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[AU] Lost Dreams Characters
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 1584328" data-attributes="member: 15240"><p>Here are the basic stats, which I've put up so you can look them over/give me items.</p><p></p><p>Sevik the Nimble (Truename: Tinebrindir, meaning <em>breaker of chains</em>)</p><p>3rd level human Unfettered</p><p></p><p>Personality:</p><p>Sevik is an easygoing person who looks for the bright side in everything. Although his optimism can get annoying at times, he is an interesting person to have along. Sevik is often rash, and completely commited to the ideal of freedom. Often he will rush into situations without thinking it through, relying on his tongue and his daggers to sort it out.</p><p></p><p>Description:</p><p>Of about middling height, Sevik has an honest looking face that's usually smiling. He habitually wears a leather jack and a dust cloak over it, all of it tan colored. Sevik carries no visible weapons.</p><p></p><p>History:</p><p>Sevik, living in the south for most of his life, was sold into slavery at a young age. At the age of 12, he was freed by a wandering band of Unfettered who fought for freedom using the guise of a traveling circus. Enchanted by this idea, Sevik joined them, serving first as a helper, then spy, then full fledged member. Sevik devoted most of his life to this cause. However, in time, some of those they fought caught on, and the group had to suddenly disband, after being chased for months by slavers. Without anything to do, and fearful of contacting any of his old friends for fear of bringing slavers down on them, Sevik traveled north where slavers were outlawed. Here he joined a new freedom movement, the Order of the Axe, where he nominally works for now (he still has a few reservations about them).</p><p></p><p>Stats</p><p>Str 14 +2 (base 14, 0 pts applied for 14) </p><p>Dex 16 +3 (base 15, 2 pts applied for 16)</p><p>Con 12 +1 (base 12)</p><p>Int 14 +2 (base 13, 1 pt applied for 14)</p><p>Wis 8 -1 (base 8)</p><p>Cha 12 +1 (base 10, 2 pts applied for 12)</p><p></p><p>HD : 3d8+3 ; Hit Points 20</p><p>AC 20, Touch 16, Flat 14 (armor +4, dex +4, unfettered +2, possibly +2 against 1 opponent using parry)</p><p>Init +3</p><p>BAB +3, Grap +5</p><p>Speed 30, run 120 (base 30, light load : 57.75, light armor)</p><p>Fort +2, Ref +6, Will +0 </p><p></p><p>+7/+7 Melee or Ranged, masterwork daggers, 1d4+2, 19-20/x2, range 10 ft.</p><p>+6/+6 Melee or Ranged, daggers, 1d4+2, 19-20/x2, range 10 ft.</p><p>NOTE: Using Sleight of Hand check to conceal weapons, taking 10, so spot DC 21 to notice daggers.</p><p></p><p>Medium, 5’10" tall, 120 lb, 23 yrs old</p><p>Slightly tanned skin, blue eyes, </p><p></p><p>Speaks Common, Draconic, Giant</p><p></p><p>Skills (42 sp) armor check penalty: -1</p><p>+5 Balance (2 ranks, +3 dex)</p><p>+7 Bluff (6 ranks, +1 cha)</p><p>+7 Diplomacy (6 ranks, +1 cha)</p><p>+7 Escape Artist (4 ranks, +3 dex)</p><p>+9 Tumble (6 ranks, +3 dex)</p><p>+9 Sneak (6 ranks, +3 dex)</p><p>+8 Open Lock (6 ranks, +2 int)</p><p>+11 Sleight of Hand (6 ranks, +3 dex, +2 synergy from bluff)</p><p></p><p>Weapon and armor proficiencies</p><p>- Simple, martial and exotic (agile) weapons</p><p>- Light armor</p><p>- Shields.</p><p></p><p>Feats</p><p>- Intuitive Sense (Ceremonial 1st)</p><p>- Ambidexterity (Talent)</p><p>- Two Weapon Fighting (1st level)</p><p>- Weapon Finesse: Dagger (Unfettered 2)</p><p>- Quickdraw (3rd level)</p><p></p><p>Human Traits</p><p>- +1 skill point/level (+4 at first level)</p><p>- Medium.</p><p>- A human’s base land speed is 30 feet.</p><p>- 1 bonus non-ceremonial feat at 1st level</p><p></p><p>Possessions</p><p>Masterwork Leather Jacket (worn, 20 lb.) 350gp </p><p>2 Masterwork Daggers (carried, 2 lb.) 604 gp</p><p>18 daggers (carried, 18 lb.) 36 gp</p><p>Adventurer’s outfit (worn, 2 lb.)</p><p>2 doses flashpowder (carried, 2 lb.) 60 gp</p><p>2 thunderstones (carried, 2 lb) 70 gp</p><p>2 smoke bombs (carried, 2 lb) 80 gp</p><p>1 each acid, alchemist’s fire, frost (carried, 3.75 lbs) 100 gp</p><p>Tanglefoot bag (carried, 4 lb) 40 gp</p><p>Masterwork Thieves’ Tools (carried, 2 lb) 100 gp</p><p><em>Hammoud's Cloak</em>: This brown cloak looks plain if even a bit tattered. It was once owned by a famous thief in the Southern cities, who made a name liberating treasure from the vaults of the harrid. He had an uncanny ability to distract guards and potential pursuers. His cloak gained his name long after he had passed on, keeping his legend alive. This cloak allows the user to use distraction. The user can choose to have it affect one target for upto three rounds or upto three targets for one round each per day.</p><p>Faint Illusion (phantasm); Caster Level: 3; Craft Constant Item, distraction; </p><p>Remaining Gold: 60 gp</p><p></p><p>Total: 2640 gold, 57.75 lb.</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 1584328, member: 15240"] Here are the basic stats, which I've put up so you can look them over/give me items. Sevik the Nimble (Truename: Tinebrindir, meaning [I]breaker of chains[/I]) 3rd level human Unfettered Personality: Sevik is an easygoing person who looks for the bright side in everything. Although his optimism can get annoying at times, he is an interesting person to have along. Sevik is often rash, and completely commited to the ideal of freedom. Often he will rush into situations without thinking it through, relying on his tongue and his daggers to sort it out. Description: Of about middling height, Sevik has an honest looking face that's usually smiling. He habitually wears a leather jack and a dust cloak over it, all of it tan colored. Sevik carries no visible weapons. History: Sevik, living in the south for most of his life, was sold into slavery at a young age. At the age of 12, he was freed by a wandering band of Unfettered who fought for freedom using the guise of a traveling circus. Enchanted by this idea, Sevik joined them, serving first as a helper, then spy, then full fledged member. Sevik devoted most of his life to this cause. However, in time, some of those they fought caught on, and the group had to suddenly disband, after being chased for months by slavers. Without anything to do, and fearful of contacting any of his old friends for fear of bringing slavers down on them, Sevik traveled north where slavers were outlawed. Here he joined a new freedom movement, the Order of the Axe, where he nominally works for now (he still has a few reservations about them). Stats Str 14 +2 (base 14, 0 pts applied for 14) Dex 16 +3 (base 15, 2 pts applied for 16) Con 12 +1 (base 12) Int 14 +2 (base 13, 1 pt applied for 14) Wis 8 -1 (base 8) Cha 12 +1 (base 10, 2 pts applied for 12) HD : 3d8+3 ; Hit Points 20 AC 20, Touch 16, Flat 14 (armor +4, dex +4, unfettered +2, possibly +2 against 1 opponent using parry) Init +3 BAB +3, Grap +5 Speed 30, run 120 (base 30, light load : 57.75, light armor) Fort +2, Ref +6, Will +0 +7/+7 Melee or Ranged, masterwork daggers, 1d4+2, 19-20/x2, range 10 ft. +6/+6 Melee or Ranged, daggers, 1d4+2, 19-20/x2, range 10 ft. NOTE: Using Sleight of Hand check to conceal weapons, taking 10, so spot DC 21 to notice daggers. Medium, 5’10" tall, 120 lb, 23 yrs old Slightly tanned skin, blue eyes, Speaks Common, Draconic, Giant Skills (42 sp) armor check penalty: -1 +5 Balance (2 ranks, +3 dex) +7 Bluff (6 ranks, +1 cha) +7 Diplomacy (6 ranks, +1 cha) +7 Escape Artist (4 ranks, +3 dex) +9 Tumble (6 ranks, +3 dex) +9 Sneak (6 ranks, +3 dex) +8 Open Lock (6 ranks, +2 int) +11 Sleight of Hand (6 ranks, +3 dex, +2 synergy from bluff) Weapon and armor proficiencies - Simple, martial and exotic (agile) weapons - Light armor - Shields. Feats - Intuitive Sense (Ceremonial 1st) - Ambidexterity (Talent) - Two Weapon Fighting (1st level) - Weapon Finesse: Dagger (Unfettered 2) - Quickdraw (3rd level) Human Traits - +1 skill point/level (+4 at first level) - Medium. - A human’s base land speed is 30 feet. - 1 bonus non-ceremonial feat at 1st level Possessions Masterwork Leather Jacket (worn, 20 lb.) 350gp 2 Masterwork Daggers (carried, 2 lb.) 604 gp 18 daggers (carried, 18 lb.) 36 gp Adventurer’s outfit (worn, 2 lb.) 2 doses flashpowder (carried, 2 lb.) 60 gp 2 thunderstones (carried, 2 lb) 70 gp 2 smoke bombs (carried, 2 lb) 80 gp 1 each acid, alchemist’s fire, frost (carried, 3.75 lbs) 100 gp Tanglefoot bag (carried, 4 lb) 40 gp Masterwork Thieves’ Tools (carried, 2 lb) 100 gp [I]Hammoud's Cloak[/I]: This brown cloak looks plain if even a bit tattered. It was once owned by a famous thief in the Southern cities, who made a name liberating treasure from the vaults of the harrid. He had an uncanny ability to distract guards and potential pursuers. His cloak gained his name long after he had passed on, keeping his legend alive. This cloak allows the user to use distraction. The user can choose to have it affect one target for upto three rounds or upto three targets for one round each per day. Faint Illusion (phantasm); Caster Level: 3; Craft Constant Item, distraction; Remaining Gold: 60 gp Total: 2640 gold, 57.75 lb. [/QUOTE]
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