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[AU] Vale of Shadows [Full]
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<blockquote data-quote="dead_radish" data-source="post: 1122034" data-attributes="member: 5560"><p>Okay some more info:</p><p></p><p>The tone of the campaign will be fairly dark. Nasty, brutish and short is a fair description of life in the Vale for a lot of people. I'd prefer the characters to have more of an outsider type of feel - basically wanderers, travellers, etc. These characters, by force of circumstances or choice, are outsiders. For whatever reason, they are permanently on the move, travelling from one place to another, hopefully keeping ahead of whatever pursues them, or seeking out new places to satisfy their curiousities.</p><p>In keeping with that, it is entirely possible that PC's may die - in this game, they aren't the stars of the world - they are people trying to make it by, and make a difference. But the world is dangerous, and people die. I won't be out to kill you off, but it is a possibility. As such, having a backup character is not at all a bad idea.</p><p></p><p>I don't want to see horribly evil characters, but characters with selfish motives, low scruples or the like are just fine. I don't want someone that is going to disrupt the party, pick everyone's pockets, etc, though. But AU has no alignment. Make realistic characters with shades of grey. If you're a totem warrior that thinks the weak should be allowed to die off to strengthen the rest, go for it. If property rules have always rubbed you wrong, have fun. If you want to be a champion for the downtrodden and repressed, enjoy!</p></blockquote><p></p>
[QUOTE="dead_radish, post: 1122034, member: 5560"] Okay some more info: The tone of the campaign will be fairly dark. Nasty, brutish and short is a fair description of life in the Vale for a lot of people. I'd prefer the characters to have more of an outsider type of feel - basically wanderers, travellers, etc. These characters, by force of circumstances or choice, are outsiders. For whatever reason, they are permanently on the move, travelling from one place to another, hopefully keeping ahead of whatever pursues them, or seeking out new places to satisfy their curiousities. In keeping with that, it is entirely possible that PC's may die - in this game, they aren't the stars of the world - they are people trying to make it by, and make a difference. But the world is dangerous, and people die. I won't be out to kill you off, but it is a possibility. As such, having a backup character is not at all a bad idea. I don't want to see horribly evil characters, but characters with selfish motives, low scruples or the like are just fine. I don't want someone that is going to disrupt the party, pick everyone's pockets, etc, though. But AU has no alignment. Make realistic characters with shades of grey. If you're a totem warrior that thinks the weak should be allowed to die off to strengthen the rest, go for it. If property rules have always rubbed you wrong, have fun. If you want to be a champion for the downtrodden and repressed, enjoy! [/QUOTE]
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