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[AU] Lost Dreams Characters
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<blockquote data-quote="Raikes" data-source="post: 1181096" data-attributes="member: 14382"><p><strong>Finn Redtip, Spryte Greenbond 3</strong></p><p></p><p><strong>Finn Redtip</strong></p><p>Male Spryte Greenbond 3rd Level</p><p></p><p><strong>Stats</strong></p><p>Str 6 -2 (8 base + 2 buy(2 pt) -2 Loresong -2 Spryte)</p><p>Dex 14 +2 (12 base +2 Spryte)</p><p>Con 14 +2 (14 base)</p><p>Int 12 +1 (10 base +2 Loresong)</p><p>Wis 16 +3 (15 base + 1 buy(2 pt))</p><p>Cha 14 +2 (13 base + 1 buy(1 pt))</p><p></p><p>Hit Points 19</p><p>AC 14, Touch 14, Flat 12 (+2 size)</p><p>Init +3</p><p>BAB +1, Grap -9 (+1 -8 tiny -2 str)</p><p>Speed 10 (base 10, fly 30 (ave), load 0/20)</p><p>Fort +3, Ref +3, Will +6</p><p></p><p>+1 Melee (+1 bab, -2 str, +2 size), Tiny Dagger, 1d4-2, 19-20/x2</p><p>+5 Ranged (+1 bab, +2 dex, +2 size), Tiny Dagger, 1d4-2, 19-20/x2, 10'r</p><p></p><p>Tiny, 14", 12 lbs, 51 years old.</p><p>Bright red hair, green eyes, deep gray skin</p><p>Speaks Common and Faen</p><p></p><p><strong>Skills</strong></p><p>+7 Concentrate (5)</p><p>+6 Diplomacy (3)</p><p>+7 Listen (4)</p><p>+2 Perform, Flute (0cc)</p><p>+4 Sleight of Hand (2cc)</p><p>+10 Sneak (0cc + 8 racial)</p><p>+3 Spot (0cc)</p><p>+5 Wilderness Survival (2)</p><p></p><p><strong>Feats</strong></p><p>- Modify Spell</p><p>- Energy Mage: Sonic - Can use Sonic template and all complex Sonic spells.</p><p></p><p><strong>Spryte Traits</strong></p><p>- Creature type changes to Fey</p><p>- Flight. 30 ft, average.</p><p>- Low-Light Vision</p><p></p><p><strong>Greenbond Abilities</strong></p><p>- Spells: Knows all simple, and all spells (complex and exotic) with Positive Energy or Plant types.</p><p>- Nature Sense: Can ID Plants and Animals with perfect accuracy. Auto-detect safety of drinking water.</p><p>- Infuse with Life: Heal 1d8+level (wis bonus times/day)</p><p>- Nature's Gift: 1/day, touch something natural and get a divine bonus of 1/2 level on a d20 roll in the next round, or give to a touched person.</p><p>- Trackless Step: Cannot be tracked</p><p></p><p><strong>Spells Prepared</strong></p><p>Slots: 4/3/2</p><p>0th- (7) Canny Effort, Contact, Enchanting Flavor, Hygiene, Ghost Sound, Sense Thoughts, Seeker</p><p>1st- (5) Charm, Compelling Command, Conjure Energy Creature (Sonic), Mind Stab, Plant Armor</p><p>2nd- (3) Conjure Energy Creature 2 (Sonic), Ice Bolt, Silent Sheath</p><p></p><p><strong>Background</strong></p><p>Finn Redtip was born a Loresong Faen, to a family living in a small Faen village just outside of Ao-Manasa. His family has a tradition going back centuries, requiring the eldest child to make the transition to Spryte. Finn was the eldest, and never had a problem with that tradition. On the contrary, he very much looked forward to abandoning his earthbound life. His young career was that of an assistant to the village Greenbond. From this wise Loresong, Vik Wildbeard, he learned the basics of his craft and caught the enthusiasm of the dear old man for the flow of life in the world. However, he is <strong>not</strong> a raving Greenbond fanatic, and fully appreciates the pleasures of a warm house and good food.</p><p></p><p>While training with his mentor, he has worked with a variety of other faen, and once to his great delight, a Giant/Sibeccai team. He's always known that he is no fighter, and gladly lets his friends do the bashing. On the other hand, while he will use his Greenbond healing powers unselfishly, he strongly resents those who see his profession as that of a simple healer. In fact, he rarely bothers readying healing spells, instead preferring to explore the potentials of creative use of his Green powers, epecially when combined with his knack for Sonic enhancements.</p><p></p><p>He has only rarely ventured into Ao-Manasa, though it is only a day's travel from his home village. Just recently, however, his mentor has been encouraging him to explore more of the world. So, he has left home for a time, and is travelling to the big city to learn what it has to teach him.</p><p></p><p><strong>Personality</strong></p><p>Finn is an eager explorer, but is a bit protective of his new body. He's just getting over the strangeness of the gray tint to his skin; it was an oddity of some sort in his metamorphosis. As a result, he can be a bit touchy about it, though people rarely say much. He is friendly, except to people who defile things that he values, or to "Mean people", whom he likes to play tricks upon. Finn has always been a little "light-fingered", which he can't really explain or rationalize except (weakly) as "trickery". He just likes to take stuff and to get away with it. This is almost never anything "important", it is just done out of play and as a test for himself.</p><p></p><p><strong>Description</strong></p><p>Finn is a striking looking young Spryte, with a wild looking mane of bright red hair framing a dark gray face. He had a new set of green leathers made for him, shortly after his transformation, custom tailored from tanned dire-weasel leather. He does not carry much equipment, preferring to spend his days in the wilderness, and his nights in the homes of friends. Finn is almost always in flight, preferring to swoop about, even when talking to a stationary person. He claims that this is to put him at eye level with people, something that he never got to do in his life before his transformation. Seeing the delight he takes in his acrobatic stunts, most people conclude that he just loves to fly.</p><p></p><p><strong>Equipment</strong></p><p>Green leather clothing (ferret leather, not armor)</p><p>Black leather belt.</p><p>Black leather boots. (clothing weight totals 1 lb and 10gp)</p><p></p><p>2 tiny daggers, on belt. (2 lbs, 2gp)</p><p>1 dark green silk pouch on belt (.1 lb, 5 gp)</p><p>2 Alchemist's frost vials, in pouch (2.5 lbs, 40gp)</p><p>1 Flash Powder in pouch (1 lb, 35gp)</p><p></p><p>1 excellent silver flute, carried on the back. (1 lb, 100gp)</p><p></p><p>4 days rations (1 lb, 2 gp)</p><p></p><p><em>Solarprism</em>: This small multifaceted stone is a transparent yellowish color. 3/day this stone can be used to try and reflect the suns light into a targets eyes, blinding it. This can only be used during the daytime in areas of natural sunlight. It requires a ranged touch attack to direct the light properly. If the target fails its saving throw it is blinded for 2 rounds as a diminshed blinding light.</p><p> Faint Evocation, Caster Level: 2nd, Craft Constant Item, blinding light, Price: 800gp.</p><p></p><p><em>Wingstraps</em>: These light brown straps of leather fit around a creature's body. Another two straps hinged at the center of the creatures chest pass over its shoulders and hang down the center of the back. It takes a move equivalent action to put them on or take them off. Once attached the harness can be activated by touching the engraved hinge in the front. Then the two straps lash out straight from the creaturesand transparent wings seem to grow from them granting the creature flight (30', average maneuvrability) as the spell flight. If a creature already has wings the straps attack to the tops granting greater control and speed (60', perfect maneuvrability) for 50 minutes. Onces used they fall off, useless.</p><p> Faint Transmutation, Caster Level: 5th, Craft Single Use Item, flight, Price: 750gp</p><p></p><p><em>Dazzletwig</em>: This tiem looks like a standard tindertwig except for its bright blue and yellow head and the tiny word ("Dazzle" in draconic). No matter how hard it is struck the tindertwig will not light. Whisper the word however and the head will burst into multicoloured light and cast a diminished dazzlesphere. One target within 120 feet is dazed for 1d4 rounds if it has only 1 HD and fails its save.</p><p> Faint Evocation, Caster Level: 2nd, Craft Single Use Item, dazzlesphere, Pricee: 150gp.</p><p></p><p><em>Scroll of Transfer Wounds (Lesser)</em> Price: 25gp.</p><p></p><p><em>Ladening Potion</em> Allows you to laden the next spell you cast without using an extra slot. (source: Diamond Throne). Price: 600gp.</p><p></p><p>Coins- 39gp, 20sp, (pouch, .5 lb)</p><p>5 small red gems - 150gp (pouch)</p><p></p><p>Total Weight: 9.1 lbs</p><p>Total Cost: 361</p><p></p><p>----</p><p></p><p>Edit1 - correcting based on the initial feedback from Erekose13. Too bad my tiny dude <em>doesn't</em> have a +4 grapple. That would be quite a surprise for some poor schmoe, now wouldn't it?</p><p></p><p>Edit 2 - Corrected INT/DEX, to reflect Loresong anscestry. Added size bonus to attacks.</p><p></p><p>Edit 3 - Dropped a point of Init, added Giant to languages</p><p></p><p>Edit 4 - Added magic items.</p></blockquote><p></p>
[QUOTE="Raikes, post: 1181096, member: 14382"] [b]Finn Redtip, Spryte Greenbond 3[/b] [b]Finn Redtip[/b] Male Spryte Greenbond 3rd Level [b]Stats[/b] Str 6 -2 (8 base + 2 buy(2 pt) -2 Loresong -2 Spryte) Dex 14 +2 (12 base +2 Spryte) Con 14 +2 (14 base) Int 12 +1 (10 base +2 Loresong) Wis 16 +3 (15 base + 1 buy(2 pt)) Cha 14 +2 (13 base + 1 buy(1 pt)) Hit Points 19 AC 14, Touch 14, Flat 12 (+2 size) Init +3 BAB +1, Grap -9 (+1 -8 tiny -2 str) Speed 10 (base 10, fly 30 (ave), load 0/20) Fort +3, Ref +3, Will +6 +1 Melee (+1 bab, -2 str, +2 size), Tiny Dagger, 1d4-2, 19-20/x2 +5 Ranged (+1 bab, +2 dex, +2 size), Tiny Dagger, 1d4-2, 19-20/x2, 10'r Tiny, 14", 12 lbs, 51 years old. Bright red hair, green eyes, deep gray skin Speaks Common and Faen [b]Skills[/b] +7 Concentrate (5) +6 Diplomacy (3) +7 Listen (4) +2 Perform, Flute (0cc) +4 Sleight of Hand (2cc) +10 Sneak (0cc + 8 racial) +3 Spot (0cc) +5 Wilderness Survival (2) [b]Feats[/b] - Modify Spell - Energy Mage: Sonic - Can use Sonic template and all complex Sonic spells. [b]Spryte Traits[/b] - Creature type changes to Fey - Flight. 30 ft, average. - Low-Light Vision [b]Greenbond Abilities[/b] - Spells: Knows all simple, and all spells (complex and exotic) with Positive Energy or Plant types. - Nature Sense: Can ID Plants and Animals with perfect accuracy. Auto-detect safety of drinking water. - Infuse with Life: Heal 1d8+level (wis bonus times/day) - Nature's Gift: 1/day, touch something natural and get a divine bonus of 1/2 level on a d20 roll in the next round, or give to a touched person. - Trackless Step: Cannot be tracked [b]Spells Prepared[/b] Slots: 4/3/2 0th- (7) Canny Effort, Contact, Enchanting Flavor, Hygiene, Ghost Sound, Sense Thoughts, Seeker 1st- (5) Charm, Compelling Command, Conjure Energy Creature (Sonic), Mind Stab, Plant Armor 2nd- (3) Conjure Energy Creature 2 (Sonic), Ice Bolt, Silent Sheath [b]Background[/b] Finn Redtip was born a Loresong Faen, to a family living in a small Faen village just outside of Ao-Manasa. His family has a tradition going back centuries, requiring the eldest child to make the transition to Spryte. Finn was the eldest, and never had a problem with that tradition. On the contrary, he very much looked forward to abandoning his earthbound life. His young career was that of an assistant to the village Greenbond. From this wise Loresong, Vik Wildbeard, he learned the basics of his craft and caught the enthusiasm of the dear old man for the flow of life in the world. However, he is [b]not[/b] a raving Greenbond fanatic, and fully appreciates the pleasures of a warm house and good food. While training with his mentor, he has worked with a variety of other faen, and once to his great delight, a Giant/Sibeccai team. He's always known that he is no fighter, and gladly lets his friends do the bashing. On the other hand, while he will use his Greenbond healing powers unselfishly, he strongly resents those who see his profession as that of a simple healer. In fact, he rarely bothers readying healing spells, instead preferring to explore the potentials of creative use of his Green powers, epecially when combined with his knack for Sonic enhancements. He has only rarely ventured into Ao-Manasa, though it is only a day's travel from his home village. Just recently, however, his mentor has been encouraging him to explore more of the world. So, he has left home for a time, and is travelling to the big city to learn what it has to teach him. [b]Personality[/b] Finn is an eager explorer, but is a bit protective of his new body. He's just getting over the strangeness of the gray tint to his skin; it was an oddity of some sort in his metamorphosis. As a result, he can be a bit touchy about it, though people rarely say much. He is friendly, except to people who defile things that he values, or to "Mean people", whom he likes to play tricks upon. Finn has always been a little "light-fingered", which he can't really explain or rationalize except (weakly) as "trickery". He just likes to take stuff and to get away with it. This is almost never anything "important", it is just done out of play and as a test for himself. [b]Description[/b] Finn is a striking looking young Spryte, with a wild looking mane of bright red hair framing a dark gray face. He had a new set of green leathers made for him, shortly after his transformation, custom tailored from tanned dire-weasel leather. He does not carry much equipment, preferring to spend his days in the wilderness, and his nights in the homes of friends. Finn is almost always in flight, preferring to swoop about, even when talking to a stationary person. He claims that this is to put him at eye level with people, something that he never got to do in his life before his transformation. Seeing the delight he takes in his acrobatic stunts, most people conclude that he just loves to fly. [b]Equipment[/b] Green leather clothing (ferret leather, not armor) Black leather belt. Black leather boots. (clothing weight totals 1 lb and 10gp) 2 tiny daggers, on belt. (2 lbs, 2gp) 1 dark green silk pouch on belt (.1 lb, 5 gp) 2 Alchemist's frost vials, in pouch (2.5 lbs, 40gp) 1 Flash Powder in pouch (1 lb, 35gp) 1 excellent silver flute, carried on the back. (1 lb, 100gp) 4 days rations (1 lb, 2 gp) [i]Solarprism[/i]: This small multifaceted stone is a transparent yellowish color. 3/day this stone can be used to try and reflect the suns light into a targets eyes, blinding it. This can only be used during the daytime in areas of natural sunlight. It requires a ranged touch attack to direct the light properly. If the target fails its saving throw it is blinded for 2 rounds as a diminshed blinding light. Faint Evocation, Caster Level: 2nd, Craft Constant Item, blinding light, Price: 800gp. [i]Wingstraps[/i]: These light brown straps of leather fit around a creature's body. Another two straps hinged at the center of the creatures chest pass over its shoulders and hang down the center of the back. It takes a move equivalent action to put them on or take them off. Once attached the harness can be activated by touching the engraved hinge in the front. Then the two straps lash out straight from the creaturesand transparent wings seem to grow from them granting the creature flight (30', average maneuvrability) as the spell flight. If a creature already has wings the straps attack to the tops granting greater control and speed (60', perfect maneuvrability) for 50 minutes. Onces used they fall off, useless. Faint Transmutation, Caster Level: 5th, Craft Single Use Item, flight, Price: 750gp [i]Dazzletwig[/i]: This tiem looks like a standard tindertwig except for its bright blue and yellow head and the tiny word ("Dazzle" in draconic). No matter how hard it is struck the tindertwig will not light. Whisper the word however and the head will burst into multicoloured light and cast a diminished dazzlesphere. One target within 120 feet is dazed for 1d4 rounds if it has only 1 HD and fails its save. Faint Evocation, Caster Level: 2nd, Craft Single Use Item, dazzlesphere, Pricee: 150gp. [i]Scroll of Transfer Wounds (Lesser)[/i] Price: 25gp. [i]Ladening Potion[/i] Allows you to laden the next spell you cast without using an extra slot. (source: Diamond Throne). Price: 600gp. Coins- 39gp, 20sp, (pouch, .5 lb) 5 small red gems - 150gp (pouch) Total Weight: 9.1 lbs Total Cost: 361 ---- Edit1 - correcting based on the initial feedback from Erekose13. Too bad my tiny dude [i]doesn't[/i] have a +4 grapple. That would be quite a surprise for some poor schmoe, now wouldn't it? Edit 2 - Corrected INT/DEX, to reflect Loresong anscestry. Added size bonus to attacks. Edit 3 - Dropped a point of Init, added Giant to languages Edit 4 - Added magic items. [/QUOTE]
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