Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Audience Chamber (MotD RG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 4957337" data-attributes="member: 2209"><p><strong>Arne</strong></p><p></p><p>Arne</p><p></p><p>Small CE Monstrous Humanoid</p><p>Derro 3/Unholy Warrior 4</p><p>Str 16</p><p>Dex 13</p><p>Con 16</p><p>Int 10</p><p>Wis 2</p><p>Cha 22</p><p></p><p>F +9, R +5, W +10 (-2 on fear)</p><p></p><p>HP 91 (7d10+21)</p><p>AC 23 (+1 size, +1 dex, +11 armor) FF 22, T 12 (+1 dodge)</p><p></p><p>Initiative +5</p><p>BAB +7</p><p>Grapple +6</p><p>Move 25'</p><p></p><p>Small Great Axe +2 +12/+7 melee, d10+6 x3 Slashing (+1d6+7 sneak attack)</p><p>Masterwork Repeating Light Crossbow +8/+2 ranged d6 x3 Piercing (+1d6+7 sneak attack) RI 80' </p><p></p><p>Feats: Armor Heavy (C), Craven, Cloak of the Obyrith, Dodge (B), Exotic Weapon Proficiency Repeating Light Crossbow (R), Extra Rage, Improved Initiative (B), Shield (C), Weapons Martial (C),</p><p></p><p>Skills: </p><p>Bluff: 6 ranks +6 = +12</p><p>Knowledge Planar 5 ranks (6 cross class) +5</p><p>Knowledge Religion 5 ranks +5</p><p></p><p>Madness (Ex)</p><p>Derro use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. A derro cannot be restored to sanity by any means short of a miracle or wish spell. </p><p></p><p>*The racial madness of the derro provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. A derro restored to sanity gains 6 points of Wisdom and loses 6 points of Charisma. </p><p></p><p>Poison Use (Ex)</p><p>Derro typically carry 2d4 doses of greenblood oil or Medium monstrous spider venom, applying it to their crossbow bolts. Derro are not at risk of poisoning themselves when handling poison. </p><p></p><p>Sneak Attack (Ex)</p><p>Any time a derro’s opponent is denied his Dexterity bonus to AC, or if a derro flanks his opponent, he deals an extra 1d6 points of damage. This ability is just like the rogue’s sneak attack and subject to the same limitations. </p><p></p><p>Spell-Like Abilities</p><p>At will—darkness, ghost sound; 1/day— daze (DC 16), sound burst (DC 18). Caster level 3rd. The save DCs are Charisma-based. </p><p></p><p>Vulnerability to Sunlight (Ex)</p><p>A derro takes 1 point of Constitution damage for every hour it is exposed to sunlight, and it dies if its Constitution score reaches 0. Lost Constitution points are recovered at the rate of 1 per every 24-hour period spent underground or otherwise sheltered from the sun. </p><p></p><p>Skills</p><p>Derro have a +4 racial bonus on Hide and Move Silently checks. </p><p></p><p>Air Domain: </p><p>Rebuke air subtype creatures 9/day, level 4, +6 check, 2d6+13 </p><p>speak Auran</p><p>Bonus dodge and improved initiative</p><p>Cold resistance 24/day</p><p></p><p>Wrath Domain:</p><p>Rage</p><p>+5 move</p><p>Continue fighting at negative hp</p><p></p><p>Rebuke Undead: 9/day Level 1, check +8, 2d6+7</p><p></p><p>Demonic Patron: Pazuzu</p><p></p><p>Equipment 27,000 gp</p><p>Full Plate +3 (10,500)</p><p>Small Great Axe +2 (8,320)</p><p>Boots of Levitation (7,500)</p><p>Masterwork Repeating Light Crossbow (550)</p><p>50 bolts (5 gp)</p><p>Drow poison (75)</p><p>Sundries (~20)</p><p>30 gp</p><p></p><p>Arne is a twisted piece of work. His mind is prey to irrational fears and voices. As a baseline he suffers from delusions of grandeur that lead him to take incredible risks with supreme confidence. Blackness overwhelms him at times leading him to surprising bursts of wanton violence. Murder and slaughter come naturally to him, but his most unfortunate victims however had the misfortune to be drugged into unconsciousness and dragged away for extended torture. They did not end well. This, combined with his complete lack of remorse for doing evil, makes him a threat to many. He likes to swoop down from above and attack from ambush but in the heat of melee he is known to go berserk with a killing lust that drives all other thoughts from his brain. Arne sold his soul long ago to the Demon Lord Pazuzu, ancient king of hunters from above. Arne sacrifices the souls of those he kills to his dread lord. Perhaps most scary is Arne's ability to mask his bubbling insanity enough to appear as a simple mercenary, mask it enough for him to join a group callous enough to work for underdark patrons.</p><p></p><p>A small pale dwarf-like creature, very little of Arne is usually exposed outside of his ornate vaguely avian black full plate armor. His greataxe is carved to look like a dancing vrock with the outstretched wings being the curved blades.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4957337, member: 2209"] [b]Arne[/b] Arne Small CE Monstrous Humanoid Derro 3/Unholy Warrior 4 Str 16 Dex 13 Con 16 Int 10 Wis 2 Cha 22 F +9, R +5, W +10 (-2 on fear) HP 91 (7d10+21) AC 23 (+1 size, +1 dex, +11 armor) FF 22, T 12 (+1 dodge) Initiative +5 BAB +7 Grapple +6 Move 25' Small Great Axe +2 +12/+7 melee, d10+6 x3 Slashing (+1d6+7 sneak attack) Masterwork Repeating Light Crossbow +8/+2 ranged d6 x3 Piercing (+1d6+7 sneak attack) RI 80' Feats: Armor Heavy (C), Craven, Cloak of the Obyrith, Dodge (B), Exotic Weapon Proficiency Repeating Light Crossbow (R), Extra Rage, Improved Initiative (B), Shield (C), Weapons Martial (C), Skills: Bluff: 6 ranks +6 = +12 Knowledge Planar 5 ranks (6 cross class) +5 Knowledge Religion 5 ranks +5 Madness (Ex) Derro use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. A derro cannot be restored to sanity by any means short of a miracle or wish spell. *The racial madness of the derro provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. A derro restored to sanity gains 6 points of Wisdom and loses 6 points of Charisma. Poison Use (Ex) Derro typically carry 2d4 doses of greenblood oil or Medium monstrous spider venom, applying it to their crossbow bolts. Derro are not at risk of poisoning themselves when handling poison. Sneak Attack (Ex) Any time a derro’s opponent is denied his Dexterity bonus to AC, or if a derro flanks his opponent, he deals an extra 1d6 points of damage. This ability is just like the rogue’s sneak attack and subject to the same limitations. Spell-Like Abilities At will—darkness, ghost sound; 1/day— daze (DC 16), sound burst (DC 18). Caster level 3rd. The save DCs are Charisma-based. Vulnerability to Sunlight (Ex) A derro takes 1 point of Constitution damage for every hour it is exposed to sunlight, and it dies if its Constitution score reaches 0. Lost Constitution points are recovered at the rate of 1 per every 24-hour period spent underground or otherwise sheltered from the sun. Skills Derro have a +4 racial bonus on Hide and Move Silently checks. Air Domain: Rebuke air subtype creatures 9/day, level 4, +6 check, 2d6+13 speak Auran Bonus dodge and improved initiative Cold resistance 24/day Wrath Domain: Rage +5 move Continue fighting at negative hp Rebuke Undead: 9/day Level 1, check +8, 2d6+7 Demonic Patron: Pazuzu Equipment 27,000 gp Full Plate +3 (10,500) Small Great Axe +2 (8,320) Boots of Levitation (7,500) Masterwork Repeating Light Crossbow (550) 50 bolts (5 gp) Drow poison (75) Sundries (~20) 30 gp Arne is a twisted piece of work. His mind is prey to irrational fears and voices. As a baseline he suffers from delusions of grandeur that lead him to take incredible risks with supreme confidence. Blackness overwhelms him at times leading him to surprising bursts of wanton violence. Murder and slaughter come naturally to him, but his most unfortunate victims however had the misfortune to be drugged into unconsciousness and dragged away for extended torture. They did not end well. This, combined with his complete lack of remorse for doing evil, makes him a threat to many. He likes to swoop down from above and attack from ambush but in the heat of melee he is known to go berserk with a killing lust that drives all other thoughts from his brain. Arne sold his soul long ago to the Demon Lord Pazuzu, ancient king of hunters from above. Arne sacrifices the souls of those he kills to his dread lord. Perhaps most scary is Arne's ability to mask his bubbling insanity enough to appear as a simple mercenary, mask it enough for him to join a group callous enough to work for underdark patrons. A small pale dwarf-like creature, very little of Arne is usually exposed outside of his ornate vaguely avian black full plate armor. His greataxe is carved to look like a dancing vrock with the outstretched wings being the curved blades. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Audience Chamber (MotD RG)
Top