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[AU] Lost Dreams Characters
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<blockquote data-quote="DrSpunj" data-source="post: 1207569" data-attributes="member: 994"><p><strong>Kalythar, Litorian Mageblade 4</strong></p><p></p><p><strong>Name</strong> Kalythar (Truename: Wythrowl meaning <em>One Who Finds</em>)</p><p>Litorian Mageblade 3rd level</p><p>Experience : 4401+</p><p>Hero points : 0</p><p> </p><p><strong>Abilities</strong></p><p>STR 16/+3 (15 base, +1 @4th)</p><p>DEX 16/+3 (14 base, +2 racial)</p><p>CON 14/+2 (12 base, +2 pts)</p><p>INT 10/+0 (10 base)</p><p>WIS 8/-1 (8 base, -2 racial, +2 pts)</p><p>CHA 14/+2 (13 base, +1 pt)</p><p> </p><p><strong>Combat Stats</strong></p><p>HD: 4d8+8; Hit Points: 29</p><p>AC: 20*, Touch 13*, Flat 17 (+3 Dex, +5 armor, +2 shield), *+1 Dodge vs Swords</p><p>Armor Check Penalty: -2</p><p>Init: +3</p><p>BAB/Grapple: +3/+5</p><p>Speed: 30', run 120'</p><p>Saves: Fort +4, Ref +5, Will +1 </p><p> </p><p><strong>Attacks</strong></p><p>+9 Melee, masterwork dire swordaxe (athame), 1d8+7, 19-20/x3</p><p>+6 Ranged, longbow, bodkin arrows, 1d8, x3, range 100'</p><p>+7 Melee/+7 Ranged, masterwork light hammers, 1d4+3, x2, range 20'</p><p> </p><p><strong>Skills</strong> (ranks, ability mod, bonus)</p><p>+9/+11* Concentration (7, +2, *+2 Battle Mage for Casting Defensively)</p><p>+7 Intimidate (2, +3, +2 racial)</p><p>+1 Listen (0, -1, +2 racial)</p><p>+1 Knowledge: Arcana (1, +0)</p><p>+4 Search (2, +0, +2 racial)</p><p>+1 Spellcraft (1, +0)</p><p>+2 Spot (1, -1, +2 racial)</p><p>+1 Wilderness Survival (0, -1, +2 racial)</p><p> </p><p><strong>Feats</strong></p><p>- Battle Mage</p><p>- Natural Swordsman</p><p>- Weapon Proficiency, Exotic (Heavy)</p><p> </p><p><strong>Litorian Traits</strong></p><p>- Low-Light Vision</p><p> </p><p><strong>Mageblade Abilities</strong></p><p>- Athame: Chosen weapon equivalent to +2 weapon & eliminates somatic components while in the mageblade's hands; always aware of athame (distance & direction).</p><p>- Shimmering Shield: +2 deflection to AC as a Standard Action, once/day lasting 1 round/level</p><p>- Spells: Knows all simple spells and can apply the War Template to any spell that affects a target or targets, increasing that number times 1d3+1 at a cost of +2 spell levels.</p><p> </p><p><strong>Spells Prepared</strong></p><p>Slots: 4/3/1</p><p>0: (4) - Bash, Glowglobe (Lesser), Saving Grace, Seeker</p><p>1: (4) - Obscuring Mist, Precise Vision, Scent Tracker, Transfer Wounds (Lesser)</p><p>2: (1) - Gusting Wind</p><p></p><p><strong>Proficiencies</strong></p><p>Armor: Light, Shields</p><p>Weapons: Simple, Martial</p><p>Languages: Common & Litorian</p><p> </p><p><strong>Equipment</strong> </p><p>1,250 gp, Magical Chain Shirt +1 (+5 AC, Max Dex +4, ASF 20%, ACP -2), 15 lbs</p><p>170 gp, Masterwork Long Shield (+2 AC, ACP -1, ASF 15%), 15 lbs</p><p>720 gp, Masterwork Dire Swordaxe, 19 lbs</p><p>100 gp, Composite Longbow, 3 lbs</p><p>10 gp, Bodkin Arrows (20), 3 lbs</p><p>602 gp, 2 Masterwork Light Hammers (Osyth, Nasuth), 4 lbs</p><p>1 gp, Waterskin, 4 lbs</p><p>1 gp, Flint & steel, 0 lbs</p><p> </p><p><strong>Magic Items</strong></p><p><em>Shethswana's Chain Shirt +1</em>: Enchanted by Shethswana the hag years ago in the Citadel of Ice, this fine mail was recovered from a band of raiding rhodin north of Ao-Manasa.</p><p></p><p><em>Ring of the Frost Wraiths</em>: This dark blue ring feels very cold to the touch, those who possess it often only put it on when they have need of its powers. 1/day when commanded too (command word 'Sunder the Strong' in Auran) the wearers hand momentarily glows with a deep malevolent blue before discharging in a streaking ray of cackling blue energy. The being struck feels their strength drain in numbing cold and takes 1d4 points of damage +1 point of Strength damage if they fail a Fortitude save, as a <em>cold blast</em>. </p><p>Faint Evocation; Caster Level: 1; Craft Constant Item, <em>cold blast</em>; Price: 400gp.</p><p></p><p><em>Mask of Secrets</em>: This mask is made of a dark redish-purple cloth that feels very soft to the touch. A small rune is embroidered into the forehead of the mask depicting an open eye in bright orange thread. When this mask is put on it allows the user to spot doors and such things that have been concealed from view, as <em>detect secret doors</em>. The wearer must concentrate to reveal the information he seeks and may do so for up to 1 minute. Once the wearer finished using it, the mask becomes tattered and ripped, powerless.</p><p>Faint Divination; Caster Level: 1; Craft Single Use Item, <em>detect secret doors</em>; Price: 100gp;</p><p></p><p>3 <em>Minor Poultices</em>: when you apply these herbs to a wound, they help the healing process as <em>transfer wounds(lesser)</em>. 1d10+1 hit points of damage are converted to half that amount of subdual damage. </p><p>Faint Transmutation; Caster Level 1th; Craft Single-Use Item, transfer wounds(lesser); Price: 50gp. (*3=150gp)</p><p></p><p><strong>Weight</strong></p><p>Encumbrance: 66/133/200</p><p>Carried: 53 lbs </p><p> </p><p><strong>Wealth</strong></p><p>Carried: 96 gp</p><p>Equipment: 1,954 gp</p><p>Magic Items: 650 gp</p><p> </p><p><strong>Appearance</strong></p><p>Medium, 6'6" tall, 158 lb, 32 yrs old; typical litorian male except for whiter fur (almost light gray), with pure white fur around right foot (typical of his tribe)</p><p> </p><p><strong>Background</strong></p><p>Kalythar's early years were spent trying to find his proper place in the White Claw tribe (range usually about a hundred miles from Ao-Manasa, on the frozen plains). He could handle a sword easily enough and while he was not weak in combat, he was never the warrior he wanted to be as he could not successfully compete for a place among the tribe's warriors. Similarly, his impetuous nature & limited abilities with magic made him unfit as an apprentice to the tribe's shaman. Thankfully the elders sought answers from various visitors to the tribe, and eventually a mageblade returning to Ao-Manasa recognized talents similar to his own. The tribal elders agreed to sponsor Kalythar's membership and training in the guild where he could hone his rare skills, unique among his tribe, over the next 5 years.</p><p> </p><p>Those years were mostly spent inside the guild's hall in Ao-Manasa and they were very happy years. Kalythar was extremely pleased to find an area where he actually <em>excelled!</em> While he never understood more than the most rudimentary basics of magic, he found he had a natural canniness for combining his magic with his combat prowess.</p><p> </p><p>At the end of the time allowed by his elders, Kalythar returned to his tribe in time to participate in the Summer Festival competitions. He had never before managed to win a single contest, let alone any of the most sought after prizes. This time his skillful mixing of swordplay & magic carried him through every contest he entered over several days. His prize -- 2 Light Hammers, crafted by the tribe's best weaponsmith, who have been dedicated to exceptional tribal warriors of the past. Osyth, who sacrificed himself defeating a behemoth plaguing the tribe, and Nasuth, who led the tribe to victory against a dramojh set on their destruction. Almost more importantly, the victories earned him respect from almost all of his tribe (though a handful accused him of cheating, presumably based on a lack of understanding of his abilities), and the elders allowed him to continue his training for another 10 years.</p><p> </p><p>That was over a year ago now, and his continued studies have recently allowed him to master some of the more deadly weapons, and also drew him to his newest athame, <em>Glacial Wind</em>. This beautifully made dire swordaxe was gifted him by the guild only a few weeks ago, at the successful completion of his magical combat trials. Since then he has been trying to figure out the next part of his journey. He has almost 9 years to further hone his abilities before returning to his tribe. His guild elders offer no opinions, saying his heart (or destiny, for those few who know his truename) will lead him in the right direction. Until then, he is more than welcome to stay at the guildhall and continue to use its facilities to continue his training. They've also made it abundantly clear that he's beyond the time of instruction and needs to teach himself from this point on to reach his fullest potential. They've warned him his lack of insight will likely continue to get him into trouble, but are also confident in his abilities to do well in adverse situations.</p><p> </p><p>Trying to make use of this advice, Kalythar has taken to wandering Ao-Manasa the last few days, waiting for opportunity to find him.</p><p></p><p><span style="font-size: 9px">EDIT: 4th level changes - +1 Strength, +6 hp, +1 BAB, +1 all Saves, +1 rank in Concentration & Spot, Athame now +2, Shimmering Shield ability, 2nd level spells. Athame attack increases by +3 to hit (Strength, BAB, Athame) and +2 damage (Strength, Athame). Added Chain Shirt +1.</span></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1207569, member: 994"] [b]Kalythar, Litorian Mageblade 4[/b] [b]Name[/b] Kalythar (Truename: Wythrowl meaning [i]One Who Finds[/i]) Litorian Mageblade 3rd level Experience : 4401+ Hero points : 0 [b]Abilities[/b] STR 16/+3 (15 base, +1 @4th) DEX 16/+3 (14 base, +2 racial) CON 14/+2 (12 base, +2 pts) INT 10/+0 (10 base) WIS 8/-1 (8 base, -2 racial, +2 pts) CHA 14/+2 (13 base, +1 pt) [b]Combat Stats[/b] HD: 4d8+8; Hit Points: 29 AC: 20*, Touch 13*, Flat 17 (+3 Dex, +5 armor, +2 shield), *+1 Dodge vs Swords Armor Check Penalty: -2 Init: +3 BAB/Grapple: +3/+5 Speed: 30', run 120' Saves: Fort +4, Ref +5, Will +1 [b]Attacks[/b] +9 Melee, masterwork dire swordaxe (athame), 1d8+7, 19-20/x3 +6 Ranged, longbow, bodkin arrows, 1d8, x3, range 100' +7 Melee/+7 Ranged, masterwork light hammers, 1d4+3, x2, range 20' [b]Skills[/b] (ranks, ability mod, bonus) +9/+11* Concentration (7, +2, *+2 Battle Mage for Casting Defensively) +7 Intimidate (2, +3, +2 racial) +1 Listen (0, -1, +2 racial) +1 Knowledge: Arcana (1, +0) +4 Search (2, +0, +2 racial) +1 Spellcraft (1, +0) +2 Spot (1, -1, +2 racial) +1 Wilderness Survival (0, -1, +2 racial) [b]Feats[/b] - Battle Mage - Natural Swordsman - Weapon Proficiency, Exotic (Heavy) [b]Litorian Traits[/b] - Low-Light Vision [b]Mageblade Abilities[/b] - Athame: Chosen weapon equivalent to +2 weapon & eliminates somatic components while in the mageblade's hands; always aware of athame (distance & direction). - Shimmering Shield: +2 deflection to AC as a Standard Action, once/day lasting 1 round/level - Spells: Knows all simple spells and can apply the War Template to any spell that affects a target or targets, increasing that number times 1d3+1 at a cost of +2 spell levels. [b]Spells Prepared[/b] Slots: 4/3/1 0: (4) - Bash, Glowglobe (Lesser), Saving Grace, Seeker 1: (4) - Obscuring Mist, Precise Vision, Scent Tracker, Transfer Wounds (Lesser) 2: (1) - Gusting Wind [b]Proficiencies[/b] Armor: Light, Shields Weapons: Simple, Martial Languages: Common & Litorian [b]Equipment[/b] 1,250 gp, Magical Chain Shirt +1 (+5 AC, Max Dex +4, ASF 20%, ACP -2), 15 lbs 170 gp, Masterwork Long Shield (+2 AC, ACP -1, ASF 15%), 15 lbs 720 gp, Masterwork Dire Swordaxe, 19 lbs 100 gp, Composite Longbow, 3 lbs 10 gp, Bodkin Arrows (20), 3 lbs 602 gp, 2 Masterwork Light Hammers (Osyth, Nasuth), 4 lbs 1 gp, Waterskin, 4 lbs 1 gp, Flint & steel, 0 lbs [b]Magic Items[/b] [i]Shethswana's Chain Shirt +1[/i]: Enchanted by Shethswana the hag years ago in the Citadel of Ice, this fine mail was recovered from a band of raiding rhodin north of Ao-Manasa. [i]Ring of the Frost Wraiths[/i]: This dark blue ring feels very cold to the touch, those who possess it often only put it on when they have need of its powers. 1/day when commanded too (command word 'Sunder the Strong' in Auran) the wearers hand momentarily glows with a deep malevolent blue before discharging in a streaking ray of cackling blue energy. The being struck feels their strength drain in numbing cold and takes 1d4 points of damage +1 point of Strength damage if they fail a Fortitude save, as a [i]cold blast[/i]. Faint Evocation; Caster Level: 1; Craft Constant Item, [i]cold blast[/i]; Price: 400gp. [i]Mask of Secrets[/i]: This mask is made of a dark redish-purple cloth that feels very soft to the touch. A small rune is embroidered into the forehead of the mask depicting an open eye in bright orange thread. When this mask is put on it allows the user to spot doors and such things that have been concealed from view, as [i]detect secret doors[/i]. The wearer must concentrate to reveal the information he seeks and may do so for up to 1 minute. Once the wearer finished using it, the mask becomes tattered and ripped, powerless. Faint Divination; Caster Level: 1; Craft Single Use Item, [i]detect secret doors[/i]; Price: 100gp; 3 [i]Minor Poultices[/i]: when you apply these herbs to a wound, they help the healing process as [i]transfer wounds(lesser)[/i]. 1d10+1 hit points of damage are converted to half that amount of subdual damage. Faint Transmutation; Caster Level 1th; Craft Single-Use Item, transfer wounds(lesser); Price: 50gp. (*3=150gp) [b]Weight[/b] Encumbrance: 66/133/200 Carried: 53 lbs [b]Wealth[/b] Carried: 96 gp Equipment: 1,954 gp Magic Items: 650 gp [b]Appearance[/b] Medium, 6'6" tall, 158 lb, 32 yrs old; typical litorian male except for whiter fur (almost light gray), with pure white fur around right foot (typical of his tribe) [b]Background[/b] Kalythar's early years were spent trying to find his proper place in the White Claw tribe (range usually about a hundred miles from Ao-Manasa, on the frozen plains). He could handle a sword easily enough and while he was not weak in combat, he was never the warrior he wanted to be as he could not successfully compete for a place among the tribe's warriors. Similarly, his impetuous nature & limited abilities with magic made him unfit as an apprentice to the tribe's shaman. Thankfully the elders sought answers from various visitors to the tribe, and eventually a mageblade returning to Ao-Manasa recognized talents similar to his own. The tribal elders agreed to sponsor Kalythar's membership and training in the guild where he could hone his rare skills, unique among his tribe, over the next 5 years. Those years were mostly spent inside the guild's hall in Ao-Manasa and they were very happy years. Kalythar was extremely pleased to find an area where he actually [i]excelled![/i] While he never understood more than the most rudimentary basics of magic, he found he had a natural canniness for combining his magic with his combat prowess. At the end of the time allowed by his elders, Kalythar returned to his tribe in time to participate in the Summer Festival competitions. He had never before managed to win a single contest, let alone any of the most sought after prizes. This time his skillful mixing of swordplay & magic carried him through every contest he entered over several days. His prize -- 2 Light Hammers, crafted by the tribe's best weaponsmith, who have been dedicated to exceptional tribal warriors of the past. Osyth, who sacrificed himself defeating a behemoth plaguing the tribe, and Nasuth, who led the tribe to victory against a dramojh set on their destruction. Almost more importantly, the victories earned him respect from almost all of his tribe (though a handful accused him of cheating, presumably based on a lack of understanding of his abilities), and the elders allowed him to continue his training for another 10 years. That was over a year ago now, and his continued studies have recently allowed him to master some of the more deadly weapons, and also drew him to his newest athame, [i]Glacial Wind[/i]. This beautifully made dire swordaxe was gifted him by the guild only a few weeks ago, at the successful completion of his magical combat trials. Since then he has been trying to figure out the next part of his journey. He has almost 9 years to further hone his abilities before returning to his tribe. His guild elders offer no opinions, saying his heart (or destiny, for those few who know his truename) will lead him in the right direction. Until then, he is more than welcome to stay at the guildhall and continue to use its facilities to continue his training. They've also made it abundantly clear that he's beyond the time of instruction and needs to teach himself from this point on to reach his fullest potential. They've warned him his lack of insight will likely continue to get him into trouble, but are also confident in his abilities to do well in adverse situations. Trying to make use of this advice, Kalythar has taken to wandering Ao-Manasa the last few days, waiting for opportunity to find him. [SIZE=1]EDIT: 4th level changes - +1 Strength, +6 hp, +1 BAB, +1 all Saves, +1 rank in Concentration & Spot, Athame now +2, Shimmering Shield ability, 2nd level spells. Athame attack increases by +3 to hit (Strength, BAB, Athame) and +2 damage (Strength, Athame). Added Chain Shirt +1.[/SIZE] [/QUOTE]
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