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<blockquote data-quote="Erekose13" data-source="post: 1180917" data-attributes="member: 3387"><p>Here are the details on the rest of those DM Items. To answer your question Gladius I make almost all the items. The amulet of spell knowledge is from DT. but really the items are so easy to make with the new creation rules and its just so much fun that I love doing it.</p><p></p><p><strong>Corinthi</strong></p><p>DM Items <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><em>Fugitive's Root</em> When this bitter peice of root is chewed it grants the user respite from any predator tracking it by scent. This effect lasts for 10 minutes as a heightened <em>scent bane</em>.</p><p>Faint Abjuration; Caster Level: 1st; Craft Single Use Item, <em>scent bane</em>. Price: 50gp</p><p></p><p><em>Whistle of Respite</em> When this small silver-blue wistle is blown it grants the user a diministed form of <em>protection from elements (air)</em>. This protection lasts 3 minutes and absorbs a maximum of 18 hit points of air damage. </p><p>Faint Abjuration; Caster Level: 3rd; Craft Single Use Item, <em>protection from elements</em>. Price: 300gp</p><p></p><p><em>Shard of Kjhom</em> This is a small shard of pale blue-white crystal that constantly feels cool to the touch. When thrown at a target it acts as an <em>ice bolt</em> though it has a range increment of 10 and deviates as a grenade. If it inflicts damage, the target's movements become impeded. The target must make an additional Fort save or be <em>slowed</em> for 1 round per 5 points of damage as if under the effects of the Cold Spell Template. </p><p>Faint Evocation; Caster Level: 3rd; Craft Single Use Item, Energy Mage (Cold) <em>ice bolt</em>. Price: 400gp</p><p></p><p><strong>GPEKO</strong></p><p>DM Items <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><em>Dusk Cloak</em> This dark blue cloak seems to shift and shimmer dully in the gloom. 2/day the user can wrap the cloak around them selves and will it to extend its darkness, blanketing them against prying eyes. It functions as a diminished <em>cloak of darkness</em> for 3 minutes. </p><p>Faint Evocation; Caster Level: 1st; Craft Constant Item, <em>cloak of darkness</em>. Price: 800gp</p><p></p><p>1 <em>Arrow of Hindrance</em> The heads of these heavy black <em>+2 arrows</em> appear to be covered in a molassy substance which wont come off. When they strike, the target is surrounded by a brief nimbus of blurred, swirling shapes before being reduced in speed by 30 feet. The range penalty is doubled for each range increment as the arrows do not fly as well as normal. The effect lasts for 3 minutes if the target fails their saving throw as <em>drain away speed (lesser)</em>.</p><p>Faint Transmutation; Caster Level: 3rd; Craft Arms and Armor, <em>drain away speed (lesser)</em>. Price: 250gp</p></blockquote><p></p>
[QUOTE="Erekose13, post: 1180917, member: 3387"] Here are the details on the rest of those DM Items. To answer your question Gladius I make almost all the items. The amulet of spell knowledge is from DT. but really the items are so easy to make with the new creation rules and its just so much fun that I love doing it. [B]Corinthi[/B] DM Items :) [I]Fugitive's Root[/I] When this bitter peice of root is chewed it grants the user respite from any predator tracking it by scent. This effect lasts for 10 minutes as a heightened [i]scent bane[/i]. Faint Abjuration; Caster Level: 1st; Craft Single Use Item, [i]scent bane[/i]. Price: 50gp [I]Whistle of Respite[/I] When this small silver-blue wistle is blown it grants the user a diministed form of [i]protection from elements (air)[/i]. This protection lasts 3 minutes and absorbs a maximum of 18 hit points of air damage. Faint Abjuration; Caster Level: 3rd; Craft Single Use Item, [i]protection from elements[/i]. Price: 300gp [I]Shard of Kjhom[/I] This is a small shard of pale blue-white crystal that constantly feels cool to the touch. When thrown at a target it acts as an [i]ice bolt[/i] though it has a range increment of 10 and deviates as a grenade. If it inflicts damage, the target's movements become impeded. The target must make an additional Fort save or be [i]slowed[/i] for 1 round per 5 points of damage as if under the effects of the Cold Spell Template. Faint Evocation; Caster Level: 3rd; Craft Single Use Item, Energy Mage (Cold) [i]ice bolt[/i]. Price: 400gp [B]GPEKO[/B] DM Items :) [I]Dusk Cloak[/I] This dark blue cloak seems to shift and shimmer dully in the gloom. 2/day the user can wrap the cloak around them selves and will it to extend its darkness, blanketing them against prying eyes. It functions as a diminished [i]cloak of darkness[/i] for 3 minutes. Faint Evocation; Caster Level: 1st; Craft Constant Item, [i]cloak of darkness[/i]. Price: 800gp 1 [I]Arrow of Hindrance[/I] The heads of these heavy black [i]+2 arrows[/i] appear to be covered in a molassy substance which wont come off. When they strike, the target is surrounded by a brief nimbus of blurred, swirling shapes before being reduced in speed by 30 feet. The range penalty is doubled for each range increment as the arrows do not fly as well as normal. The effect lasts for 3 minutes if the target fails their saving throw as [i]drain away speed (lesser)[/i]. Faint Transmutation; Caster Level: 3rd; Craft Arms and Armor, [i]drain away speed (lesser)[/i]. Price: 250gp [/QUOTE]
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