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[AU] Lost Dreams Characters
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<blockquote data-quote="Corinthi" data-source="post: 1178335" data-attributes="member: 8272"><p><strong>Gren - Unbound Human Wolf Warrior-3</strong></p><p></p><p>Gren</p><p></p><p><strong>Description: </strong> </p><p> Gren is a wild man and looks the part. His frame is compact and dense, standing only 5'4" with an extremely wiry and athletic build. His skin is a dusky and appears weathered, and his soft brown hair is wrong long and loose, often with bits of leaves, twigs, and burrs mixed into the thick strands. His brown eyes are sharp and alert, but not hostile. He dresses very practically, favoring tough leathers and fabrics dyed in a foresty pattern. A standard feature is a long leather coat, torn and soiled from his hard life. The leather has been patched in many places by a semiskilled artisan. Outside of civilized areas, Gren is very rarely seen without a vicious looking steel swordstaff, it's blade adorned with all manner of extraneous cutting edges, small hooks, and barbs.</p><p></p><p><strong>Life History: </strong> </p><p> Gren wasn't raised by wolves, but he might as well have been. He was a bastard child, his mother a barmaid in a location favored by travelling adventurers. What's worse, his mother died during delivery, leaving the Innkeeper and his wife in possession of a small, crying, and unwanted child. The couple reluctantly looked after the child for almost a year before his father came and claimed him.</p><p></p><p> Gren's resemblance to his father is unmistakable. Even as a babe, he began to develop his father's copious body hair. While his feature were slightly less coarse, he's definately his father's son. Bratek recognized the child as his immediately, and asked after the mother. Discovering the truth, he was guiltstricken, both for the maid's demise, and having fathered a bastard. He claimed the child as his own, and swore to raise him to be a better man. The inn keeper was dubious, but in no position to argue with the wilderness warrior.</p><p></p><p> Bratek raises his son, with the help of Marissa, his wolven companion who took to Gren as if he would one of her own pups. Gren was raised in the ways of the forest, learning to protect and preserve the Green and it's Greenbonds from any who would threaten it. Of course, such an unorthodox upbringing has unusual side effects. Gren has little understanding or patience for high talk. He's never intentionally rude, but he's not especially tactful. He seems more comfortable in the wilderness than around people, especially when it comes to his boon companion, Rinaldo. Rinaldo is one of the largest and strongest of Marissa's children. He and Gren have been friends since his birth.</p><p></p><p> Gren has been sent out into the world to find his own path, his own pack. Frankly, he's a bit worried.</p><p></p><p><strong>Personality: </strong> </p><p></p><p> Gren is a man of few words and often comes off as not too bright to people who are more worldly. He's intensely loyal to those he deems friends and is more than willing to fight to protect them. He has little concept of social graces, yet is easily embarassed and can be genuinely ashamed if he offends with his manners. Gren's basically a down to earth, genuinely decent guy who's never really have any interreaction with normal people. </p><p></p><p><strong>Class & Abilities: </strong> </p><p></p><p> 3rd Level Wolf Totem Warrior; Speed of the Wolf +10 Ground Speed, Bonus Feat, Wolf Companion, +1 Will Saves, Knowledge (Geography) and Sneak as Class Skills </p><p></p><p><strong>Race: </strong> </p><p></p><p>Human </p><p>One Bonus Feat. +4 skill points at lvl 1, +1 skill point each lvl.</p><p></p><p>Strength: 16 (+3) </p><p>Dexterity: 15 (+2) </p><p>Constitution: 14 (+2) </p><p>Intelligence: 10 (0) </p><p>Wisdom: 12 (+1) </p><p>Charisma: 8 (-1) </p><p></p><p>Hair: Long, black, bushy and wild.</p><p>Eyes: Soft Brown. </p><p>Height: 5 ft, 4 in. </p><p>Weight: 152 lbs. </p><p>Age: 17</p><p></p><p><strong>Languages Spoken. </strong> </p><p>Common.</p><p> </p><p><strong>Feats: </strong> </p><p>Ambidexterity (Talent), Two Weapon Fighting (Human Bonus), Track, Exotic Weapon Proficiency (Heavy) (Bonus Feat), Two Weapon Defense</p><p> </p><p>Skills - </p><p>Heal: +7 (6 ranks + 1 Wis)</p><p>Listen: +7 (6 ranks +1 Wis)</p><p>Spot: +7 (6 ranks + 1 Wis)</p><p>Wilderness Survival: +7 (6 ranks + 1 Wis)</p><p>Sneak: +8 (6 ranks + 2 Dex)</p><p></p><p><strong>Combat: </strong> </p><p>Hit Points: 27 </p><p>AC: 10 + 2 (Dex) + 4 (armour) + 1 (shield) = 17 armour, 12 touch.</p><p>Spd: 40 ft. Lt. Armor. Armour Check Penalty: -1</p><p>Saves: Fortitude +5 </p><p> Will +3 </p><p> Reflex +3 </p><p>Initiative Modifier: +2</p><p></p><p>Attacks: 2x MW, Dire Swordstaff: +7 to hit (+3 BA, +3 Str, +1 Enhance)</p><p>Primary Hand: 1d8+5 (+3 Str, +2 Dire), Secondary: 1d8+3 (+1 Str, +2 Dire)</p><p>Composite LongBow w/ 20 Bodkin Arrows: +5 to Hit (+3 BA, +2 Dex) 1d8 Dam</p><p></p><p><strong>Possessions: </strong> (63 lbs)</p><p>1. MW Dire SwordStaff (12.5 lbs, 700gp)</p><p>2. Leather Coat (20 lbs, 200gps)</p><p>3. Belt Pouch (0.5 lb, 1gp)</p><p>12 gp</p><p>1 sp</p><p>4. Backpack (2 lbs, 2gps)</p><p>Bedroll (5 lbs, 1sp)</p><p>2 day of rations (2 lbs, 1gp)</p><p>Waterskin (4 lb, 1gp)</p><p>Healer's Kit (1 lb, 50gps)</p><p>10 Fishhooks (N/A, 1gp)</p><p>Flint and Steel (N/A, 1gp)</p><p>100' Silk Rope (10lbs, 20 gp)</p><p>Signal Whistle (N/A, 8sps)</p><p>5. Composite Longbow ( 3 lbs, 100gps)</p><p>6. Quiver w/ 20 Bodkin Arrows (3 lbs, 10 gps)</p><p>7. Lupine Mask of Umetoth This stylised porcelain mask is adorned with small patches of fur and when activated it melds with the user's face giving them a very lupine cast. When this mask is placed upon the face and the command word ("Wolf" in Auran) is spoken it grants the wearer a heightened sense of smell. The effects last for 10 minutes as scent tracker. Each time it is used the mask is drained of 1 charge. When created these masks have 50 charges and can be used by any one.</p><p>Faint Transmutation; Caster Level: 1st; Craft Charged Item, scent tracker. Price: 850gp</p><p>8. Fugitive's Root When this bitter peice of root is chewed it grants the user respite from any predator tracking it by scent. This effect lasts for 10 minutes as a heightened scent bane.</p><p>Faint Abjuration; Caster Level: 1st; Craft Single Use Item, scent bane. Price: 50gp</p><p>9. Whistle of Respite When this small silver-blue wistle is blown it grants the user a diministed form of protection from elements (air). This protection lasts 3 minutes and absorbs a maximum of 18 hit points of air damage. </p><p>Faint Abjuration; Caster Level: 3rd; Craft Single Use Item, protection from elements. Price: 300gp</p><p>10. Shard of Kjhom This is a small shard of pale blue-white crystal that constantly feels cool to the touch. When thrown at a target it acts as an ice bolt though it has a range increment of 10 and deviates as a grenade. If it inflicts damage, the target's movements become impeded. The target must make an additional Fort save or be slowed for 1 round per 5 points of damage as if under the effects of the Cold Spell Template. </p><p>Faint Evocation; Caster Level: 3rd; Craft Single Use Item, Energy Mage (Cold) ice bolt. Price: 400gp</p><p></p><p>[Rinaldo's stats will go down here]</p></blockquote><p></p>
[QUOTE="Corinthi, post: 1178335, member: 8272"] [b]Gren - Unbound Human Wolf Warrior-3[/b] Gren [B]Description: [/B] Gren is a wild man and looks the part. His frame is compact and dense, standing only 5'4" with an extremely wiry and athletic build. His skin is a dusky and appears weathered, and his soft brown hair is wrong long and loose, often with bits of leaves, twigs, and burrs mixed into the thick strands. His brown eyes are sharp and alert, but not hostile. He dresses very practically, favoring tough leathers and fabrics dyed in a foresty pattern. A standard feature is a long leather coat, torn and soiled from his hard life. The leather has been patched in many places by a semiskilled artisan. Outside of civilized areas, Gren is very rarely seen without a vicious looking steel swordstaff, it's blade adorned with all manner of extraneous cutting edges, small hooks, and barbs. [B]Life History: [/B] Gren wasn't raised by wolves, but he might as well have been. He was a bastard child, his mother a barmaid in a location favored by travelling adventurers. What's worse, his mother died during delivery, leaving the Innkeeper and his wife in possession of a small, crying, and unwanted child. The couple reluctantly looked after the child for almost a year before his father came and claimed him. Gren's resemblance to his father is unmistakable. Even as a babe, he began to develop his father's copious body hair. While his feature were slightly less coarse, he's definately his father's son. Bratek recognized the child as his immediately, and asked after the mother. Discovering the truth, he was guiltstricken, both for the maid's demise, and having fathered a bastard. He claimed the child as his own, and swore to raise him to be a better man. The inn keeper was dubious, but in no position to argue with the wilderness warrior. Bratek raises his son, with the help of Marissa, his wolven companion who took to Gren as if he would one of her own pups. Gren was raised in the ways of the forest, learning to protect and preserve the Green and it's Greenbonds from any who would threaten it. Of course, such an unorthodox upbringing has unusual side effects. Gren has little understanding or patience for high talk. He's never intentionally rude, but he's not especially tactful. He seems more comfortable in the wilderness than around people, especially when it comes to his boon companion, Rinaldo. Rinaldo is one of the largest and strongest of Marissa's children. He and Gren have been friends since his birth. Gren has been sent out into the world to find his own path, his own pack. Frankly, he's a bit worried. [B]Personality: [/B] Gren is a man of few words and often comes off as not too bright to people who are more worldly. He's intensely loyal to those he deems friends and is more than willing to fight to protect them. He has little concept of social graces, yet is easily embarassed and can be genuinely ashamed if he offends with his manners. Gren's basically a down to earth, genuinely decent guy who's never really have any interreaction with normal people. [B]Class & Abilities: [/B] 3rd Level Wolf Totem Warrior; Speed of the Wolf +10 Ground Speed, Bonus Feat, Wolf Companion, +1 Will Saves, Knowledge (Geography) and Sneak as Class Skills [B]Race: [/B] Human One Bonus Feat. +4 skill points at lvl 1, +1 skill point each lvl. Strength: 16 (+3) Dexterity: 15 (+2) Constitution: 14 (+2) Intelligence: 10 (0) Wisdom: 12 (+1) Charisma: 8 (-1) Hair: Long, black, bushy and wild. Eyes: Soft Brown. Height: 5 ft, 4 in. Weight: 152 lbs. Age: 17 [B]Languages Spoken. [/B] Common. [B]Feats: [/B] Ambidexterity (Talent), Two Weapon Fighting (Human Bonus), Track, Exotic Weapon Proficiency (Heavy) (Bonus Feat), Two Weapon Defense Skills - Heal: +7 (6 ranks + 1 Wis) Listen: +7 (6 ranks +1 Wis) Spot: +7 (6 ranks + 1 Wis) Wilderness Survival: +7 (6 ranks + 1 Wis) Sneak: +8 (6 ranks + 2 Dex) [B]Combat: [/B] Hit Points: 27 AC: 10 + 2 (Dex) + 4 (armour) + 1 (shield) = 17 armour, 12 touch. Spd: 40 ft. Lt. Armor. Armour Check Penalty: -1 Saves: Fortitude +5 Will +3 Reflex +3 Initiative Modifier: +2 Attacks: 2x MW, Dire Swordstaff: +7 to hit (+3 BA, +3 Str, +1 Enhance) Primary Hand: 1d8+5 (+3 Str, +2 Dire), Secondary: 1d8+3 (+1 Str, +2 Dire) Composite LongBow w/ 20 Bodkin Arrows: +5 to Hit (+3 BA, +2 Dex) 1d8 Dam [B]Possessions: [/B] (63 lbs) 1. MW Dire SwordStaff (12.5 lbs, 700gp) 2. Leather Coat (20 lbs, 200gps) 3. Belt Pouch (0.5 lb, 1gp) 12 gp 1 sp 4. Backpack (2 lbs, 2gps) Bedroll (5 lbs, 1sp) 2 day of rations (2 lbs, 1gp) Waterskin (4 lb, 1gp) Healer's Kit (1 lb, 50gps) 10 Fishhooks (N/A, 1gp) Flint and Steel (N/A, 1gp) 100' Silk Rope (10lbs, 20 gp) Signal Whistle (N/A, 8sps) 5. Composite Longbow ( 3 lbs, 100gps) 6. Quiver w/ 20 Bodkin Arrows (3 lbs, 10 gps) 7. Lupine Mask of Umetoth This stylised porcelain mask is adorned with small patches of fur and when activated it melds with the user's face giving them a very lupine cast. When this mask is placed upon the face and the command word ("Wolf" in Auran) is spoken it grants the wearer a heightened sense of smell. The effects last for 10 minutes as scent tracker. Each time it is used the mask is drained of 1 charge. When created these masks have 50 charges and can be used by any one. Faint Transmutation; Caster Level: 1st; Craft Charged Item, scent tracker. Price: 850gp 8. Fugitive's Root When this bitter peice of root is chewed it grants the user respite from any predator tracking it by scent. This effect lasts for 10 minutes as a heightened scent bane. Faint Abjuration; Caster Level: 1st; Craft Single Use Item, scent bane. Price: 50gp 9. Whistle of Respite When this small silver-blue wistle is blown it grants the user a diministed form of protection from elements (air). This protection lasts 3 minutes and absorbs a maximum of 18 hit points of air damage. Faint Abjuration; Caster Level: 3rd; Craft Single Use Item, protection from elements. Price: 300gp 10. Shard of Kjhom This is a small shard of pale blue-white crystal that constantly feels cool to the touch. When thrown at a target it acts as an ice bolt though it has a range increment of 10 and deviates as a grenade. If it inflicts damage, the target's movements become impeded. The target must make an additional Fort save or be slowed for 1 round per 5 points of damage as if under the effects of the Cold Spell Template. Faint Evocation; Caster Level: 3rd; Craft Single Use Item, Energy Mage (Cold) ice bolt. Price: 400gp [Rinaldo's stats will go down here] [/QUOTE]
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