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[AU] Stone Bones Characters
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<blockquote data-quote="dead_radish" data-source="post: 1129935" data-attributes="member: 5560"><p><strong><u><span style="font-size: 12px">Kelthet</span></u></strong></p><p><span style="color: paleturquoise">Truename - Ngash</span> </p><p><em>Male Human Iron Witch 5</em></p><p><span style="font-size: 9px">Height: 5'9" </span></p><p><span style="font-size: 9px">Weight: 148lbs </span></p><p><span style="font-size: 9px">Skin: Pale white (Albino)</span></p><p><span style="font-size: 9px">Eyes: Red</span></p><p><span style="font-size: 9px">Age: 24</span></p><p></p><p><strong>Attributes</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Str:</strong> 18 (+4) (+1 at 4th lvl, +1 Item)</span></p><p><span style="font-size: 9px"><strong>Dex:</strong> 14 (+2)</span></p><p><span style="font-size: 9px"><strong>Con:</strong> 16 (+3)</span></p><p><span style="font-size: 9px"><strong>Int: </strong> 8 (-1)</span></p><p><span style="font-size: 9px"><strong>Wis: </strong> 14 (+2)</span></p><p><span style="font-size: 9px"><strong>Cha: </strong> 8 (-1)</span></p><p></p><p></p><p><strong>Hit Dice:</strong> 6d6 + 18</p><p><strong>HP:</strong> 45 <strong>Disabled:</strong> -3 <strong>Dying</strong>: -4 to -16 <strong>Dead:</strong> -17</p><p><strong>AC (Typical):</strong> 18 [10 + 4 Armor + 2 Dex +1 Dodge+1 Def.] </p><p><strong>AC (Against Iron):</strong> 19</p><p><strong>AC (Against Swords):</strong> 20 </p><p><strong>AC (Flatfooted):</strong> N/A </p><p><strong>AC (Touch):</strong> 14</p><p></p><p><strong>Initiative:</strong> +2</p><p><strong>BAB:</strong> +4</p><p><strong>Melee:</strong> +8 [+4 Strength]</p><p><strong>Ranged:</strong> +6 [+2 Dex]</p><p><strong>Grapple:</strong> +8</p><p><strong>Speed:</strong> 30</p><p></p><p><strong>Saves</strong></p><p><strong>Fort:</strong> +5 [+2 base, +3 Con]</p><p><strong>Ref: </strong> +4 [+2 base, +2 Dex]</p><p><strong>Will: </strong> +7 [+5 base, +2 Wis]</p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Iron Greatsword:</strong> +11 [+8 +2 Enhancement +1 WF, 2d6 +11 damage [+6 Strength, +2 enhancement +1 Natural Swordsman + WS], 19-20/x2, L]</span></p><p><span style="font-size: 9px"><strong>MW Heavy crossbow:</strong> +7 [+6 Ranged +1 MW, 1d10 damage, 19-20/x2, P, 120' range]</span></p><p></p><p><u><strong>Spells</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Readied</strong>: 0: <em>Glowglobe (Lesser), Hygiene, Saving Grace, Scent Bane, Detect Poison</em> 1: <em>Mudball, Safe Fall, Transfer Wounds (Lesser), True Strike</em> 2: <em> Lesser Beastskin, Cloak of Darkness, Icebolt</em></span></p><p><span style="font-size: 9px"><strong>Spell Slots</strong>: 4/4/3</span></p><p><span style="font-size: 9px"><strong>Spell DC</strong>: 12/13/14</span></p><p></p><p><strong>Feats:</strong><span style="font-size: 9px"> Intuitive Sense (Ceremonial), Natural Swordsman (Talent), Weapon Focus (Greatsword), Defensive stance, Weapon Spec (Greatsword)</span></p><p></p><p><strong><u>Skills:</u></strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Concentration +11 [8 ranks]</span></p><p><span style="font-size: 9px">Open Lock +10 [8 ranks]</span></p><p><span style="font-size: 9px">Heal +5 [3 ranks]</span></p><p><span style="font-size: 9px">Intimidate +0 (-1 +1)</span></p><p><span style="font-size: 9px">Knowledge (Dungeoneering) (For underground?) +5 [6 ranks]</span></p><p><span style="font-size: 9px">Knowledge (Military): +2 [3 ranks]</span></p><p><span style="font-size: 9px">Sense Motive +10 [8 ranks]</span></p><p><span style="font-size: 9px">Speak Language: 3</span></p><p><span style="font-size: 9px"></span></p><p>Class Features: <em>The Sight</em>: Kelthet can determine the class and level of a creature he observes for at least one minute. Creatures that are disguised or attempting to avoid the witch's Sight can make a Will saving throw (DC 14).</p><p><em> Armor Song, Iron Blade</em></p><p><strong>Languages</strong> - Common, Faen, Litorian, Sibeccai.</p><p></p><p><strong>Possessions:</strong></p><p></p><p><em><u>Wearing/Carrying</u></em></p><p>MW Heavy Crossbow - 9 lb [200 gp].</p><p>Exotic Amulet of Spell Knowledge (True Strike) [1000 gp].</p><p>Belt of the Bear (+1 Str) [1000 gp].</p><p>Ring of Magical Might (1st level). [1000 gp]</p><p><em>Darkwish</em> dagger</p><p><em>Surehand</em> pitons</p><p>Backpack [2 gp]</p><p>Iron Cloak - While this cloak seems to be made of fine chainmail, it weights the same as a cloak made from cloth. It grants the wearer a +1 bonus to Intimidate checks and adds a +1 deflection bonus to AC. 3,000gp </p><p>Ring of the Icehammer - This heavy iron band has a hammer-shaped sapphire set in the band. It is a charged item that can cast icebolt as a first level caster. (Works like a wand, has 50 charges.) 1,500gp.</p><p></p><p><em><u>In backpack</u></em></p><p>Potion of Lesser Battle Healing [300 gp]</p><p>3 Potions of Stabilization (Lesser Transfer Wounds) [150 gp]</p><p>2 Detonators of Touch of Nauseau [74 gp]</p><p>Detonator of Lesser Drain Away Speed [300 gp]</p><p>4 Tokens of Lesser Glowglobe [100 gp]</p><p>2 Tanglefoot bags [100 gp]</p><p>Thieves Tools [30 gp]</p><p>5 Alchemist's Frost Flasks [100 gp]</p><p>1 Vial of Antitoxin [50 gp]</p><p>Adventure's Gear (Tent, bedroll, blanket, etc) [100 gp]</p><p>5 changes of clothes, all similar in style [10 gp]</p><p><strong>Coin:</strong> 47 pp, 11 gp, 30 sp.</p><p></p><p><strong>Appearance:</strong> Kelthet would be a fairly average looking man, were it not for the fact that he is one of the rare people born albino. His condition isn't severe, and it doesn't affect him physically, but it certainly influences his reception. His pale, nearly transparent skin and red eyes disconcert a lot of people, and Kelthet doesn't do much to change that view - he's somewhat distant for the most part. He only really seems to come alive when discussing martial affairs or combat, or when actively engaging in battle or training. The fact that, on top of all that, he is an iron witch, a fairly odd profession, means that he often leaves people slightly disliking him, though without a clear reason. However he dresses well, and is courteous and polite to most people. His hair is long and trails down his back is an intricate braid, though it is often hard to tell, due to color. He tends to dress in deep grey and black colors, with slashes of bright scarlet (typically in the sleeves or pant legs), and his dress is usually more geared towards comfort and mobility than any real fashion or style. </p><p></p><p><strong>Personality:</strong> Kelthet is fairly withdrawn - he's not antisocial, just focused - his interests almost all revolve around swords (I like swords), fighting, and occasionally, witchery. If he meets another warrior (who is willing to accept him as a fellow warrior, given his witchery), he is gregarious, sometimes to the point of annoyance. In today's terms, Kelthet is a sword-geek. As such, he's often at a loss for words when talking to others socially. Smalltalk and conversation are not things he's used to, and not things he was exposed to growing up - there are those in his home village that are not certain he can even speak. When he has a focused question or topic to discuss, he's somewhat articulate, but he's not all the bright either, so he tends to just nod and listen a lot. His wisdom occasionally surprises those around him, as does his facility with opening locks and closing wounds. However, having spent a lot of time on the fringes of conversation, he's fairly skilled in knowing people's true motives.</p><p></p><p><strong>Backstory: </strong> Kelthet was born the fourth of four children. His parents had an eldest son to take over the business, a daughter to marry off, and a younger son to help in the fields and do chores. They weren't really expecting another son, and honestly, had no idea what to do with him. Their concern was compounded when they realized that the shock of white hair the boy had been born with wasn't going away, and his pale skin was not just from a hard birth. His odd red eyes (there were scandalous whispers of a Verrik in the Aerlis bloodline) only compounded the problems. So when a travelling Verrik wisewoman offered to take in the child and train him, they were more than willing. Kelthet was perhaps 2 and a half years old at that point, and his memories of his family are virtually non-existant.</p><p></p><p>The Verrik witch (as she clearly was) had noticed from an early age the child's potential. Being a Verrik, she was familiar with being an outsider, and took pity (in a coldly logical way, of course) on the boy. She also needed an apprentice, so it was a reasonable thing for her to do. Kelthet was given many tasks as a child, but he was slow to pick up on most of them. Still, the witch had plenty of fetch and carry work for him to do - getting water, moving rocks, plowing the garden. Kelthet was not incredibly skilled, but he did the work without complaint. In his little spare time, he would occasionally play with the older boys that lived nearby. Being younger, an albino, and apprenticed to a Verrik witch, Kelthet received more than his share of mockery, and of beatings. But as time passed, he quickly grew from the work he did, and the tussles he was in, and was soon able to best any two of the older boys. Once their play moved from simple fighting into "playing mageblade," Kelthet truly excelled.</p><p></p><p>He quickly took to the blade, easily defeating many of the other boys. There was only one lad, a particularly obnoxious one at that, who could beat him, and then just barely. One day, after a particuarly bad day with the Witch (Kelthet was having trouble with the spells she was attempting to teach him, and his frustration with the small cottage was growing), and a particularly bad beating at swordplay, Kelthet snapped. One of the witch's offhand remarks about "witch's blades" sprang to his mind, and suddenly, an iron sword, nearly 5 feet long, was in his grasp. </p><p></p><p>The other boy didn't have a chance - 3 feet of wood against 5 feet of steel is a forgone conclusion. Luckily, it was not a fatal wound, but it was clear that Kelthet could no longer stay in the village. That night he set out in the dark of night with only his few meager possessions and a newly made witchbag for company.</p><p></p><p>Since then he's been wandering the plains, with little real direction. He has signed on with a number of different merchant caravans and guard duties - his natural skill with the sword, coupled with his burgeoning witch abilities and his inborn strength, made him an effective warrior and a valued addition to any team, even if he wasn't much fun to be around. It was during these travels that he met (All party members) in various situations. His magical items are usually accumulated from his various tasks as thanks for jobs well done. He is particularly proud of his amulet of exotic knowledge, gained when he managed to single-handedly subdue a faen warparty set to make off with a crucial document carried by a minor noble. The amulet has allowed him to increase his already formidible combat skills when necessary.</p><p></p><p>Currently Kelthet is seeking new employment - he has enough hard coin to survive on, but without a job, he tends to wander aimlessly, without direction. He enjoys having a clear purpose and task. He has worked with most (all) of the PC's at one time or another, and seems to get along well enough with them - he is a fairly trusting person, once he has studied a person, and has found most of them to be worthy of his trust. Shortly after he left the village, he hid underground for a time. His odd appearance was almost common beneath the surface, and he felt a strange sense of "homeness" while beneath the earth - likely his connection to Iron manifesting. Since that time, he has often spent his free time beneath the surface, retreating there whenever he feels at a loss or threatened by events in the outside world.</p><p></p><p>--- </p><p><strong>Significant items</strong>:</p><p><em>Darkwish</em>: "It brought me luck whenever I was underground or in the mountains, and it seems it has been found again... for the first time in many years. It seems you are the appropriate one to carry it. You may find the earth is more forgiving with Darkwish in your possession,"...."It may be weilded or carried, though some of its benefits are better if it can been seen by others. I found that when I encountered other stone spirits and elementals that they were more... forgiving if it was at least in plain sight on my belt."</p></blockquote><p></p>
[QUOTE="dead_radish, post: 1129935, member: 5560"] [b][u][SIZE=3]Kelthet[/SIZE][/u][/b] [COLOR=paleturquoise]Truename - Ngash[/COLOR] [I]Male Human Iron Witch 5[/i] [SIZE=1]Height: 5'9" Weight: 148lbs Skin: Pale white (Albino) Eyes: Red Age: 24[/SIZE] [b]Attributes[/b][SIZE=1] [B]Str:[/B] 18 (+4) (+1 at 4th lvl, +1 Item) [B]Dex:[/B] 14 (+2) [B]Con:[/B] 16 (+3) [B]Int: [/B] 8 (-1) [B]Wis: [/B] 14 (+2) [B]Cha: [/B] 8 (-1)[/SIZE] [B]Hit Dice:[/B] 6d6 + 18 [B]HP:[/B] 45 [b]Disabled:[/b] -3 [b]Dying[/b]: -4 to -16 [b]Dead:[/b] -17 [B]AC (Typical):[/B] 18 [10 + 4 Armor + 2 Dex +1 Dodge+1 Def.] [B]AC (Against Iron):[/B] 19 [B]AC (Against Swords):[/B] 20 [B]AC (Flatfooted):[/B] N/A [B]AC (Touch):[/B] 14 [B]Initiative:[/B] +2 [B]BAB:[/B] +4 [B]Melee:[/B] +8 [+4 Strength] [B]Ranged:[/B] +6 [+2 Dex] [B]Grapple:[/B] +8 [B]Speed:[/B] 30 [B]Saves[/B] [B]Fort:[/B] +5 [+2 base, +3 Con] [B]Ref: [/B] +4 [+2 base, +2 Dex] [B]Will: [/B] +7 [+5 base, +2 Wis] [u][B]Attacks-Weapons[/B]:[/u][Size=1] [b]Iron Greatsword:[/b] +11 [+8 +2 Enhancement +1 WF, 2d6 +11 damage [+6 Strength, +2 enhancement +1 Natural Swordsman + WS], 19-20/x2, L] [b]MW Heavy crossbow:[/b] +7 [+6 Ranged +1 MW, 1d10 damage, 19-20/x2, P, 120' range][/size] [u][b]Spells[/b][/u][size=1] [b]Readied[/b]: 0: [i]Glowglobe (Lesser), Hygiene, Saving Grace, Scent Bane, Detect Poison[/i] 1: [i]Mudball, Safe Fall, Transfer Wounds (Lesser), True Strike[/i] 2: [i] Lesser Beastskin, Cloak of Darkness, Icebolt[/i] [b]Spell Slots[/b]: 4/4/3 [b]Spell DC[/b]: 12/13/14[/size] [B]Feats:[/B][size=1] Intuitive Sense (Ceremonial), Natural Swordsman (Talent), Weapon Focus (Greatsword), Defensive stance, Weapon Spec (Greatsword)[/size] [b][u]Skills:[/u][/b][u][/u] [SIZE=1] Concentration +11 [8 ranks] Open Lock +10 [8 ranks] Heal +5 [3 ranks] Intimidate +0 (-1 +1) Knowledge (Dungeoneering) (For underground?) +5 [6 ranks] Knowledge (Military): +2 [3 ranks] Sense Motive +10 [8 ranks] Speak Language: 3 [/SIZE] Class Features: [i]The Sight[/i]: Kelthet can determine the class and level of a creature he observes for at least one minute. Creatures that are disguised or attempting to avoid the witch's Sight can make a Will saving throw (DC 14). [i] Armor Song, Iron Blade[/i] [b]Languages[/b] - Common, Faen, Litorian, Sibeccai. [b]Possessions:[/b] [i][u]Wearing/Carrying[/u][/i][u][/u] MW Heavy Crossbow - 9 lb [200 gp]. Exotic Amulet of Spell Knowledge (True Strike) [1000 gp]. Belt of the Bear (+1 Str) [1000 gp]. Ring of Magical Might (1st level). [1000 gp] [i]Darkwish[/i] dagger [i]Surehand[/i] pitons Backpack [2 gp] Iron Cloak - While this cloak seems to be made of fine chainmail, it weights the same as a cloak made from cloth. It grants the wearer a +1 bonus to Intimidate checks and adds a +1 deflection bonus to AC. 3,000gp Ring of the Icehammer - This heavy iron band has a hammer-shaped sapphire set in the band. It is a charged item that can cast icebolt as a first level caster. (Works like a wand, has 50 charges.) 1,500gp. [i][u]In backpack[/u][/i][u][/u] Potion of Lesser Battle Healing [300 gp] 3 Potions of Stabilization (Lesser Transfer Wounds) [150 gp] 2 Detonators of Touch of Nauseau [74 gp] Detonator of Lesser Drain Away Speed [300 gp] 4 Tokens of Lesser Glowglobe [100 gp] 2 Tanglefoot bags [100 gp] Thieves Tools [30 gp] 5 Alchemist's Frost Flasks [100 gp] 1 Vial of Antitoxin [50 gp] Adventure's Gear (Tent, bedroll, blanket, etc) [100 gp] 5 changes of clothes, all similar in style [10 gp] [b]Coin:[/b] 47 pp, 11 gp, 30 sp. [b]Appearance:[/b] Kelthet would be a fairly average looking man, were it not for the fact that he is one of the rare people born albino. His condition isn't severe, and it doesn't affect him physically, but it certainly influences his reception. His pale, nearly transparent skin and red eyes disconcert a lot of people, and Kelthet doesn't do much to change that view - he's somewhat distant for the most part. He only really seems to come alive when discussing martial affairs or combat, or when actively engaging in battle or training. The fact that, on top of all that, he is an iron witch, a fairly odd profession, means that he often leaves people slightly disliking him, though without a clear reason. However he dresses well, and is courteous and polite to most people. His hair is long and trails down his back is an intricate braid, though it is often hard to tell, due to color. He tends to dress in deep grey and black colors, with slashes of bright scarlet (typically in the sleeves or pant legs), and his dress is usually more geared towards comfort and mobility than any real fashion or style. [b]Personality:[/b] Kelthet is fairly withdrawn - he's not antisocial, just focused - his interests almost all revolve around swords (I like swords), fighting, and occasionally, witchery. If he meets another warrior (who is willing to accept him as a fellow warrior, given his witchery), he is gregarious, sometimes to the point of annoyance. In today's terms, Kelthet is a sword-geek. As such, he's often at a loss for words when talking to others socially. Smalltalk and conversation are not things he's used to, and not things he was exposed to growing up - there are those in his home village that are not certain he can even speak. When he has a focused question or topic to discuss, he's somewhat articulate, but he's not all the bright either, so he tends to just nod and listen a lot. His wisdom occasionally surprises those around him, as does his facility with opening locks and closing wounds. However, having spent a lot of time on the fringes of conversation, he's fairly skilled in knowing people's true motives. [b]Backstory: [/b] Kelthet was born the fourth of four children. His parents had an eldest son to take over the business, a daughter to marry off, and a younger son to help in the fields and do chores. They weren't really expecting another son, and honestly, had no idea what to do with him. Their concern was compounded when they realized that the shock of white hair the boy had been born with wasn't going away, and his pale skin was not just from a hard birth. His odd red eyes (there were scandalous whispers of a Verrik in the Aerlis bloodline) only compounded the problems. So when a travelling Verrik wisewoman offered to take in the child and train him, they were more than willing. Kelthet was perhaps 2 and a half years old at that point, and his memories of his family are virtually non-existant. The Verrik witch (as she clearly was) had noticed from an early age the child's potential. Being a Verrik, she was familiar with being an outsider, and took pity (in a coldly logical way, of course) on the boy. She also needed an apprentice, so it was a reasonable thing for her to do. Kelthet was given many tasks as a child, but he was slow to pick up on most of them. Still, the witch had plenty of fetch and carry work for him to do - getting water, moving rocks, plowing the garden. Kelthet was not incredibly skilled, but he did the work without complaint. In his little spare time, he would occasionally play with the older boys that lived nearby. Being younger, an albino, and apprenticed to a Verrik witch, Kelthet received more than his share of mockery, and of beatings. But as time passed, he quickly grew from the work he did, and the tussles he was in, and was soon able to best any two of the older boys. Once their play moved from simple fighting into "playing mageblade," Kelthet truly excelled. He quickly took to the blade, easily defeating many of the other boys. There was only one lad, a particularly obnoxious one at that, who could beat him, and then just barely. One day, after a particuarly bad day with the Witch (Kelthet was having trouble with the spells she was attempting to teach him, and his frustration with the small cottage was growing), and a particularly bad beating at swordplay, Kelthet snapped. One of the witch's offhand remarks about "witch's blades" sprang to his mind, and suddenly, an iron sword, nearly 5 feet long, was in his grasp. The other boy didn't have a chance - 3 feet of wood against 5 feet of steel is a forgone conclusion. Luckily, it was not a fatal wound, but it was clear that Kelthet could no longer stay in the village. That night he set out in the dark of night with only his few meager possessions and a newly made witchbag for company. Since then he's been wandering the plains, with little real direction. He has signed on with a number of different merchant caravans and guard duties - his natural skill with the sword, coupled with his burgeoning witch abilities and his inborn strength, made him an effective warrior and a valued addition to any team, even if he wasn't much fun to be around. It was during these travels that he met (All party members) in various situations. His magical items are usually accumulated from his various tasks as thanks for jobs well done. He is particularly proud of his amulet of exotic knowledge, gained when he managed to single-handedly subdue a faen warparty set to make off with a crucial document carried by a minor noble. The amulet has allowed him to increase his already formidible combat skills when necessary. Currently Kelthet is seeking new employment - he has enough hard coin to survive on, but without a job, he tends to wander aimlessly, without direction. He enjoys having a clear purpose and task. He has worked with most (all) of the PC's at one time or another, and seems to get along well enough with them - he is a fairly trusting person, once he has studied a person, and has found most of them to be worthy of his trust. Shortly after he left the village, he hid underground for a time. His odd appearance was almost common beneath the surface, and he felt a strange sense of "homeness" while beneath the earth - likely his connection to Iron manifesting. Since that time, he has often spent his free time beneath the surface, retreating there whenever he feels at a loss or threatened by events in the outside world. --- [b]Significant items[/b]: [i]Darkwish[/i]: "It brought me luck whenever I was underground or in the mountains, and it seems it has been found again... for the first time in many years. It seems you are the appropriate one to carry it. You may find the earth is more forgiving with Darkwish in your possession,"...."It may be weilded or carried, though some of its benefits are better if it can been seen by others. I found that when I encountered other stone spirits and elementals that they were more... forgiving if it was at least in plain sight on my belt." [/QUOTE]
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