Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
(AU/AE) The 7th Age - The Age of Worms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cyincal Lurker" data-source="post: 3622993" data-attributes="member: 52999"><p>Hrm. Well, 3 is at least enough to give it a go, I suppose.</p><p></p><p>Figures I'd get enough as soon as I had another idea, but that's life I guess. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Ah well, here is some mroe detail; it's way to late for me to even be posting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p>Setting:</p><p>The Diamond Throne, modified with some elements of Ebberon to be incorporated into the history (no, it will not be an ebberon game in any form, I'm just using soem ebberon material to fill in some of the pre-history of the game and to name some undefinded areas).</p><p></p><p>The basic histories presented in AE/AU are unchanged, at least so far as you'll need to be concerned, unless you are a historian of some kind. The current year is 1759, but in this setting the dragons never returned - they are content enough where they are, and only a few rogue wyrms have any real interest in these lands any longer.</p><p></p><p>Character Creation:</p><p>Use core AE rules save where noted otherwise.</p><p></p><p>Concept:</p><p>Give me a concept/background first. I'll likely be a while before this starts up, so I'd much rather have a chance to work with concepts before we get the numbers and such. Depending on how long things take, I may start out with a 'day-in-the-life' prelude using just the concepts (ie, RPing only), to establish characters and such.</p><p></p><p>Background:</p><p>In addition to concept, give me a quick, one-word background (farmer, miner, soilder), ect.</p><p></p><p>Stats:</p><p>4d6, drop lowest. However, roll a 7th time as well, dropping the llowest total (ie, you get one re-roll of your lowest roll). You'll need it.</p><p></p><p>And use Invisible Castles for the stat rolls. The only other option is for me to roll for you with my own dice.</p><p></p><p>Assign stats as you wish.</p><p></p><p>Race:</p><p>Any core AE races perminted, save for Spytes, who have to be 3rd level to transform, so they are not a starting option.</p><p></p><p>Classes:</p><p>Any core AE classes permited.</p><p></p><p>HP:</p><p>Max at 1st.</p><p></p><p>Gold:</p><p>Starting gold is 125.</p><p></p><p></p><p>Variant and House Rules:</p><p></p><p>Armor as Damage Reduction:</p><p><a href="http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm" target="_blank">http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm</a></p><p></p><p>Basicly, halve the AC bonus of any armor (rounding up), and the 'lost' AC becomes untyped DR (x/-). Shields are unchanged, is the bonus from enchantment.</p><p></p><p>Vitality and Wound Points:</p><p><a href="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm" target="_blank">http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm</a></p><p></p><p>This supplants the AE death and dying threasholds.</p><p></p><p>I still call Vitaility HP; just easier to remember. In addition to normal HP, you have Wound Points equal to your Con score (modified for size), and are not at risk for death till you are at 0 WP.</p><p></p><p>Critical hits do not muliptly, but damage on a crit is applied directly to WP rather than HP.</p><p></p><p>Action Points:</p><p><a href="http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm" target="_blank">http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm</a></p><p></p><p>Not much more to say, but that I do appreacate players being creative with AP.</p><p></p><p>Weapon Groups:</p><p><a href="http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm" target="_blank">http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm</a></p><p></p><p>I'm not 100% sure on this, but I'll probably be using this, modified to fit with the AE weapons.</p><p></p><p>Side note - Bell Cuved Rolls:</p><p><a href="http://www.d20srd.org/srd/variant/adventuring/bellCurveRolls.htm" target="_blank">http://www.d20srd.org/srd/variant/adventuring/bellCurveRolls.htm</a></p><p></p><p>I like this system, but I've not found many other fans, so I'll only use it if the bulk of the players want it.</p><p></p><p>Aligences:</p><p>If you've used D20 Modern, you probably know this. Basicly, it's an alternate to aligments in which you pick up to 3 moral/ethical/phylospical (it's late, I can't spell/personal areas that are highly imporant to your character. They can be just about anything, really. You can gain some bonuses to social skills with other characters who share alligences with you (provided you spend the time to learn they do), and, at my discression, may get bonuses to resist actions that would violate them.</p><p></p><p>You can have up to 3 alligences at any time, and can drop any at any time as well, but can only add a new one when you gain a level. Having none is perfectly valid as well.</p><p></p><p>Skills:</p><p>Having read about the new Saga Edition for starwars, I've been rather keen on what I've heard about the skill system, so I may look at using something like that here. However, I don't own the book, so me doing so depends on how much I feel like making the concepts I've read work.</p><p></p><p>The short of that is, if I do, some skills will be merged and there are no skill points; in that system you have a base of 1/2 level + ability in all skills, with a +5 bonus in the ones you select as trained skills. However, some skill uses require you to be trained.</p><p></p><p>But that's still up in the air, and it's too late for me to be poindering it now (even though I am...)</p><p></p><p></p><p></p><p>Setting - The City of Diamond Lake:</p><p></p><p>On the edge of the Southern Wastes, at the edge of the direct rule of the Dimaond Throne, the small minning town of Diamond Lake lays in the Derenblack Hills, amid the ruins and cairns of the forgoten Vnaxian empire.</p><p></p><p>Three days to the north-east, the town of Gahanis is the last real outpost of the Giants, Diamond Lake is left to the excesses of corrupt mine managers and there goons. They prosper while generations break themselves in the mines in only slightly better conditions than when the Dramojh reigned.</p><p></p><p>It's a hell of a place, and anyone with the money to leave either has or is one of the opulent minority who controlls the place. It's a place where the common man hasn't the will to dream, and only the very young dare each other to enter the old carins that dot the hills...</p><p></p><p></p><p>It'd be best if your characters are local and in a situation where going after the hint of treasure in some old, trap-filled tomb actualy looks like a good idea.</p></blockquote><p></p>
[QUOTE="Cyincal Lurker, post: 3622993, member: 52999"] Hrm. Well, 3 is at least enough to give it a go, I suppose. Figures I'd get enough as soon as I had another idea, but that's life I guess. ;) Ah well, here is some mroe detail; it's way to late for me to even be posting. :p Setting: The Diamond Throne, modified with some elements of Ebberon to be incorporated into the history (no, it will not be an ebberon game in any form, I'm just using soem ebberon material to fill in some of the pre-history of the game and to name some undefinded areas). The basic histories presented in AE/AU are unchanged, at least so far as you'll need to be concerned, unless you are a historian of some kind. The current year is 1759, but in this setting the dragons never returned - they are content enough where they are, and only a few rogue wyrms have any real interest in these lands any longer. Character Creation: Use core AE rules save where noted otherwise. Concept: Give me a concept/background first. I'll likely be a while before this starts up, so I'd much rather have a chance to work with concepts before we get the numbers and such. Depending on how long things take, I may start out with a 'day-in-the-life' prelude using just the concepts (ie, RPing only), to establish characters and such. Background: In addition to concept, give me a quick, one-word background (farmer, miner, soilder), ect. Stats: 4d6, drop lowest. However, roll a 7th time as well, dropping the llowest total (ie, you get one re-roll of your lowest roll). You'll need it. And use Invisible Castles for the stat rolls. The only other option is for me to roll for you with my own dice. Assign stats as you wish. Race: Any core AE races perminted, save for Spytes, who have to be 3rd level to transform, so they are not a starting option. Classes: Any core AE classes permited. HP: Max at 1st. Gold: Starting gold is 125. Variant and House Rules: Armor as Damage Reduction: [url]http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm[/url] Basicly, halve the AC bonus of any armor (rounding up), and the 'lost' AC becomes untyped DR (x/-). Shields are unchanged, is the bonus from enchantment. Vitality and Wound Points: [url]http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm[/url] This supplants the AE death and dying threasholds. I still call Vitaility HP; just easier to remember. In addition to normal HP, you have Wound Points equal to your Con score (modified for size), and are not at risk for death till you are at 0 WP. Critical hits do not muliptly, but damage on a crit is applied directly to WP rather than HP. Action Points: [url]http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm[/url] Not much more to say, but that I do appreacate players being creative with AP. Weapon Groups: [url]http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm[/url] I'm not 100% sure on this, but I'll probably be using this, modified to fit with the AE weapons. Side note - Bell Cuved Rolls: [url]http://www.d20srd.org/srd/variant/adventuring/bellCurveRolls.htm[/url] I like this system, but I've not found many other fans, so I'll only use it if the bulk of the players want it. Aligences: If you've used D20 Modern, you probably know this. Basicly, it's an alternate to aligments in which you pick up to 3 moral/ethical/phylospical (it's late, I can't spell/personal areas that are highly imporant to your character. They can be just about anything, really. You can gain some bonuses to social skills with other characters who share alligences with you (provided you spend the time to learn they do), and, at my discression, may get bonuses to resist actions that would violate them. You can have up to 3 alligences at any time, and can drop any at any time as well, but can only add a new one when you gain a level. Having none is perfectly valid as well. Skills: Having read about the new Saga Edition for starwars, I've been rather keen on what I've heard about the skill system, so I may look at using something like that here. However, I don't own the book, so me doing so depends on how much I feel like making the concepts I've read work. The short of that is, if I do, some skills will be merged and there are no skill points; in that system you have a base of 1/2 level + ability in all skills, with a +5 bonus in the ones you select as trained skills. However, some skill uses require you to be trained. But that's still up in the air, and it's too late for me to be poindering it now (even though I am...) Setting - The City of Diamond Lake: On the edge of the Southern Wastes, at the edge of the direct rule of the Dimaond Throne, the small minning town of Diamond Lake lays in the Derenblack Hills, amid the ruins and cairns of the forgoten Vnaxian empire. Three days to the north-east, the town of Gahanis is the last real outpost of the Giants, Diamond Lake is left to the excesses of corrupt mine managers and there goons. They prosper while generations break themselves in the mines in only slightly better conditions than when the Dramojh reigned. It's a hell of a place, and anyone with the money to leave either has or is one of the opulent minority who controlls the place. It's a place where the common man hasn't the will to dream, and only the very young dare each other to enter the old carins that dot the hills... It'd be best if your characters are local and in a situation where going after the hint of treasure in some old, trap-filled tomb actualy looks like a good idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(AU/AE) The 7th Age - The Age of Worms
Top