you can use your bluff skill to create diversion on behalf of another character who wishes to hide, or you can aid another character’s attempt to create a diversion as a free action.</p><p><em>“My kid sister fights better than you.”: </em>Once per round, as an immediate reaction at the beginning of an opponent’s turn in response to being attacked, you can attempt to enrage any foe so that they unconsciously adopt a reckless fighting style. If you win a Diplomacy skill check vs. your opponent’s Sense Motive check, you force them to fight offensively for that round.</p><p><em>"What are you chicken?”:</em>Once per round, as an immediate action at the beginning of an opponent’s turn, if you have not yet been attacked in the round, you may attempt to provoke an opponent into attacking you. If you win a Diplomacy skill check vs. your opponent’s Sense Motive check, you force them to direct all of their attacks at you for that round. You suffer a -5 penalty on the check if you are not currently threatened by the target, but would be threatened if the target made a 5’ step. You suffer a -10 penalty on the check if the target is currently capable of attacking another character he is hostile to, but must take a move equivalent action attack in order to attack you. You suffer a -15 penalty on the check if the target is currently capable of attacking another character he is hostile to, but must make a charge attack in order to attack you. Finally, you suffer a -20 penalty on the check if the target cannot move so as to attack you this round. If the target both threatens another character he is hostile to and cannot move so as to threaten you, your attempt automatically fails.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7442155, member: 4937"] From my 3.0 edition homebrew: [SIZE=3]TAUNT [GENERAL][/SIZE] Anyone can talk smack, but when you do it, it isn’t lame. [B]Prerequisite:[/B] Chr 13, 4 ranks diplomacy, 4 ranks bluff [B]Benefits:[/B] You can use your voice to your tactical advantage. By making people who dislike you, dislike you even more, you can provoke them to engage in rash behavior. In order to make use of the following benefits, the target of your action must understand the language you are speaking. You cannot taunt a creature without an intelligence score. [I]“Fight me, you son of a pig!”:[/I]You can use your diplomacy skill in place of the disguise skill when engaging in the Distract maneuver. If you succeed you have a +8 circumstance bonus to AC vs. the opponent’s attack rather than the usual +4. [I]“Hey, Ugly!”: [/I]As an immediate reaction on another players turn, you can use your bluff skill to create diversion on behalf of another character who wishes to hide, or you can aid another character’s attempt to create a diversion as a free action. [I]“My kid sister fights better than you.”: [/I]Once per round, as an immediate reaction at the beginning of an opponent’s turn in response to being attacked, you can attempt to enrage any foe so that they unconsciously adopt a reckless fighting style. If you win a Diplomacy skill check vs. your opponent’s Sense Motive check, you force them to fight offensively for that round. [I]"What are you chicken?”:[/I]Once per round, as an immediate action at the beginning of an opponent’s turn, if you have not yet been attacked in the round, you may attempt to provoke an opponent into attacking you. If you win a Diplomacy skill check vs. your opponent’s Sense Motive check, you force them to direct all of their attacks at you for that round. You suffer a -5 penalty on the check if you are not currently threatened by the target, but would be threatened if the target made a 5’ step. You suffer a -10 penalty on the check if the target is currently capable of attacking another character he is hostile to, but must take a move equivalent action attack in order to attack you. You suffer a -15 penalty on the check if the target is currently capable of attacking another character he is hostile to, but must make a charge attack in order to attack you. Finally, you suffer a -20 penalty on the check if the target cannot move so as to attack you this round. If the target both threatens another character he is hostile to and cannot move so as to threaten you, your attempt automatically fails. [/QUOTE]
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