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[AU] Stone Bones
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1143791" data-attributes="member: 4441"><p>*Atlas, Ui-Kasora will tell you, a bit embarassed, that she was asking her ancestor for advice in matters of the heart. Thusly informed, you leave the household in the early dawn, with Vi-Herras' profuse thanks and invitation to come back soon. You make it back to the Fountain of Beer, only to find Darthallys and Wil in somewhat tense conversation with another sibeccai. You hear a vague echo of the stone voice in your head for a brief instant.*</p><p></p><p>*Phaern, you search long and hard, occasionally enlisting the help of a few university students that are working at the university. With their help and a days' worth of tireless searching, you arrive with the following information. <em>spoiler</em>[spoiler]You find another old book about dangerous beasts, particularly reptiles. This book is called "The Scaled Codex" and has a cover made from some kind of scaled skin, very smooth and fine, with elegant diamond patterns in black and cream. The author was a fellow spryte, Gomaer Grayclaw, with a positively unholy interest in dangerous reptillian beasts. You search for references to the Shadow Serpant and come up with the following passage:</p><p></p><p>"I have yet to see it in person, and despite all efforts and the deaths of three of my exploratory team, it has all been for naught. I must thus collect the fragmented experiences of this underground city as my information, warning my reader that this is all acquired secondhand, and is thus suspect. The Shadow Serpant apparently cannot be deceived with spells of illusion or invisibility, which may be partially true, as the deaths of two of my team happened when protected by such spells. It is apparently a cunning and intelligent beast, which can apparently appear as a snake or as some terrible beast with fangs and claws which no one has been able to describe to my satisfaction. </p><p></p><p>"It can force stone to move to its will as it is said, always knows when magic is about, and cannot be trapped. It can also apparently turn stone to mud. While it seems to travel a great deal, some say it is in the form of a human or one of the grayfolk when it does this, it has a lair not far from their largest city. The grayfolk tell me that it loves traps, and those venturing near its supposed lair often fall to one devious trap or another. </p><p></p><p>"The say the path to the lair can be avoided if one avoids following the purple stone veins. However, since their favored crops of fungi often seem to grow best near them, deaths caused by the Shadow Serpant will contine to happen."</p><p></p><p>*This reference to the city of the greyfolk sets you searching for anything by Grayclaw's contemporaries or companions. Filed near the Serpant Codex you find a much-tattered journal of the very put-upon oathsworn bodyguard of Grayclaw. The litorian, named Crothar, had been saved by Grayclaw while fulfilling an oath of vengeance and nearly dying in the process. Unfortunetly his rescuer was an amoral explorer, but true to his oath, he protected Grayclaw for many years. You skip past the very unflattering diatribes on Grayclaw's methods and habits, and hunt for directions. Of finding his way underground, he speaks thusly:</p><p></p><p>"The grayfolk have a curious way of finding their way along a certain 'highway' underground. Though most can see in the dark, they still carry lights around, as they use the colors of the rocks to navigate. They call this highway the 'Spine Road,' for reasons of no interest to me. But navigating it is simple in principle, if difficult in practice. The road goes thusly, follow the rock veins in the following order, from shallowest to deepest, red, orange, yellow, green, blue, and purple. If find it quite curious that in a world that never sees daylight and sees things in shades of gray should be so dependent on color.</p><p></p><p>"The difficulty in navigating comes from the few bits of natural radiance underground. In one enormous chamber, while we were following the yellow veins, it was filled with a strange stone that glowed in a blue radiance. For one reason or another, Grayclaw ordered the torches and glowglobes doused and relied on the radiance for light. He saw the walls appeared green, and began following a passage that he believed would continue us on our way, only to nearly end up in the bellies of some hideous beasts that disguised themselves as stalagmites! The intrepid academian finally engaged his brain enough to realize that the light color had confused him, and we spent another two days testing all of the dozen passages out of this twilight-blue cavern before we found the true green rocks, and only then because one of the grayfolk happened upon us.</p><p></p><p>"The day I see the walls of that red cave we started out in will be the happiest day of my miserable existance. If it were possible to be to become drunk anymore, I would drown myself in the Fountain of Beer's cheapest rotgut the minute I got out of that cave."</p><p></p><p>*Between both Grayclaw's Codex and Crothar's journal, you manage to piece together that the grayfolk are a race of people that live underground, often never seeing the light of day. They seem to be faen-sized (Gomaer makes several references to them as 'kin' in the broadest sense), with a keen knowledge of stone, mining, and fungi. Their skins are ashen-gray, and they can see in the dark as easily as the light. They also apparently have many natural enemies, from fierce and hungry predators to other intelligent races with even vaguer descriptions such as "darkfolk" and "stonefolk." It appears the grayfolk were reluctant to speak to Grayclaw, and from Crothar's journal it appeared that he either bribed or forced help from them most of the time, which explains the lack of information.*</p><p></p><p>*Finding the red cave puts you in an entirely different part of the library, one with books written by greenbonds and other nature-lovers. You learn that there's a cave with red walls not too far outside of Ra-Toqu, a town not a half-day's brisk walk from Ka-Rone. To put the final "Eureka!" into your day, one of your erstwhile research assistants says that he's actually been to the Fountain of Beer before. It's a pleasant tavern in Ra-Toqu.*[/spoiler]<em>spoiler</em></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1143791, member: 4441"] *Atlas, Ui-Kasora will tell you, a bit embarassed, that she was asking her ancestor for advice in matters of the heart. Thusly informed, you leave the household in the early dawn, with Vi-Herras' profuse thanks and invitation to come back soon. You make it back to the Fountain of Beer, only to find Darthallys and Wil in somewhat tense conversation with another sibeccai. You hear a vague echo of the stone voice in your head for a brief instant.* *Phaern, you search long and hard, occasionally enlisting the help of a few university students that are working at the university. With their help and a days' worth of tireless searching, you arrive with the following information. [i]spoiler[/i][spoiler]You find another old book about dangerous beasts, particularly reptiles. This book is called "The Scaled Codex" and has a cover made from some kind of scaled skin, very smooth and fine, with elegant diamond patterns in black and cream. The author was a fellow spryte, Gomaer Grayclaw, with a positively unholy interest in dangerous reptillian beasts. You search for references to the Shadow Serpant and come up with the following passage: "I have yet to see it in person, and despite all efforts and the deaths of three of my exploratory team, it has all been for naught. I must thus collect the fragmented experiences of this underground city as my information, warning my reader that this is all acquired secondhand, and is thus suspect. The Shadow Serpant apparently cannot be deceived with spells of illusion or invisibility, which may be partially true, as the deaths of two of my team happened when protected by such spells. It is apparently a cunning and intelligent beast, which can apparently appear as a snake or as some terrible beast with fangs and claws which no one has been able to describe to my satisfaction. "It can force stone to move to its will as it is said, always knows when magic is about, and cannot be trapped. It can also apparently turn stone to mud. While it seems to travel a great deal, some say it is in the form of a human or one of the grayfolk when it does this, it has a lair not far from their largest city. The grayfolk tell me that it loves traps, and those venturing near its supposed lair often fall to one devious trap or another. "The say the path to the lair can be avoided if one avoids following the purple stone veins. However, since their favored crops of fungi often seem to grow best near them, deaths caused by the Shadow Serpant will contine to happen." *This reference to the city of the greyfolk sets you searching for anything by Grayclaw's contemporaries or companions. Filed near the Serpant Codex you find a much-tattered journal of the very put-upon oathsworn bodyguard of Grayclaw. The litorian, named Crothar, had been saved by Grayclaw while fulfilling an oath of vengeance and nearly dying in the process. Unfortunetly his rescuer was an amoral explorer, but true to his oath, he protected Grayclaw for many years. You skip past the very unflattering diatribes on Grayclaw's methods and habits, and hunt for directions. Of finding his way underground, he speaks thusly: "The grayfolk have a curious way of finding their way along a certain 'highway' underground. Though most can see in the dark, they still carry lights around, as they use the colors of the rocks to navigate. They call this highway the 'Spine Road,' for reasons of no interest to me. But navigating it is simple in principle, if difficult in practice. The road goes thusly, follow the rock veins in the following order, from shallowest to deepest, red, orange, yellow, green, blue, and purple. If find it quite curious that in a world that never sees daylight and sees things in shades of gray should be so dependent on color. "The difficulty in navigating comes from the few bits of natural radiance underground. In one enormous chamber, while we were following the yellow veins, it was filled with a strange stone that glowed in a blue radiance. For one reason or another, Grayclaw ordered the torches and glowglobes doused and relied on the radiance for light. He saw the walls appeared green, and began following a passage that he believed would continue us on our way, only to nearly end up in the bellies of some hideous beasts that disguised themselves as stalagmites! The intrepid academian finally engaged his brain enough to realize that the light color had confused him, and we spent another two days testing all of the dozen passages out of this twilight-blue cavern before we found the true green rocks, and only then because one of the grayfolk happened upon us. "The day I see the walls of that red cave we started out in will be the happiest day of my miserable existance. If it were possible to be to become drunk anymore, I would drown myself in the Fountain of Beer's cheapest rotgut the minute I got out of that cave." *Between both Grayclaw's Codex and Crothar's journal, you manage to piece together that the grayfolk are a race of people that live underground, often never seeing the light of day. They seem to be faen-sized (Gomaer makes several references to them as 'kin' in the broadest sense), with a keen knowledge of stone, mining, and fungi. Their skins are ashen-gray, and they can see in the dark as easily as the light. They also apparently have many natural enemies, from fierce and hungry predators to other intelligent races with even vaguer descriptions such as "darkfolk" and "stonefolk." It appears the grayfolk were reluctant to speak to Grayclaw, and from Crothar's journal it appeared that he either bribed or forced help from them most of the time, which explains the lack of information.* *Finding the red cave puts you in an entirely different part of the library, one with books written by greenbonds and other nature-lovers. You learn that there's a cave with red walls not too far outside of Ra-Toqu, a town not a half-day's brisk walk from Ka-Rone. To put the final "Eureka!" into your day, one of your erstwhile research assistants says that he's actually been to the Fountain of Beer before. It's a pleasant tavern in Ra-Toqu.*[/spoiler][i]spoiler[/i] [/QUOTE]
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