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(AU/AE) The 7th Age - The Age of Worms
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<blockquote data-quote="Cyincal Lurker" data-source="post: 3624450" data-attributes="member: 52999"><p>A few notes on some slightly alterations I'll be making ot the variant rules:</p><p></p><p>Vitality:</p><p>I'll either have Wound Points track below 0 or have some form of con damage after 0 WP (and scale the fort saves for stability/dying on that), since, at high levels at least, things with a good fort save can be a nussance to finish off. Which ever way I go, it'll be something with a minmal impact at low levels, since the problem only comes up at very high levels.</p><p></p><p>I once started a 20th level game, and the first fight was against a dragon. Even after the PCs had it down to 0 HP/WP, they just couldn't do enough damage with coup de graces to raise the fort save higher than it could easily make. So, I started to apply damage as con damage in order to finaly kill it and move on.</p><p></p><p>I'm just debating if using con damage would be too deadly for this setting at low levels.</p><p></p><p></p><p>Bell-Curve Rolls:</p><p>If we do wind up with these, I do two things differently. To start with, I don't incrase the default critcal threat range of weapons. The variant, RAW, keeps the odds of crits exactly the same, and I'd rather they be rare and as memerable as they are devistating, so I prefer to keep the default ranges the same on all weapons.</p><p></p><p>The other alteration has to do with action points. At higher levels, when you can rolls 2 or 3 dice from an action pont and pick the best, with bell curves you can add all the dice. Again, this is mostly something that affects high level play, but I find the results fitting with what high level characers aught to be able to pull off in a pinch.</p><p></p><p></p><p>Arkhandus:</p><p>All look like sound concepts to me.</p><p></p><p>In general, this AP favors the 'classic' part, pure fighter, pure cleric, pure wizard and pure rogue, so 'mixed archetype' characters can be at a disadvantage. However, that said, so long as you understands the the weakness and limitations of such a character, there is no reason it won't work, you just have to work a bit more to ensure you play to your strenghts, whatever they may be.</p></blockquote><p></p>
[QUOTE="Cyincal Lurker, post: 3624450, member: 52999"] A few notes on some slightly alterations I'll be making ot the variant rules: Vitality: I'll either have Wound Points track below 0 or have some form of con damage after 0 WP (and scale the fort saves for stability/dying on that), since, at high levels at least, things with a good fort save can be a nussance to finish off. Which ever way I go, it'll be something with a minmal impact at low levels, since the problem only comes up at very high levels. I once started a 20th level game, and the first fight was against a dragon. Even after the PCs had it down to 0 HP/WP, they just couldn't do enough damage with coup de graces to raise the fort save higher than it could easily make. So, I started to apply damage as con damage in order to finaly kill it and move on. I'm just debating if using con damage would be too deadly for this setting at low levels. Bell-Curve Rolls: If we do wind up with these, I do two things differently. To start with, I don't incrase the default critcal threat range of weapons. The variant, RAW, keeps the odds of crits exactly the same, and I'd rather they be rare and as memerable as they are devistating, so I prefer to keep the default ranges the same on all weapons. The other alteration has to do with action points. At higher levels, when you can rolls 2 or 3 dice from an action pont and pick the best, with bell curves you can add all the dice. Again, this is mostly something that affects high level play, but I find the results fitting with what high level characers aught to be able to pull off in a pinch. Arkhandus: All look like sound concepts to me. In general, this AP favors the 'classic' part, pure fighter, pure cleric, pure wizard and pure rogue, so 'mixed archetype' characters can be at a disadvantage. However, that said, so long as you understands the the weakness and limitations of such a character, there is no reason it won't work, you just have to work a bit more to ensure you play to your strenghts, whatever they may be. [/QUOTE]
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