Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
"Auction-style" magic shoppes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7135841" data-attributes="member: 12731"><p>No problem. In fact, I welcome them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Different editions of D&D have set selling prices to 20% to 50% of the list price (not counting haggling and bargaining systems).</p><p></p><p>We have found that in order to not focus on hauling loot a lower percentage works best, for us. (At 50% I have at least one player who can't resist spending the whole session on figuring out ways to bring back every. single. scrap. of inferior armor, various knick-knacks and even low-grade ore. Making looting a non-issue seems to help him focus on actually having fun... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />)</p><p></p><p>Yes, random. In my example, I made rolls on the DMG magic item table. In actual play, I'd do pretty much the same, but with one eye to serving the actual characters and their classes.</p><p></p><p>List prices: you can use the DMG. I use Sane Prices.</p><p></p><p>Not once per whole adventure, but once per visit. Between visits you need to perform at least one quest or mini-scenario. This would pretty much boil down to once every session for us, since we level up every three sessions or so. </p><p></p><p>Treasure division: my players have never had any issues with this. They have an internal round-robin list where you get to pick an item (and be placed last on the list) or keep your spot (but get no item). </p><p></p><p>Once everybody passes, any remaining loot is sold for cash. Cash is then split equally.</p><p></p><p>But that's just one single group. Other groups do it differently. </p><p></p><p>It's not part of the rules in any case, so my answer can only be "do it as usual" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7135841, member: 12731"] No problem. In fact, I welcome them :) Different editions of D&D have set selling prices to 20% to 50% of the list price (not counting haggling and bargaining systems). We have found that in order to not focus on hauling loot a lower percentage works best, for us. (At 50% I have at least one player who can't resist spending the whole session on figuring out ways to bring back every. single. scrap. of inferior armor, various knick-knacks and even low-grade ore. Making looting a non-issue seems to help him focus on actually having fun... :uhoh:) Yes, random. In my example, I made rolls on the DMG magic item table. In actual play, I'd do pretty much the same, but with one eye to serving the actual characters and their classes. List prices: you can use the DMG. I use Sane Prices. Not once per whole adventure, but once per visit. Between visits you need to perform at least one quest or mini-scenario. This would pretty much boil down to once every session for us, since we level up every three sessions or so. Treasure division: my players have never had any issues with this. They have an internal round-robin list where you get to pick an item (and be placed last on the list) or keep your spot (but get no item). Once everybody passes, any remaining loot is sold for cash. Cash is then split equally. But that's just one single group. Other groups do it differently. It's not part of the rules in any case, so my answer can only be "do it as usual" :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Auction-style" magic shoppes
Top