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[AU] Stone Bones Characters
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<blockquote data-quote="Jaws" data-source="post: 1130216" data-attributes="member: 4192"><p><strong>Wil</strong></p><p></p><p><strong><u><span style="font-size: 12px">Wilitto 'Wil' Restat</span></u></strong></p><p><span style="color: paleturquoise">Truename - Monigoth</span> </p><p><em>Male Human Runethane 5 </em></p><p><span style="font-size: 9px">Height: 6' 1" </span></p><p><span style="font-size: 9px">Weight: 200lbs </span></p><p><span style="font-size: 9px">Hair: Black, slightly greasy </span></p><p><span style="font-size: 9px">Eyes: Black</span></p><p><span style="font-size: 9px">Age: 22</span></p><p></p><p><strong>Attributes</strong></p><p><span style="font-size: 9px"><strong>Str:</strong> 8 (–1)</span></p><p><span style="font-size: 9px"><strong>Dex:</strong> 10 (+0)</span></p><p><span style="font-size: 9px"><strong>Con:</strong> 10 (+0)</span></p><p><span style="font-size: 9px"><strong>Int: </strong> 18 (+4) [+1 at 4th level]</span></p><p><span style="font-size: 9px"><strong>Wis: </strong> 10 (+0)</span></p><p><span style="font-size: 9px"><strong>Cha: </strong> 17 (+3)</span></p><p></p><p><strong>Hit Dice:</strong> 5d6 + 0</p><p><strong>HP:</strong> 24</p><p><strong>AC:</strong> 10 [10 + 0 Dex]</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +2</p><p><strong>Melee:</strong> +1 [–1 Strength]</p><p><strong>Ranged:</strong> +2 [+0 Dex]</p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>Saves</strong></p><p><strong>Fort:</strong> +1 [+1 base, +0 Con]</p><p><strong>Ref: </strong> +1 [+1 base, +0 Dex]</p><p><strong>Will: </strong> +4 [+4 base, +0 Wis]</p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Dagger:</strong> +1 [+1 Melee, 1d4–1 [–1 Str], 19-20/x2, P]</span></p><p><span style="font-size: 9px"><strong>Dagger:</strong> +2 [+2 Ranged, 1d4–1 [–1 Str], 19-20/x2, P, 10' range]</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Spells:</strong> (Caster Level 5, Base Save: 14+spell level, 4/3/2) Typical spells readied:<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">0th - <em>Canny Effort, Glowglobe (Lesser), Read Magic, Saving Grace, Scent Bane.</em></span></p><p><span style="font-size: 9px">1st - <em>Compelling Command, Detect Secret Doors, Resistance, Tears of Pain</em></span></p><p><span style="font-size: 9px">2nd - <em>Gusting Wind, Levitate.</em></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>6 Lesser Runes:</strong> armor, conjuring, knowledge, rest, sleep, warding</span></p><p></p><p></p><p><strong>Feats:</strong> <span style="font-size: 9px">Tattooed Spell [twice] (Ceremonial) — Bypass Ward, Empower Rune; Exotic Spell [General] — Empower Rune (2nd level), Complex Spell — 2nd level spells</span></p><p></p><p><strong><u>Skills:</u></strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Alchemy +5 [1 rank]</span></p><p><span style="font-size: 9px">Appraise +5 [1 rank]</span></p><p><span style="font-size: 9px">Balance +0</span></p><p><span style="font-size: 9px">Bluff +3</span></p><p><span style="font-size: 9px">Climb –1</span></p><p><span style="font-size: 9px">Concentration +5 [5 ranks]</span></p><p><span style="font-size: 9px">Craft (tattoos) +12 [8 ranks]</span></p><p><span style="font-size: 9px">Craft (untrained) +4</span></p><p><span style="font-size: 9px">Decipher Script +12 [8 ranks]</span></p><p><span style="font-size: 9px">Diplomacy +3</span></p><p><span style="font-size: 9px">Disable Device +12 [8 ranks]</span></p><p><span style="font-size: 9px">Disguise +3</span></p><p><span style="font-size: 9px">Escape Artist +0</span></p><p><span style="font-size: 9px">Forgery +12 [8 ranks]</span></p><p><span style="font-size: 9px">Gather Information +3</span></p><p><span style="font-size: 9px">Heal +0</span></p><p><span style="font-size: 9px">Intimidate +3</span></p><p><span style="font-size: 9px">Jump –1</span></p><p><span style="font-size: 9px">Knowledge (Magic) +12 [8 ranks]</span></p><p><span style="font-size: 9px">Knowledge (Runes) +12 [8 ranks]</span></p><p><span style="font-size: 9px">Listen +0</span></p><p><span style="font-size: 9px">Open Lock +1 [1 rank]</span></p><p><span style="font-size: 9px">Perform +3</span></p><p><span style="font-size: 9px">Ride +0</span></p><p><span style="font-size: 9px">Search +4</span></p><p><span style="font-size: 9px">Sense Motive +0</span></p><p><span style="font-size: 9px">Sneak +0</span></p><p><span style="font-size: 9px">Spellcraft +12 [8 ranks]</span></p><p><span style="font-size: 9px">Spot +0</span></p><p><span style="font-size: 9px">Swim –1 (–6 with gear on body)</span></p><p><span style="font-size: 9px">Use Magic Device +4 [1 rank]</span></p><p><span style="font-size: 9px">Use Rope +0</span></p><p><span style="font-size: 9px">Wilderness Survival +0</span></p><p></p><p><strong>Languages</strong> - Common, Draconic, Faen, Giant, Undercommon.</p><p></p><p><strong>Racial qualities:</strong> Speak common; One extra feat at 1st level (cannot be a talent), bonus of 4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p></p><p><strong>Class Features:</strong> proficient with all simple weapons, runes (sp), spells, 6 lesser runes, erase rune, sense rune, invested rune.</p><p></p><p><strong>Possessions:</strong></p><p></p><p>Bit and bridle - 1 lb [2 gp]</p><p>Horse, light - 75 gp</p><p>Saddle, common riding - 25 lbs [10 gp]</p><p>Mule - 8 gp</p><p></p><p><em><u>Wearing/Carrying</u></em></p><p></p><p>Glowglobe Lantern - 2 lbs [3000 gp]</p><p>Amulet of the Spirit Shield - n/a [2550 gp]</p><p>Ties of the Bloody Strike - n/a [1200 gp]</p><p>Rune Oil - n/a [1000 gp]</p><p>Wind Wine - n/a [750 gp]</p><p>Fault-Finder, three inch wide lens of glass in a wooden frame. "Just look through it at any rock, and any faults or unstable rock will glow yellow." - n/a [I paid 40 gp to rent it]</p><p>Adventure’s outfit - 2 lbs [0 gp, starting outfit]</p><p>Thieves’ tools - 1 lb [30 gp]</p><p>Waterskin - 4 lbs (full) [1 gp]</p><p>Trollbane powder - 1 lb [10 gp] </p><p>Backpack - 2 lbs [2 gp]</p><p>Pouch, belt - 1/2 lb [1 gp]</p><p>2 Daggers - 2 lbs [4 gp]</p><p>Acid (flask) - 1 1/4 lbs [10 gp]</p><p>Alchemist’s fire (flask) - 1 1/4 lbs [20 gp]</p><p>Alchemist’s frost (flask) - 1 1/4 lbs [20 gp]</p><p>Flash powder - 1 lb [35 gp]</p><p>Thunderstone - 1 lb [30 gp]</p><p>Antitoxin (vial) - n/a [50 gp]</p><p>Caltrops - 2 lbs [1 gp]</p><p>10 Candles - n/a [.1 gp]</p><p>Case, map or scroll - 1/2 lb [1 gp]</p><p>Chalk, 1 piece - n/a [.01 gp]</p><p>Flint and steel - n/a [1 gp]</p><p>Ink (1 oz. vial) - n/a [8 gp]</p><p>Inkpen - n/a [.1 gp]</p><p>Mirror, small steel - 1/2 lb [10 gp]</p><p>7 Paper (sheet) - n/a [2.8 gp]</p><p>5 Parchment (sheet) - n/a [1 gp]</p><p>Sealing wax - 1 lb [1 gp]</p><p></p><p>Total weight of stuff on me: 25 1/4 lbs.</p><p></p><p><em><u>In sack on light horse</u></em> - sack - 1/2 lb [.1 gp].</p><p>Bedroll - 5 lbs [.1 gp]</p><p>Blanket, winter - 3 lbs [.5 gp]</p><p>Rations, trail (7 days) - 7 lbs [3.5 gp]</p><p>Artisan’s tools, masterwork (tattoo kit) - 5 lbs [55 gp]</p><p>Cold weather outfit - 7 lbs [8]</p><p>Courtier’s Outfit (outdated) - 6 lbs [30 gp]</p><p>Rope, silk (50 feet) - 5 lbs [10 gp]</p><p>Dagger - 1 lb [2 gp]</p><p></p><p>Total Weight on Horse with me on it: 290 3/4 lbs.</p><p></p><p><em><u>In pack saddle on mule</u></em> - pack saddle - 15 lbs [5 gp].</p><p>Feed (14 days) - 140 lbs [.7 gp]</p><p></p><p><em><u>Attached to pack saddle</u></em></p><p>Tent - 20 lbs [10 gp]</p><p></p><p>Total Weight on mule: 175 lbs.</p><p></p><p><strong>Coin:</strong> 1 queen, 9 bobbers in belt pouch.</p><p></p><p><strong>Appearance:</strong> Wil would be a handsome looking man if he would take care of himself. His pallid complexion, greasy hair, and crooked teeth are the cause for that. Wil wears slightly frayed, fancy, tailored clothes in a style that would be more fitting around 200 years ago. And because he doesn’t wear jewelry, he looks like a <em>way</em> out-of-place commoner when among nobles or courtiers. Because of his strange dress draws attention to himself and that he loves to talk is how most people warm up to him. His hair is not too long, almost touching his shoulders. It is usually slicked back. Wil is slightly overweight, but you wouldn’t really be able to tell unless he was unclothed. And if you do see him without a shirt, you will see a huge tattoo on his chest and stomach. It is a crocodile in a moving wave of golden light. If you have a good eye, you think they were drawn upside-down and are two separate ones.</p><p></p><p><strong>Personality:</strong> Wil is always polite and smiling (though you wish sometimes he wouldn’t with teeth that looked like an accident in a graveyard). He is always talking. Wil will be the first to greet you and asking questions. He does have a strange sense of humor sometimes though. </p><p>When Wil is in battle he is the opposite of his social self; he stays back and uses his spells from a distance.</p><p></p><p><strong>Backstory: </strong> Wil was born and raised in Atarin. Wil never knew his mother. He doesn’t even know her name. His father, Ored, isn’t a caring man. Ored told me my mother died giving birth to me. I think that she just up and left him. Ored is an Illuminator. My skill for drawing and painting and writing comes from copying what father did. I thought I would follow in his footsteps. Then on my thirteenth birthday (I didn’t know it was my birthday until then), a giant came into the shop my father worked at. I was there doing work that my father should have been doing. The giant, Ji-Hecma, took great interest in me. Next day I was on my way to the capital, De-Shamed, about 100+ miles to the north of Atarin. Ji-Hecma took me to a mojh runethane named Sisasoth and I was tutored. On my fourteenth birthday I did the Naming Ceremony with Ji-Hecma, Sisasoth, and the friends that I made. For 3 years I studied hard under the tutelage of Rune Lord Sisasoth.</p><p>Ji-Hecma and I then traveled. We were pretty much bounty hunters. Using our combined skills to hunt down and capture strange creatures of the Dark Depths for the highest bidder.</p><p>While hunting down a Skurg, we came afoul of a Shadow Troll. Ji-Hecma told me to run for the surface and wait for him there. I waited until I was out of food.</p><p>Now I am on the road again. Using my skills to make coin.</p><p></p><p>I have met every character (if they don't mind) on my travels. We have had good conversation and drink.</p></blockquote><p></p>
[QUOTE="Jaws, post: 1130216, member: 4192"] [b]Wil[/b] [b][u][SIZE=3]Wilitto 'Wil' Restat[/SIZE][/u][/b] [COLOR=paleturquoise]Truename - Monigoth[/COLOR] [I]Male Human Runethane 5 [/i] [SIZE=1]Height: 6' 1" Weight: 200lbs Hair: Black, slightly greasy Eyes: Black Age: 22[/SIZE] [b]Attributes[/b] [SIZE=1][B]Str:[/B] 8 (–1) [B]Dex:[/B] 10 (+0) [B]Con:[/B] 10 (+0) [B]Int: [/B] 18 (+4) [+1 at 4th level] [B]Wis: [/B] 10 (+0) [B]Cha: [/B] 17 (+3)[/SIZE] [B]Hit Dice:[/B] 5d6 + 0 [B]HP:[/B] 24 [B]AC:[/B] 10 [10 + 0 Dex] [B]Initiative:[/B] +0 [B]BAB:[/B] +2 [B]Melee:[/B] +1 [–1 Strength] [B]Ranged:[/B] +2 [+0 Dex] [B]Speed:[/B] 30’ [B]Saves[/B] [B]Fort:[/B] +1 [+1 base, +0 Con] [B]Ref: [/B] +1 [+1 base, +0 Dex] [B]Will: [/B] +4 [+4 base, +0 Wis] [u][B]Attacks-Weapons[/B]:[/u][Size=1] [B]Dagger:[/B] +1 [+1 Melee, 1d4–1 [–1 Str], 19-20/x2, P] [B]Dagger:[/B] +2 [+2 Ranged, 1d4–1 [–1 Str], 19-20/x2, P, 10' range] [/size] [b]Spells:[/b] (Caster Level 5, Base Save: 14+spell level, 4/3/2) Typical spells readied:[size=1] 0th - [i]Canny Effort, Glowglobe (Lesser), Read Magic, Saving Grace, Scent Bane.[/i] 1st - [i]Compelling Command, Detect Secret Doors, Resistance, Tears of Pain[/i] 2nd - [i]Gusting Wind, Levitate.[/i] [b]6 Lesser Runes:[/b] armor, conjuring, knowledge, rest, sleep, warding[/size] [B]Feats:[/B] [size=1]Tattooed Spell [twice] (Ceremonial) — Bypass Ward, Empower Rune; Exotic Spell [General] — Empower Rune (2nd level), Complex Spell — 2nd level spells[/size] [b][u]Skills:[/u][/b][u][/u] [SIZE=1] Alchemy +5 [1 rank] Appraise +5 [1 rank] Balance +0 Bluff +3 Climb –1 Concentration +5 [5 ranks] Craft (tattoos) +12 [8 ranks] Craft (untrained) +4 Decipher Script +12 [8 ranks] Diplomacy +3 Disable Device +12 [8 ranks] Disguise +3 Escape Artist +0 Forgery +12 [8 ranks] Gather Information +3 Heal +0 Intimidate +3 Jump –1 Knowledge (Magic) +12 [8 ranks] Knowledge (Runes) +12 [8 ranks] Listen +0 Open Lock +1 [1 rank] Perform +3 Ride +0 Search +4 Sense Motive +0 Sneak +0 Spellcraft +12 [8 ranks] Spot +0 Swim –1 (–6 with gear on body) Use Magic Device +4 [1 rank] Use Rope +0 Wilderness Survival +0[/SIZE] [b]Languages[/b] - Common, Draconic, Faen, Giant, Undercommon. [b]Racial qualities:[/b] Speak common; One extra feat at 1st level (cannot be a talent), bonus of 4 extra skill points at 1st level and 1 extra skill point at each additional level. [b]Class Features:[/b] proficient with all simple weapons, runes (sp), spells, 6 lesser runes, erase rune, sense rune, invested rune. [b]Possessions:[/b] Bit and bridle - 1 lb [2 gp] Horse, light - 75 gp Saddle, common riding - 25 lbs [10 gp] Mule - 8 gp [i][u]Wearing/Carrying[/u][/i][u][/u] Glowglobe Lantern - 2 lbs [3000 gp] Amulet of the Spirit Shield - n/a [2550 gp] Ties of the Bloody Strike - n/a [1200 gp] Rune Oil - n/a [1000 gp] Wind Wine - n/a [750 gp] Fault-Finder, three inch wide lens of glass in a wooden frame. "Just look through it at any rock, and any faults or unstable rock will glow yellow." - n/a [I paid 40 gp to rent it] Adventure’s outfit - 2 lbs [0 gp, starting outfit] Thieves’ tools - 1 lb [30 gp] Waterskin - 4 lbs (full) [1 gp] Trollbane powder - 1 lb [10 gp] Backpack - 2 lbs [2 gp] Pouch, belt - 1/2 lb [1 gp] 2 Daggers - 2 lbs [4 gp] Acid (flask) - 1 1/4 lbs [10 gp] Alchemist’s fire (flask) - 1 1/4 lbs [20 gp] Alchemist’s frost (flask) - 1 1/4 lbs [20 gp] Flash powder - 1 lb [35 gp] Thunderstone - 1 lb [30 gp] Antitoxin (vial) - n/a [50 gp] Caltrops - 2 lbs [1 gp] 10 Candles - n/a [.1 gp] Case, map or scroll - 1/2 lb [1 gp] Chalk, 1 piece - n/a [.01 gp] Flint and steel - n/a [1 gp] Ink (1 oz. vial) - n/a [8 gp] Inkpen - n/a [.1 gp] Mirror, small steel - 1/2 lb [10 gp] 7 Paper (sheet) - n/a [2.8 gp] 5 Parchment (sheet) - n/a [1 gp] Sealing wax - 1 lb [1 gp] Total weight of stuff on me: 25 1/4 lbs. [i][u]In sack on light horse[/u][/i][u][/u] - sack - 1/2 lb [.1 gp]. Bedroll - 5 lbs [.1 gp] Blanket, winter - 3 lbs [.5 gp] Rations, trail (7 days) - 7 lbs [3.5 gp] Artisan’s tools, masterwork (tattoo kit) - 5 lbs [55 gp] Cold weather outfit - 7 lbs [8] Courtier’s Outfit (outdated) - 6 lbs [30 gp] Rope, silk (50 feet) - 5 lbs [10 gp] Dagger - 1 lb [2 gp] Total Weight on Horse with me on it: 290 3/4 lbs. [i][u]In pack saddle on mule[/u][/i][u][/u] - pack saddle - 15 lbs [5 gp]. Feed (14 days) - 140 lbs [.7 gp] [i][u]Attached to pack saddle[/u][/i][u][/u] Tent - 20 lbs [10 gp] Total Weight on mule: 175 lbs. [b]Coin:[/b] 1 queen, 9 bobbers in belt pouch. [b]Appearance:[/b] Wil would be a handsome looking man if he would take care of himself. His pallid complexion, greasy hair, and crooked teeth are the cause for that. Wil wears slightly frayed, fancy, tailored clothes in a style that would be more fitting around 200 years ago. And because he doesn’t wear jewelry, he looks like a [i]way[/i] out-of-place commoner when among nobles or courtiers. Because of his strange dress draws attention to himself and that he loves to talk is how most people warm up to him. His hair is not too long, almost touching his shoulders. It is usually slicked back. Wil is slightly overweight, but you wouldn’t really be able to tell unless he was unclothed. And if you do see him without a shirt, you will see a huge tattoo on his chest and stomach. It is a crocodile in a moving wave of golden light. If you have a good eye, you think they were drawn upside-down and are two separate ones. [b]Personality:[/b] Wil is always polite and smiling (though you wish sometimes he wouldn’t with teeth that looked like an accident in a graveyard). He is always talking. Wil will be the first to greet you and asking questions. He does have a strange sense of humor sometimes though. When Wil is in battle he is the opposite of his social self; he stays back and uses his spells from a distance. [b]Backstory: [/b] Wil was born and raised in Atarin. Wil never knew his mother. He doesn’t even know her name. His father, Ored, isn’t a caring man. Ored told me my mother died giving birth to me. I think that she just up and left him. Ored is an Illuminator. My skill for drawing and painting and writing comes from copying what father did. I thought I would follow in his footsteps. Then on my thirteenth birthday (I didn’t know it was my birthday until then), a giant came into the shop my father worked at. I was there doing work that my father should have been doing. The giant, Ji-Hecma, took great interest in me. Next day I was on my way to the capital, De-Shamed, about 100+ miles to the north of Atarin. Ji-Hecma took me to a mojh runethane named Sisasoth and I was tutored. On my fourteenth birthday I did the Naming Ceremony with Ji-Hecma, Sisasoth, and the friends that I made. For 3 years I studied hard under the tutelage of Rune Lord Sisasoth. Ji-Hecma and I then traveled. We were pretty much bounty hunters. Using our combined skills to hunt down and capture strange creatures of the Dark Depths for the highest bidder. While hunting down a Skurg, we came afoul of a Shadow Troll. Ji-Hecma told me to run for the surface and wait for him there. I waited until I was out of food. Now I am on the road again. Using my skills to make coin. I have met every character (if they don't mind) on my travels. We have had good conversation and drink. [/QUOTE]
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