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[AU] Lost Dreams Characters
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<blockquote data-quote="Malarky" data-source="post: 1177247" data-attributes="member: 14773"><p><strong>Malarky, loresong akashic</strong></p><p></p><p><u><strong>Malarky Winddancer</strong> (truename)</u></p><p><u></u></p><p><u></u></p><p><u></u>Male loresong faen akashic 3: CR 3; small humanoid (faen); </p><p><strong>HD </strong> 3d6; </p><p><strong>hp</strong> 13; </p><p><strong>Init </strong> +2; </p><p><strong>Spd </strong> 20 ft.; </p><p><strong>AC </strong> 17, touch 13, flat-footed 15 [+1 size, +2 dex, +4 chain shirt]; </p><p><strong>Atk </strong> +4 melee (1d6+1, 19-20/x2, short sword)] or +6 ranged (1d6+2, x3, 70', shortbow); </p><p><strong>Bab/Grapple:</strong> +2/-1; </p><p><strong>SQ</strong> Skill memory, perfect recall, delve into collective memor, loresong traits; </p><p><strong>SV</strong> Fort +1, Ref +3, Will +3; Str 12, Dex 14, Con 10, Int 17, Wis 10, Cha 14. </p><p></p><p><strong>Skills: </strong> (66 skill points) </p><p>[code]Alchemy (1pt+3) +4, Appraise (1pt+3) +4, Balance (1pt+2-1acp) +2, </p><p>Bluff (5pt+2) +7, Climb (1pt+1-1acp) +1, Craft (Jeweler) (2pt+3) +5, </p><p>Diplomacy (4pt+2) +6, Disable Device (3pt+3) +6, Escape Artist (1pt+2-1acp) +2, </p><p>Forgery (1pt+3) +4, Gather Information (4pt+2) +6, Heal (1pt) +1, </p><p>Jump (1pt+1) +2, Know(Architecture) (3pt+6) +9, Know(Ceremony) (3pt+6) +9, </p><p>Know(Cosmology) (1pt+6) +7, Know(Beasts) (1pt+6) +7, Know(Engineering) (1pt+6) +7, </p><p>Know(Geography) (1pt+6) +7, Know(History) (1pt+6) +7, Know(Magic) (1pt+6) +7, </p><p>Know(Nature) (1pt+6) +7, Know(Nobiliy) (1pt+6) +7, Know(Religion) (1pt+6) +7, </p><p>Know(Runes) (1pt+6) +7, Know(Sailing) (1pt+6) +7, Know(Science) (1pt+6) +7, </p><p>Listen (1pt) +1, Open Lock (3pt+2) +5, Perform (Flute) (1pt+2) +3, </p><p>Ride (1pt+2) +3, Search (3pt+3) +6, Sleight of Hand (1pt+2-1acp) +2, </p><p>Sneak (1pt+2+6-1acp) +8, Speak Language (1pt), Spot (1pt) +1, </p><p>Swim (1pt+1-7gear) -5, Tumble (1pt+2) +3, Use Magic Device (6pt+2) +8, </p><p>Use Rope (1pt+2) +3 [/code]</p><p></p><p><strong>Feats:</strong> Tattooed Spell (<em>obscuring mist</em>) (ceremonial 1st), Defensive Move (general 3rd), Natural Archer (talent 1st)</p><p></p><p><strong>Languages:</strong> Common, Faen, Verrik, Giant, Letorian, Draconic</p><p></p><p><strong>Skill Memory (Su):</strong> +2 to one skill check per day.</p><p><strong>Perfect Recall (Ex):</strong> add Int bonus to knowledge checks.</p><p><strong>Delve Into Collective Memory (Su):</strong> +6 to knowledge roll. 3/day, takes 10min.</p><p></p><p><strong>Loresong Traits:</strong> small (+1 AC, +1 attack bonus, +4 sneak), +2 sneak & spellcraft, spell-like abilities. </p><p><strong>Spell-like Abilities (Sp):</strong> cast <em>detect magic, glowglobe (lesser), ghost sound</em> each 1/day, caster level 3.</p><p></p><p><strong>Gear </strong> (904.1gp): chain shirt MW, short sword, backpack, flint and steel, MW flute, traveler's outfit, 3 sunrods, MW MC Shortbow (+1str), arrows (Bodkin) 20, bedroll.</p><p></p><p><em>Eyepiece of Precise Vision</em> This elaborate eyepiece was crafted by the faen Malarky and enchanted by a member of the University of Sanmar in Ao Manasa. It allows the wearer to use precise vision 1/day by putting the lense on. Faint Transmutation; Caster Level 1th; Craft Constant Item, precise vision; </p><p></p><p><em>Cloth of Lore </em> This small 12"x12" peice of cloth is embroidered with the words "Loresight" in Faen. 2/day this cloth can be placed over a creature or object. Whisper the embroidered phrase and the words will change to a significant piece of information about that which was covered. It functions as if a creature loresight or object loresight spell were cast, as appropriate. </p><p>Faint Divination; Caster Level 1th; Craft Constant Item, creature loresight, object loresight;</p><p></p><p></p><p><em>Mask of Distance </em> When this simple white mask is place over the face of the user, it allows them to see up to 30' in one direction despite any obstacles as a diminished claivoyance. It disintegrates into a fine powder when used. </p><p>Faint Divination; Caster Level 3th; Craft Singe-Use Item, clairaudience/clairvoyance; Price: 300gp</p><p>Minor Poultices (4) when you apply these herbs to a wound, they help the healing process as transfer wounds(lesser). 1d10+1 hit points of damage are converted to half that amount of subdual damage. </p><p>Faint Transmutation; Caster Level 1th; Craft Single-Use Item, transfer wounds(lesser)</p><p></p><p></p><p><strong>Coins:</strong> 1795 gp, 9 sp</p><p></p><p><strong>Background:</strong> </p><p></p><p>Malarky was born and raised in the edges of the Harrowdeep but set out at a fairly early age to travel. Impossibly curious, he traveled first to Thayn to perfect his crafting skills and to establish contacts with fellow akashics, and then set out to travel the land for a span of several years. He sought to learn more about different cultures, acquire their languages and learn from their local crafting traditions, and only stopped his wandering to go into Ao Manasa and spend some time at the local Akashic guild there, visiting some old friends. He has since settled in the city.</p><p></p><p>Malarky passes mostly unremarked in the market place where he routinely sets up a stall to ply his trade as jeweller and craftsman. He ekes out a decent living enough, having an eye for details and unique designs in a city flooded by newly made rich wishing to convert their gold into things. Here a bauble for a lady, there a pommel engraving… all in all, he’s done fairly well for himself. He rents a room at one of the local inns, and what time is not spent in crafting he can be found at the local Akashic guild or at the library. Mostly, he keeps to himself except for his occasional incursions into the tavern below the inn he’s lodged at.</p><p></p><p><strong>Description:</strong> </p><p></p><p>Physically, he doesn’t particularly stand out from the many faen that live in the city. Relatively well built for his race, he’s a bit shorter than the average loresong. He has light yellowish eyes that border on lime green, and dark red hair which he usually keeps tied in a ponytail, although it has the inopportune habit of getting on his face often.</p><p></p><p>Rough sketch can be found here: </p><p><a href="http://www.deviantart.com/view/3485434/" target="_blank">Quickie portrait</a> </p><p></p><p><strong>Personality:</strong> </p><p></p><p>Malarky is a bit of an oddity in that he doesn’t normally offer his family name at all. Like most faen, he’s easy going and approachable, and more than willing to swap a tale or share an ale at the tavern after work. He’s fond of music in general and usually ends up buying bards a round when they happen to play in his tavern. His own chosen instrument is the flute, and he can carry a fair tune with it.</p></blockquote><p></p>
[QUOTE="Malarky, post: 1177247, member: 14773"] [b]Malarky, loresong akashic[/b] [U][B]Malarky Winddancer[/B] (truename) [/U]Male loresong faen akashic 3: CR 3; small humanoid (faen); [B]HD [/B] 3d6; [b]hp[/b] 13; [B]Init [/B] +2; [B]Spd [/B] 20 ft.; [B]AC [/B] 17, touch 13, flat-footed 15 [+1 size, +2 dex, +4 chain shirt]; [B]Atk [/B] +4 melee (1d6+1, 19-20/x2, short sword)] or +6 ranged (1d6+2, x3, 70', shortbow); [B]Bab/Grapple:[/B] +2/-1; [B]SQ[/B] Skill memory, perfect recall, delve into collective memor, loresong traits; [B]SV[/B] Fort +1, Ref +3, Will +3; Str 12, Dex 14, Con 10, Int 17, Wis 10, Cha 14. [B]Skills: [/B] (66 skill points) [code]Alchemy (1pt+3) +4, Appraise (1pt+3) +4, Balance (1pt+2-1acp) +2, Bluff (5pt+2) +7, Climb (1pt+1-1acp) +1, Craft (Jeweler) (2pt+3) +5, Diplomacy (4pt+2) +6, Disable Device (3pt+3) +6, Escape Artist (1pt+2-1acp) +2, Forgery (1pt+3) +4, Gather Information (4pt+2) +6, Heal (1pt) +1, Jump (1pt+1) +2, Know(Architecture) (3pt+6) +9, Know(Ceremony) (3pt+6) +9, Know(Cosmology) (1pt+6) +7, Know(Beasts) (1pt+6) +7, Know(Engineering) (1pt+6) +7, Know(Geography) (1pt+6) +7, Know(History) (1pt+6) +7, Know(Magic) (1pt+6) +7, Know(Nature) (1pt+6) +7, Know(Nobiliy) (1pt+6) +7, Know(Religion) (1pt+6) +7, Know(Runes) (1pt+6) +7, Know(Sailing) (1pt+6) +7, Know(Science) (1pt+6) +7, Listen (1pt) +1, Open Lock (3pt+2) +5, Perform (Flute) (1pt+2) +3, Ride (1pt+2) +3, Search (3pt+3) +6, Sleight of Hand (1pt+2-1acp) +2, Sneak (1pt+2+6-1acp) +8, Speak Language (1pt), Spot (1pt) +1, Swim (1pt+1-7gear) -5, Tumble (1pt+2) +3, Use Magic Device (6pt+2) +8, Use Rope (1pt+2) +3 [/code] [B]Feats:[/B] Tattooed Spell ([i]obscuring mist[/i]) (ceremonial 1st), Defensive Move (general 3rd), Natural Archer (talent 1st) [B]Languages:[/B] Common, Faen, Verrik, Giant, Letorian, Draconic [B]Skill Memory (Su):[/B] +2 to one skill check per day. [B]Perfect Recall (Ex):[/B] add Int bonus to knowledge checks. [B]Delve Into Collective Memory (Su):[/B] +6 to knowledge roll. 3/day, takes 10min. [B]Loresong Traits:[/B] small (+1 AC, +1 attack bonus, +4 sneak), +2 sneak & spellcraft, spell-like abilities. [B]Spell-like Abilities (Sp):[/B] cast [i]detect magic, glowglobe (lesser), ghost sound[/i] each 1/day, caster level 3. [B]Gear [/B] (904.1gp): chain shirt MW, short sword, backpack, flint and steel, MW flute, traveler's outfit, 3 sunrods, MW MC Shortbow (+1str), arrows (Bodkin) 20, bedroll. [I]Eyepiece of Precise Vision[/I] This elaborate eyepiece was crafted by the faen Malarky and enchanted by a member of the University of Sanmar in Ao Manasa. It allows the wearer to use precise vision 1/day by putting the lense on. Faint Transmutation; Caster Level 1th; Craft Constant Item, precise vision; [I]Cloth of Lore [/I] This small 12"x12" peice of cloth is embroidered with the words "Loresight" in Faen. 2/day this cloth can be placed over a creature or object. Whisper the embroidered phrase and the words will change to a significant piece of information about that which was covered. It functions as if a creature loresight or object loresight spell were cast, as appropriate. Faint Divination; Caster Level 1th; Craft Constant Item, creature loresight, object loresight; [I]Mask of Distance [/I] When this simple white mask is place over the face of the user, it allows them to see up to 30' in one direction despite any obstacles as a diminished claivoyance. It disintegrates into a fine powder when used. Faint Divination; Caster Level 3th; Craft Singe-Use Item, clairaudience/clairvoyance; Price: 300gp Minor Poultices (4) when you apply these herbs to a wound, they help the healing process as transfer wounds(lesser). 1d10+1 hit points of damage are converted to half that amount of subdual damage. Faint Transmutation; Caster Level 1th; Craft Single-Use Item, transfer wounds(lesser) [B]Coins:[/B] 1795 gp, 9 sp [B]Background:[/B] Malarky was born and raised in the edges of the Harrowdeep but set out at a fairly early age to travel. Impossibly curious, he traveled first to Thayn to perfect his crafting skills and to establish contacts with fellow akashics, and then set out to travel the land for a span of several years. He sought to learn more about different cultures, acquire their languages and learn from their local crafting traditions, and only stopped his wandering to go into Ao Manasa and spend some time at the local Akashic guild there, visiting some old friends. He has since settled in the city. Malarky passes mostly unremarked in the market place where he routinely sets up a stall to ply his trade as jeweller and craftsman. He ekes out a decent living enough, having an eye for details and unique designs in a city flooded by newly made rich wishing to convert their gold into things. Here a bauble for a lady, there a pommel engraving… all in all, he’s done fairly well for himself. He rents a room at one of the local inns, and what time is not spent in crafting he can be found at the local Akashic guild or at the library. Mostly, he keeps to himself except for his occasional incursions into the tavern below the inn he’s lodged at. [B]Description:[/B] Physically, he doesn’t particularly stand out from the many faen that live in the city. Relatively well built for his race, he’s a bit shorter than the average loresong. He has light yellowish eyes that border on lime green, and dark red hair which he usually keeps tied in a ponytail, although it has the inopportune habit of getting on his face often. Rough sketch can be found here: [URL=http://www.deviantart.com/view/3485434/]Quickie portrait[/URL] [B]Personality:[/B] Malarky is a bit of an oddity in that he doesn’t normally offer his family name at all. Like most faen, he’s easy going and approachable, and more than willing to swap a tale or share an ale at the tavern after work. He’s fond of music in general and usually ends up buying bards a round when they happen to play in his tavern. His own chosen instrument is the flute, and he can carry a fair tune with it. [/QUOTE]
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