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[AU] Lost Dreams Characters
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<blockquote data-quote="GladiusNP" data-source="post: 1178090" data-attributes="member: 10574"><p>Aadin Lofgred </p><p><strong>Description: </strong> Aadin is a tall, wiry young human, whose green eyes seem to cautiously survey his surroundings. He wears his black hair cut short, almost shorn, save for a long, thin braid which is tied to fall over his left cheek. He wears simple clothes, a white shirt which leaves his arms bare from the shoulders, loose tan trousers, a crimson cloak over his left side, and sturdy walking shoes. On his right shoulder, a strange tattoo is inked in black, a small circle with two crescents above it. On his left cheek, the elemental rune for fire is etched in shimmering, reddish ink. He moves with some caution – his left leg is slightly twisted. He carries an old-style spear, which he leans heavily on. </p><p></p><p><strong>Life History: </strong> Aadin was born in the city of Ka-Rone, the son of a merchant factor in one of the city’s many docks. As a young boy, he was always fascinated by the ocean and the stories of the sailors who had sailed her. He regarded the giants, who had come from across such a broad expanse of water, with a great deal of respect and awe. Unfortunately, Aadin’s limp meant he could never be a sailor – he was just too clumsy. Putting aside his dreams, he worked hard at the lessons his father set for him, and eventually was taken in by a tutor, Nadiena Surhet, who also happened to be a Runethane. Aadin immediately grasped the subtleties of these sigils, and he began to develop his own skills as a rune-caster, and also learned how to tattoo. Aadin also began to develop real feelings for Nadiena, who was ten years his senior. Nadiena was, however, very committed to her magic, so much so that she became a mojh to further develop her powers. Aadin took this very hard – though she only viewed him as a friend, he had believed it was something more. Karintar – Nadiena’s new form – still wished to continue Aadin’s lessons, but he struck out on his own. Though he couldn’t gain passage on a ship, Aadin managed to join a band of entertainers, and worked his passage north to Ao-Manasa, tattooing as a sideshow at the various stops along the way. He has arrived in the city with no set goals, and is simply exploring this new place. </p><p></p><p><strong>Personality: </strong> Aadin is very polite. Though he is somewhat reluctant to talk about his humble background, he’s more than willing to discuss nearly anything else. He’s also very quick mentally, and often makes jokes about his twisted leg. He does have a rather cool opinion of mojh, however, and distrusts them – not too the point of violence, but enough so that they must work to gain his approval. He still is slightly naïve, though he tells stories about his journey north, feeling that he’s now a quite experienced traveller. </p><p></p><p><strong>Class: </strong> 4th Level Runethane. </p><p>Proficient with all Simple weapons Five Lesser Runes. Erase Rune, Sense Rune. All Simple Spells.</p><p></p><p><strong>Race: </strong> Human </p><p>One Bonus Feat. +4 skill points at lvl 1, +1 skill point each lvl.</p><p></p><p>Strength: 10 (+0) </p><p>Dexterity: 8 (-1) </p><p>Constitution: 14 (+2) </p><p>Intelligence: 18 (+4) </p><p>Wisdom: 12 (+1) </p><p>Charisma: 13 (+1) </p><p></p><p>True-Name: Naras Tu-Ennis. </p><p>Hair: Short, black, one long braid.</p><p>Eyes: Green </p><p>Height: 6 ft, 3 in. </p><p>Weight: 178 lb. </p><p>Age: 22</p><p></p><p><strong>Languages Spoken. </strong> Common, Faen, Giant, Draconic.</p><p> </p><p><strong>Feats: </strong> Tattooed Spell (Fireburst), Power of the Name, Skill Focus (Search), Sensitive.</p><p></p><p><strong>Skills - </strong> </p><p>Appraise +9 (5 ranks+4), </p><p>Concentration +9 (7 ranks +2)</p><p>Craft (Tattoo) +7 (3 ranks +4)</p><p>Decipher Script +7 (3 ranks +4)</p><p>Disable Device +11 (7 ranks +4)</p><p>Gather Information +4 (3 ranks +1)</p><p>Open Lock +7 (7 ranks - 1 +1 MW)</p><p>Spellcraft +11 (7 ranks +4)</p><p>Knowledge (Runes) +16 (7 ranks +4 +5 Book)</p><p>Search - CC - +10 (3.5 ranks +4 +3 Feats)</p><p></p><p><strong>Combat: </strong> </p><p>Hit Points: 23 </p><p>AC: 10 - 1 (Dex) + 0 (armour) + 0 (shield) = 9 armour, 9 touch.</p><p>Spd: 30 ft. unarmoured. Armour Check Penalty: 0</p><p>Saves: Fortitude +3 </p><p> Will +5 </p><p> Reflex +0 </p><p>Initiative Modifier: -1</p><p></p><p></p><p>Attacks: Shortspear, 1d8, +3 M (+2 BAB, +0 STR, +1 MW) x2 </p><p></p><p><strong>Runes and Spells:</strong></p><p>Level---------#/Day--------DC--# Readied allowed </p><p>0-------------4------------14-------4</p><p>1-------------3------------ 15-------4</p><p>2-------------1------------16-------1</p><p></p><p>Spells Prepared</p><p>0 – Detect Magic, Contact, Glowglobe (Lesser), Read Magic.</p><p>1 – Mudball, Animate Weapon, Transfer Wounds (Lesser).</p><p>2 - Blinding Light.</p><p></p><p>Runes – 4 Runes at once. Currently has inscribed rune of conjuring upon a stone in his belt pouch, and casts it when nessecary.</p><p></p><p>Runes Learned - Rune of Armor, Rune of Conjuring, Rune of Affliction, Rune of Knowledge, Rune of Warding.</p><p></p><p><strong>Possessions: </strong> (26.5 lb.)</p><p>1. MW Shortspear (5 lb, 302 gp)– This shortspear’s jet-black handle is crafted from oak, and its blade is fashioned from black wrought-iron. Aadin found this weapon on his journeys north, and learned from an Akashic that it dates to the dramojh era, and was probably used by men before the coming of the giants.</p><p></p><p>2. MW Thieves Tools (2 lb, 100 gp).</p><p></p><p>3. Belt Pouch (0.5 lb, 1 gp)</p><p>Smooth round stone with Rune of Conjuring inscribed (N/A).</p><p>18 Silver pieces (1.8 gp).</p><p>0.2 lbs of loose tobacco (0.1 gp).</p><p>Black Ashwood Pipe. </p><p></p><p>4. Backpack (2 lb, 2 gp)</p><p>Lothan’s Treatise of Runes and Their Properties (+5 Book, 3lb, 250 gp)</p><p>Bedroll (5 lb, 1 sp)</p><p>2 day of rations (2 lb, 1 gp)</p><p>Waterskin (4 lb, 1 gp)</p><p>Three Sunrods (3 lb, 6 gp)</p><p>36 golds, 6 silver. (36.6 gp)</p><p></p><p></p><p>Magical Items - Wooden Bracer of Tem'nar This stiff oaken bracer fitss tightly to the wearer's arm. Upon command (command word - "Oak Tree" in Draconic) the bracer slowly begins to transform. The transformation takes one full round. Pieces of wood seem to fold out of it until a full shield sits attached in place of the bracer. Etched into the surface of the shield is the symbol of Tem'nar, at twined circle surrounding a strong oak tree. This shield provides a +2 shield bonus while conferring no armor check penalty, spell failure chance, or maximum dexterity. Each use drains a charge from the bracers eventually they will become brittle and break off. The shield lasts for 2 hours/charge. Normally they are made with 50 charges. Rumor tells of a companion bracer for the other arm which grows into a suit of bark armor for the wearer. </p><p>Faint Conjuration; Caster Level: 2nd; Craft Charged Item, plant armor. Price: 1700gp</p><p></p><p>Gloom Woad This pigment comes in a small ceramic jar. When applied to a creature's face it's eyes become shaded as if shadows moved across their surface. For the next 3 hours the creature can see 60 feet in the dark as darkvision.</p><p>Faint Transmutation; Caster Level: 3rd; Craft Single Use Item, darkvision. Price: 300gp</p></blockquote><p></p>
[QUOTE="GladiusNP, post: 1178090, member: 10574"] Aadin Lofgred [B]Description: [/B] Aadin is a tall, wiry young human, whose green eyes seem to cautiously survey his surroundings. He wears his black hair cut short, almost shorn, save for a long, thin braid which is tied to fall over his left cheek. He wears simple clothes, a white shirt which leaves his arms bare from the shoulders, loose tan trousers, a crimson cloak over his left side, and sturdy walking shoes. On his right shoulder, a strange tattoo is inked in black, a small circle with two crescents above it. On his left cheek, the elemental rune for fire is etched in shimmering, reddish ink. He moves with some caution – his left leg is slightly twisted. He carries an old-style spear, which he leans heavily on. [B]Life History: [/B] Aadin was born in the city of Ka-Rone, the son of a merchant factor in one of the city’s many docks. As a young boy, he was always fascinated by the ocean and the stories of the sailors who had sailed her. He regarded the giants, who had come from across such a broad expanse of water, with a great deal of respect and awe. Unfortunately, Aadin’s limp meant he could never be a sailor – he was just too clumsy. Putting aside his dreams, he worked hard at the lessons his father set for him, and eventually was taken in by a tutor, Nadiena Surhet, who also happened to be a Runethane. Aadin immediately grasped the subtleties of these sigils, and he began to develop his own skills as a rune-caster, and also learned how to tattoo. Aadin also began to develop real feelings for Nadiena, who was ten years his senior. Nadiena was, however, very committed to her magic, so much so that she became a mojh to further develop her powers. Aadin took this very hard – though she only viewed him as a friend, he had believed it was something more. Karintar – Nadiena’s new form – still wished to continue Aadin’s lessons, but he struck out on his own. Though he couldn’t gain passage on a ship, Aadin managed to join a band of entertainers, and worked his passage north to Ao-Manasa, tattooing as a sideshow at the various stops along the way. He has arrived in the city with no set goals, and is simply exploring this new place. [B]Personality: [/B] Aadin is very polite. Though he is somewhat reluctant to talk about his humble background, he’s more than willing to discuss nearly anything else. He’s also very quick mentally, and often makes jokes about his twisted leg. He does have a rather cool opinion of mojh, however, and distrusts them – not too the point of violence, but enough so that they must work to gain his approval. He still is slightly naïve, though he tells stories about his journey north, feeling that he’s now a quite experienced traveller. [B]Class: [/B] 4th Level Runethane. Proficient with all Simple weapons Five Lesser Runes. Erase Rune, Sense Rune. All Simple Spells. [B]Race: [/B] Human One Bonus Feat. +4 skill points at lvl 1, +1 skill point each lvl. Strength: 10 (+0) Dexterity: 8 (-1) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 12 (+1) Charisma: 13 (+1) True-Name: Naras Tu-Ennis. Hair: Short, black, one long braid. Eyes: Green Height: 6 ft, 3 in. Weight: 178 lb. Age: 22 [B]Languages Spoken. [/B] Common, Faen, Giant, Draconic. [B]Feats: [/B] Tattooed Spell (Fireburst), Power of the Name, Skill Focus (Search), Sensitive. [B]Skills - [/B] Appraise +9 (5 ranks+4), Concentration +9 (7 ranks +2) Craft (Tattoo) +7 (3 ranks +4) Decipher Script +7 (3 ranks +4) Disable Device +11 (7 ranks +4) Gather Information +4 (3 ranks +1) Open Lock +7 (7 ranks - 1 +1 MW) Spellcraft +11 (7 ranks +4) Knowledge (Runes) +16 (7 ranks +4 +5 Book) Search - CC - +10 (3.5 ranks +4 +3 Feats) [B]Combat: [/B] Hit Points: 23 AC: 10 - 1 (Dex) + 0 (armour) + 0 (shield) = 9 armour, 9 touch. Spd: 30 ft. unarmoured. Armour Check Penalty: 0 Saves: Fortitude +3 Will +5 Reflex +0 Initiative Modifier: -1 Attacks: Shortspear, 1d8, +3 M (+2 BAB, +0 STR, +1 MW) x2 [B]Runes and Spells:[/B] Level---------#/Day--------DC--# Readied allowed 0-------------4------------14-------4 1-------------3------------ 15-------4 2-------------1------------16-------1 Spells Prepared 0 – Detect Magic, Contact, Glowglobe (Lesser), Read Magic. 1 – Mudball, Animate Weapon, Transfer Wounds (Lesser). 2 - Blinding Light. Runes – 4 Runes at once. Currently has inscribed rune of conjuring upon a stone in his belt pouch, and casts it when nessecary. Runes Learned - Rune of Armor, Rune of Conjuring, Rune of Affliction, Rune of Knowledge, Rune of Warding. [B]Possessions: [/B] (26.5 lb.) 1. MW Shortspear (5 lb, 302 gp)– This shortspear’s jet-black handle is crafted from oak, and its blade is fashioned from black wrought-iron. Aadin found this weapon on his journeys north, and learned from an Akashic that it dates to the dramojh era, and was probably used by men before the coming of the giants. 2. MW Thieves Tools (2 lb, 100 gp). 3. Belt Pouch (0.5 lb, 1 gp) Smooth round stone with Rune of Conjuring inscribed (N/A). 18 Silver pieces (1.8 gp). 0.2 lbs of loose tobacco (0.1 gp). Black Ashwood Pipe. 4. Backpack (2 lb, 2 gp) Lothan’s Treatise of Runes and Their Properties (+5 Book, 3lb, 250 gp) Bedroll (5 lb, 1 sp) 2 day of rations (2 lb, 1 gp) Waterskin (4 lb, 1 gp) Three Sunrods (3 lb, 6 gp) 36 golds, 6 silver. (36.6 gp) Magical Items - Wooden Bracer of Tem'nar This stiff oaken bracer fitss tightly to the wearer's arm. Upon command (command word - "Oak Tree" in Draconic) the bracer slowly begins to transform. The transformation takes one full round. Pieces of wood seem to fold out of it until a full shield sits attached in place of the bracer. Etched into the surface of the shield is the symbol of Tem'nar, at twined circle surrounding a strong oak tree. This shield provides a +2 shield bonus while conferring no armor check penalty, spell failure chance, or maximum dexterity. Each use drains a charge from the bracers eventually they will become brittle and break off. The shield lasts for 2 hours/charge. Normally they are made with 50 charges. Rumor tells of a companion bracer for the other arm which grows into a suit of bark armor for the wearer. Faint Conjuration; Caster Level: 2nd; Craft Charged Item, plant armor. Price: 1700gp Gloom Woad This pigment comes in a small ceramic jar. When applied to a creature's face it's eyes become shaded as if shadows moved across their surface. For the next 3 hours the creature can see 60 feet in the dark as darkvision. Faint Transmutation; Caster Level: 3rd; Craft Single Use Item, darkvision. Price: 300gp [/QUOTE]
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