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Attercop Attercop from Taunting to - Come and Get it.
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<blockquote data-quote="Garthanos" data-source="post: 7462768" data-attributes="member: 82504"><p>One problem of leveraging intimidate? it's almost totally open ended... Ignoring that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>OK so the direction this is going is that Taunting could easily be a function of Intimidate (fighters might like that a lot - a rogue or bard might get some skill swap or not ) so let's examine the root effect. </p><p></p><p>For those who like a visual - Verbalization as a standard action might be something akin to loud snort and</p><p>"You dumb knobbers shouldn't worry about them I am going to rip you new holes.", drawing weapon or similar minor action perhaps breaking something loudly for visual effect. </p><p></p><ol> <li data-xf-list-type="ol">I think An enemy already being hostile is something this trick shouldnt be bothered by at least not very much so maybe at most a +5 if they have an ally of yours next to them or if they are marked. This is a DM call pretty much though.</li> <li data-xf-list-type="ol">This is not going to be a knocked out of the battle effect so it obviously wouldnt require the bloodied enemy.</li> <li data-xf-list-type="ol">The Intimidate ability normally forces a target to take an action and by extension not take an action so we are not at all warping what intimidate does out of proportion. Just defining more clearly a plausible effect of doing so in combat.</li> </ol><p></p><p>So making THIS Taunting a function of intimidate is really just defining a type of action "paying attention to the taunter" which lasts til the end of the taunters next turn and should reasonably be defined as preventing the subject from taking an opportunity action during that time. (perhaps inducing a 2 pt penalty for perception or insight attempts as well) </p><p></p><p>The action is effectively forcing them to take an opportunity action ie each affected uses the action to pay attention to the Taunter instead of the taunters allies til the end of next turn so any opportunity not provoked by the one is missed. </p><p></p><p>The above is pretty close to just an interpretation of existing rules. AND by the rules could be attempted even without training with a failure against a given enemy resulting in no more attempts against them they have decided you are basically not significant.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7462768, member: 82504"] One problem of leveraging intimidate? it's almost totally open ended... Ignoring that ;) OK so the direction this is going is that Taunting could easily be a function of Intimidate (fighters might like that a lot - a rogue or bard might get some skill swap or not ) so let's examine the root effect. For those who like a visual - Verbalization as a standard action might be something akin to loud snort and "You dumb knobbers shouldn't worry about them I am going to rip you new holes.", drawing weapon or similar minor action perhaps breaking something loudly for visual effect. [LIST=1] [*]I think An enemy already being hostile is something this trick shouldnt be bothered by at least not very much so maybe at most a +5 if they have an ally of yours next to them or if they are marked. This is a DM call pretty much though. [*]This is not going to be a knocked out of the battle effect so it obviously wouldnt require the bloodied enemy. [*]The Intimidate ability normally forces a target to take an action and by extension not take an action so we are not at all warping what intimidate does out of proportion. Just defining more clearly a plausible effect of doing so in combat. [/LIST] So making THIS Taunting a function of intimidate is really just defining a type of action "paying attention to the taunter" which lasts til the end of the taunters next turn and should reasonably be defined as preventing the subject from taking an opportunity action during that time. (perhaps inducing a 2 pt penalty for perception or insight attempts as well) The action is effectively forcing them to take an opportunity action ie each affected uses the action to pay attention to the Taunter instead of the taunters allies til the end of next turn so any opportunity not provoked by the one is missed. The above is pretty close to just an interpretation of existing rules. AND by the rules could be attempted even without training with a failure against a given enemy resulting in no more attempts against them they have decided you are basically not significant. [/QUOTE]
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