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[AU] Stone Bones Characters
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<blockquote data-quote="manifold" data-source="post: 1560932" data-attributes="member: 19623"><p><strong>Indacalis mark 2</strong></p><p></p><p>Indacalis the Rock (In-DAK-a-lis)</p><p>Truename - Garodoaramudar </p><p>Male Sibeccai Greenbond 6</p><p></p><p>Height: 5'4" </p><p>Weight: 156lbs </p><p>Fur: Deep, rich brown. </p><p>Eyes: Black</p><p>Age: 16</p><p></p><p>Attributes</p><p>Str: 8(-1)</p><p>Dex: 14 (+2)</p><p>Con: 16 (+3)</p><p>Int: 8 (-1)</p><p>Wis: 18 (+4)</p><p>Cha: 14 (+2)</p><p></p><p>Hit Dice: 6d6 + 18 + 4 [Sturdy]</p><p>HP: 50 [Max]</p><p>AC: 12 [10 + 0 Armor + 2 Dex] 16 [10 + 4 <em>Plant Armor</em> + 2 Dex] </p><p>Initiative: +2</p><p>BAB: +3</p><p>Melee: +2 [-1 Strength]</p><p>Ranged: +5 [+2 Dex]</p><p>Speed: 30'</p><p></p><p>Saves</p><p>Fort: +7 [+3 base, +3 Con, +1 Magic]</p><p>Ref: +5 [+2 base, +2 Dex, +1 Magic]</p><p>Will: +10 [+5 base, +4 Wis, +1 Magic]</p><p></p><p></p><p>Attacks-Weapons:</p><p>Handaxe: -3 [+1 Melee, 1d8-1 damage [-1 Strength], x3, B not proficient]</p><p>Crossbow (Light): +4 [+4 Ranged, 1d8 damage, 19-20 x2, P, 80' range]</p><p>Quarterstaff +1 [+1 melee, 1d6-1 damage [-1 Str] x2 B]</p><p></p><p></p><p>Feats: Elemental Mage (Earth), Blessed Mage, Sturdy, Modify Spell</p><p></p><p>Default Readied Spells</p><p></p><p>0 Canny Effort, Detect Disease, Detect Poison, Hygine, Read Magic, Scent Bane, Seeker, glowglobe (lesser)</p><p>1 Plant Armor, Stone Blast, Transfer Wounds (Lesser), Detect Secret Doors, Charm, Precise Vision, </p><p>2 Battle Healing (Lesser), Earth Burst, Darkvision, Ability Boost (Lesser), Levitate</p><p>3 Attack from Within (Earth), Remove Disease, Summon Minor Elemental (Earth), Conjure Repast</p><p></p><p>Skills:</p><p>Handle Animal +5 [1 rank +2 Cha +2 Racial]</p><p>Intuit Direction +5 [1 rank +4 Wis]</p><p>Sneak + 4 [+2 Dex +2 Racial]</p><p>Wilderness Survival +10 [6 ranks +4 Wis]</p><p>Gather Information +4 [+2 Cha +2 Racial]</p><p>Spot + 4 [+4 Wis]</p><p>Listen +4 [+4 Wis]</p><p>(Speak Terran; wating for level 7 to afford.)</p><p></p><p>Languages - Common, Giant.</p><p></p><p>Racial qualities: Speak common and giant; low light vision; +2 to Gather Information, Handle Animal, Innuendo, and Sneak checks; +2 Con, -2 Int.</p><p></p><p>Possessions:</p><p></p><p>Horse (Light) - 75 gp</p><p>Saddle (Riding) - 8gp</p><p></p><p>Wearing/Carrying</p><p>Crossbow & 20 bolts - 5 lbs [35 gp]</p><p>Quarterstaff - 4 lbs</p><p>Handaxe - 5 lbs [sheathed on belt]</p><p>Cloak of Resistance +1 [1000 gp]</p><p>Ring of Creature Loresight [2000 gp] [Constant Item - 1x1x2000]</p><p>Belt Pouch [1 gp]</p><p>. Powdered Steel [200 gp worth]</p><p>Bottomless Backpack [2,000gp] </p><p>. Box of Healing Fungus [2400 gp]</p><p>. Bedroll - 5 lbs [1 sp].</p><p>. Flint and steel - n/a weight [1 gp].</p><p>. Rations (5 days) [ 2.5 gp]</p><p>. Oil of Scent Bane (4 doses) [100 gp] </p><p>. Waterskin - n/a weight [1 gp] </p><p>. 50 ft. silk rope - 10 lbs [10 gp]</p><p>. 1 potion of resistance [50 gp]</p><p>. 1 potion of saving grace [50gp]</p><p>. Coin: 991 gp, 4 sp.</p><p></p><p>Appearance: Indacalis is a short, lankey Sebacci. His fur is a deep, earthy brown, and his hair matches exactly. His garments are worn, though his cloak, especially, seems to be of particularly fine make (indeed, it's magical). He constantly keeps a handaxe at his side, but rarely uses it in combat, being physically weak. He keeps a permanent (i.e. Heightened) Glowglobe floating beside him at all times. In conversation, he seems to be almost a contradiction. Though it's clear relatively fast that he's not too bright (INT 6), at the same time he has an intensity about him that's magnetic (CHA 14) and his words somehow seem wise and philosophical, though it's a philosophy born of experience, and not introspection (WIS 20 - Think Forrest Gump, in his ability to be "wise but dumb," but not nearly so corney ).</p><p></p><p>Personality: Fanatically devoted to the Green, Indacalis has lost much of his sense of individuality as a Greenbond. His only desire is to fathom the wishes of the Green, and do what it needs. He thinks of himself as an extension of the Green, and little more. His own comfort, his own wishes, his own desires are only barely acknowledged. The Green, in all it's glory is the only thing that matters. This singlemindedness lends him an intensity of personality and drive that become evident to anyone that spends more than a few moments talking to him. </p><p></p><p>Background: The runt of his litter, he seemed inferior to his brothers and sisters in most ways. Both weak and stupid, Indacalis never fit in. In a family that prized their steadfast service to the giants since claw became hand, he was a vast disappointment unable to serve either in a physical or mental capacity. Compounded on that, he had a host of "imaginary friends," an unheard of thing for the none-too-imaginative Sebacci. In time, he would realize that these friends were nature spirits (though he cannot call upon or see them at will yet, *they* contacted *him* as a child). But that was not until much later.</p><p></p><p>Indacalis grew up miserable, dismissed by his family even when he was young, and ran away when he was 10 (Sebbacci reach adulthood quickly. For them, 10 is teenage). He found a cave not far outside of his home town of Mi-Theron and began to live out of it. On his own, he quickly learned to be self-sufficient, living off the land. Occassionally, he would return to the city to sell pelts of trade for supplies, always avoiding his family.</p><p></p><p>One day, while out hunting, he happened upon a human Greenbond named Jarik. Somehow, Jarik made Indacalis feel at ease, and Indacalis, always ready to travel further from his home - from his shameful past as a disappointment - asked to accompany Jarik on his travels. Jarik acceeded to the the sebacci's request, and soon realized Indacalis's potential as a Greenbond. During the next several years, Indacalis traveled as Jarik's apprentice, adventuring with him, and learning the ways of the Green. Recently, Jarik pushed the sebacci to leave and go his own way. His apprenticeship was over. Now, Indacalis is traveling with no particular goal in mind, simply searching for what is is the Green's would have him do.</p><p></p><p>Box of Healing Fungus - this small stone box looks as if it was freshly </p><p>hewn </p><p>out of a small boulder, with a lid that is attached with cunning stone </p><p>hinges. </p><p>Inside is a thick layers of dirt, on top of which grow three mushrooms. </p><p>If the </p><p>box is kept closed most of the time and some decaying vegetable matter </p><p>is </p><p>thrown in once a week, the mushrooms can be plucked and eaten as per </p><p>lesser </p><p>battle healing. The mushrooms grow back overnight. (Constant item, </p><p>lesser </p><p>battle healing for 1d6+1 3/day.)</p></blockquote><p></p>
[QUOTE="manifold, post: 1560932, member: 19623"] [b]Indacalis mark 2[/b] Indacalis the Rock (In-DAK-a-lis) Truename - Garodoaramudar Male Sibeccai Greenbond 6 Height: 5'4" Weight: 156lbs Fur: Deep, rich brown. Eyes: Black Age: 16 Attributes Str: 8(-1) Dex: 14 (+2) Con: 16 (+3) Int: 8 (-1) Wis: 18 (+4) Cha: 14 (+2) Hit Dice: 6d6 + 18 + 4 [Sturdy] HP: 50 [Max] AC: 12 [10 + 0 Armor + 2 Dex] 16 [10 + 4 [I]Plant Armor[/I] + 2 Dex] Initiative: +2 BAB: +3 Melee: +2 [-1 Strength] Ranged: +5 [+2 Dex] Speed: 30' Saves Fort: +7 [+3 base, +3 Con, +1 Magic] Ref: +5 [+2 base, +2 Dex, +1 Magic] Will: +10 [+5 base, +4 Wis, +1 Magic] Attacks-Weapons: Handaxe: -3 [+1 Melee, 1d8-1 damage [-1 Strength], x3, B not proficient] Crossbow (Light): +4 [+4 Ranged, 1d8 damage, 19-20 x2, P, 80' range] Quarterstaff +1 [+1 melee, 1d6-1 damage [-1 Str] x2 B] Feats: Elemental Mage (Earth), Blessed Mage, Sturdy, Modify Spell Default Readied Spells 0 Canny Effort, Detect Disease, Detect Poison, Hygine, Read Magic, Scent Bane, Seeker, glowglobe (lesser) 1 Plant Armor, Stone Blast, Transfer Wounds (Lesser), Detect Secret Doors, Charm, Precise Vision, 2 Battle Healing (Lesser), Earth Burst, Darkvision, Ability Boost (Lesser), Levitate 3 Attack from Within (Earth), Remove Disease, Summon Minor Elemental (Earth), Conjure Repast Skills: Handle Animal +5 [1 rank +2 Cha +2 Racial] Intuit Direction +5 [1 rank +4 Wis] Sneak + 4 [+2 Dex +2 Racial] Wilderness Survival +10 [6 ranks +4 Wis] Gather Information +4 [+2 Cha +2 Racial] Spot + 4 [+4 Wis] Listen +4 [+4 Wis] (Speak Terran; wating for level 7 to afford.) Languages - Common, Giant. Racial qualities: Speak common and giant; low light vision; +2 to Gather Information, Handle Animal, Innuendo, and Sneak checks; +2 Con, -2 Int. Possessions: Horse (Light) - 75 gp Saddle (Riding) - 8gp Wearing/Carrying Crossbow & 20 bolts - 5 lbs [35 gp] Quarterstaff - 4 lbs Handaxe - 5 lbs [sheathed on belt] Cloak of Resistance +1 [1000 gp] Ring of Creature Loresight [2000 gp] [Constant Item - 1x1x2000] Belt Pouch [1 gp] . Powdered Steel [200 gp worth] Bottomless Backpack [2,000gp] . Box of Healing Fungus [2400 gp] . Bedroll - 5 lbs [1 sp]. . Flint and steel - n/a weight [1 gp]. . Rations (5 days) [ 2.5 gp] . Oil of Scent Bane (4 doses) [100 gp] . Waterskin - n/a weight [1 gp] . 50 ft. silk rope - 10 lbs [10 gp] . 1 potion of resistance [50 gp] . 1 potion of saving grace [50gp] . Coin: 991 gp, 4 sp. Appearance: Indacalis is a short, lankey Sebacci. His fur is a deep, earthy brown, and his hair matches exactly. His garments are worn, though his cloak, especially, seems to be of particularly fine make (indeed, it's magical). He constantly keeps a handaxe at his side, but rarely uses it in combat, being physically weak. He keeps a permanent (i.e. Heightened) Glowglobe floating beside him at all times. In conversation, he seems to be almost a contradiction. Though it's clear relatively fast that he's not too bright (INT 6), at the same time he has an intensity about him that's magnetic (CHA 14) and his words somehow seem wise and philosophical, though it's a philosophy born of experience, and not introspection (WIS 20 - Think Forrest Gump, in his ability to be "wise but dumb," but not nearly so corney ). Personality: Fanatically devoted to the Green, Indacalis has lost much of his sense of individuality as a Greenbond. His only desire is to fathom the wishes of the Green, and do what it needs. He thinks of himself as an extension of the Green, and little more. His own comfort, his own wishes, his own desires are only barely acknowledged. The Green, in all it's glory is the only thing that matters. This singlemindedness lends him an intensity of personality and drive that become evident to anyone that spends more than a few moments talking to him. Background: The runt of his litter, he seemed inferior to his brothers and sisters in most ways. Both weak and stupid, Indacalis never fit in. In a family that prized their steadfast service to the giants since claw became hand, he was a vast disappointment unable to serve either in a physical or mental capacity. Compounded on that, he had a host of "imaginary friends," an unheard of thing for the none-too-imaginative Sebacci. In time, he would realize that these friends were nature spirits (though he cannot call upon or see them at will yet, *they* contacted *him* as a child). But that was not until much later. Indacalis grew up miserable, dismissed by his family even when he was young, and ran away when he was 10 (Sebbacci reach adulthood quickly. For them, 10 is teenage). He found a cave not far outside of his home town of Mi-Theron and began to live out of it. On his own, he quickly learned to be self-sufficient, living off the land. Occassionally, he would return to the city to sell pelts of trade for supplies, always avoiding his family. One day, while out hunting, he happened upon a human Greenbond named Jarik. Somehow, Jarik made Indacalis feel at ease, and Indacalis, always ready to travel further from his home - from his shameful past as a disappointment - asked to accompany Jarik on his travels. Jarik acceeded to the the sebacci's request, and soon realized Indacalis's potential as a Greenbond. During the next several years, Indacalis traveled as Jarik's apprentice, adventuring with him, and learning the ways of the Green. Recently, Jarik pushed the sebacci to leave and go his own way. His apprenticeship was over. Now, Indacalis is traveling with no particular goal in mind, simply searching for what is is the Green's would have him do. Box of Healing Fungus - this small stone box looks as if it was freshly hewn out of a small boulder, with a lid that is attached with cunning stone hinges. Inside is a thick layers of dirt, on top of which grow three mushrooms. If the box is kept closed most of the time and some decaying vegetable matter is thrown in once a week, the mushrooms can be plucked and eaten as per lesser battle healing. The mushrooms grow back overnight. (Constant item, lesser battle healing for 1d6+1 3/day.) [/QUOTE]
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