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[AU] Lost Dreams [Closing Down]
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<blockquote data-quote="Erekose13" data-source="post: 1592990" data-attributes="member: 3387"><p>Okay here is what I got. Vand's past has caught up on him and those who were responsible for his father's death have called him out. Hiring some new foreigner in need of work they found Sevik. Playing on his desire to free those from slavery, a Sibeccai named the Duskwalker approached him. The story that was spun spoke of a man enslaved by his past and unable to move forward with his destiny, as a great freedom fighter. This sibeccai had a letter for this character named Vand and needed it delivered to him right away as it spoke of the murder of that man's father. The Duskwalker agreed to pay Sevik up front for the delivery of the letter with the promise of more. </p><p></p><p>Sevik began using his skills around town to find this Vand. Recent events lead him to contact the Order of the Axe. He had heard of these so called Knights before on his journey north. They worked against the Giant government to help the humans who according to them went from one form of slavery under the Dramojh to another. Ushered in to speak to a man named Sir Trynn the head of the order in Ao Manasa. Explaining your mission to find Vand, the man nods saying that Vand is in the employ of the Order. After some time spent trying to convince him that he should tell you where Vand is at the moment you find out a number of things about the Order here. They apparently are less confrontational to the government and sometimes even work together to help those less fortunate. In particular recently troubles in the Worm (slums) have brought the two groups closer. It is in that particular thread that you learn where Vand is. He and a group working for the Order have descended into the sewers to locate the source of the troubles plaguing the Worm.</p><p></p><p>With directions to follow you head into the Worm. It takes time to catch up to them but you travel down into the basement of a building, finding two scrigs (look kinda like a cross between a goblin and a rat) tied up. Heading into the sewers from there you hear the sounds of conversation and head up a few short stairs to find the group described in heated discussion with a captured scrig. There is a loresong faen, a spryte, a mojh and the human you are looking for. Around them are the bodies of two extremely large rats and another scrig.</p><p></p><p>Hows that one catch you? I think it is much better than the Zap method too. Sorry about that.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 1592990, member: 3387"] Okay here is what I got. Vand's past has caught up on him and those who were responsible for his father's death have called him out. Hiring some new foreigner in need of work they found Sevik. Playing on his desire to free those from slavery, a Sibeccai named the Duskwalker approached him. The story that was spun spoke of a man enslaved by his past and unable to move forward with his destiny, as a great freedom fighter. This sibeccai had a letter for this character named Vand and needed it delivered to him right away as it spoke of the murder of that man's father. The Duskwalker agreed to pay Sevik up front for the delivery of the letter with the promise of more. Sevik began using his skills around town to find this Vand. Recent events lead him to contact the Order of the Axe. He had heard of these so called Knights before on his journey north. They worked against the Giant government to help the humans who according to them went from one form of slavery under the Dramojh to another. Ushered in to speak to a man named Sir Trynn the head of the order in Ao Manasa. Explaining your mission to find Vand, the man nods saying that Vand is in the employ of the Order. After some time spent trying to convince him that he should tell you where Vand is at the moment you find out a number of things about the Order here. They apparently are less confrontational to the government and sometimes even work together to help those less fortunate. In particular recently troubles in the Worm (slums) have brought the two groups closer. It is in that particular thread that you learn where Vand is. He and a group working for the Order have descended into the sewers to locate the source of the troubles plaguing the Worm. With directions to follow you head into the Worm. It takes time to catch up to them but you travel down into the basement of a building, finding two scrigs (look kinda like a cross between a goblin and a rat) tied up. Heading into the sewers from there you hear the sounds of conversation and head up a few short stairs to find the group described in heated discussion with a captured scrig. There is a loresong faen, a spryte, a mojh and the human you are looking for. Around them are the bodies of two extremely large rats and another scrig. Hows that one catch you? I think it is much better than the Zap method too. Sorry about that. [/QUOTE]
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