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<blockquote data-quote="Voda Vosa" data-source="post: 5072391" data-attributes="member: 51271"><p>[code] Name: Kosaman</p><p>Class: Cleric</p><p>Race: Mummy</p><p>Size: Medium</p><p>Gender: Male once</p><p>Alignment: Chaotic evil</p><p></p><p>Level: 7 XP: </p><p>BAB: +4 </p><p> Initial(Cost) Race Level Misc Total Bonus</p><p>Str: 12 (4p.) 12 +1 </p><p>Dex: 10 (2p.) 10 +0</p><p>Con: -- (0p.) </p><p>Int: 11 (3p.) 11 +0</p><p>Wis: 17 (15p.) +1 18 +4 </p><p>Cha: 14 (4p.) 14 +2</p><p></p><p>HP: 64 Dmg Red: 0</p><p>Grapple: +5 Spell Res: 0</p><p>Speed: 30' Spell Fail: 0%</p><p>Init: +0 Spell Save: +4</p><p>ACP: -7</p><p></p><p></p><p></p><p></p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +10 +3 +0 +0 +1 +1 25</p><p>Touch: 12 Flatfooted: 25</p><p></p><p> Base Mod Misc Total</p><p>Fort: 4 +1 +5</p><p>Ref: 1 +0 +1</p><p>Will: 7 +4 +11</p><p></p><p>Weapon Attack Damage Critical</p><p>MW Morningstar +6 1d8+1 20x2</p><p></p><p></p><p>Languages: Common</p><p></p><p>Abilities: </p><p>Mummy:</p><p>Cleric: </p><p>Alignment aura</p><p>Rebuke or control undead(5x/day) (1d20+Cha; dmg: 2d6 + 5-cl- + cha)</p><p>Spontaneous casting</p><p>Domains:</p><p>Death: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).</p><p>Protection: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.</p><p></p><p>Undead Type:</p><p></p><p>No Constitution score.</p><p>Darkvision out to 60 feet.</p><p>Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</p><p>Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</p><p>Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.</p><p>Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</p><p>Uses its Charisma modifier for Concentration checks.</p><p>Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</p><p>Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.</p><p>Proficient with its natural weapons,</p><p>Undead do not breathe, eat, or sleep.</p><p></p><p>Feats: </p><p>Weapon proficiecy (simple weapons)</p><p>armor proficiecy (light, medium, and heavy)</p><p>shields proficiecy (except tower shields).</p><p>Combat Casting </p><p>Leadership </p><p>Spell Focus (Necromancy)</p><p></p><p></p><p>Skills Ranks Mod Misc Total</p><p></p><p>Concentration 11 +2 +13</p><p>Heal 10 +4 +14</p><p>Spellcraft 11 +0 +11</p><p></p><p>Spells:</p><p>L 0: 5</p><p>L 1: 4</p><p>L 2: 3</p><p>L 3: 2</p><p></p><p>Equipment: (Starting Gold 27.000)</p><p>Half-plate +3 9750</p><p>Heavy shield, metal +1 1170</p><p>Pearl of power (4 lvl1) 4000</p><p>Pearl of power (2 lvl2) 8000</p><p>Amulet of Natural armor +1 2000</p><p>Hat of Disguise 1800 </p><p>Ring of Protection +1 2000</p><p>MW Morningstar 308</p><p> </p><p>Light load: 43 lb. or less</p><p>Medium load: 44-86 lb.</p><p>Heavy load: 87-130 lb.</p><p>Lift over head: 130 lb.</p><p>Lift off ground: 260 lb.</p><p>Push or drag: 650 lb.[/code]</p><p></p><p>[sblock=Mummy Minion]</p><p>[code]Mummy minion</p><p>Str 24 Dex 10 Int 6 Wis 14 Cha 15</p><p>HP: 55</p><p>Init: 0</p><p>Sped: 20 ft, 4 squares</p><p>AC: 20</p><p>Base Attack: 4</p><p>Grapple: 11</p><p>Attack: Slam: +11 for 1d6+10 plus mummy rot</p><p>Special attack: Despair, Mummy Rot</p><p>Special qualities: Damage reduction 5/-, darkvision 60 feet, undead traits, vulnearbility to fire</p><p>Saves: Fort +4, ref +2; will +8</p><p>Skill: HYide +7 Listen +8 M.silently +7, Spot +8</p><p>Feat: Alertness Great Fortitude Toughness</p><p>CR: 5[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5072391, member: 51271"] [code] Name: Kosaman Class: Cleric Race: Mummy Size: Medium Gender: Male once Alignment: Chaotic evil Level: 7 XP: BAB: +4 Initial(Cost) Race Level Misc Total Bonus Str: 12 (4p.) 12 +1 Dex: 10 (2p.) 10 +0 Con: -- (0p.) Int: 11 (3p.) 11 +0 Wis: 17 (15p.) +1 18 +4 Cha: 14 (4p.) 14 +2 HP: 64 Dmg Red: 0 Grapple: +5 Spell Res: 0 Speed: 30' Spell Fail: 0% Init: +0 Spell Save: +4 ACP: -7 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +10 +3 +0 +0 +1 +1 25 Touch: 12 Flatfooted: 25 Base Mod Misc Total Fort: 4 +1 +5 Ref: 1 +0 +1 Will: 7 +4 +11 Weapon Attack Damage Critical MW Morningstar +6 1d8+1 20x2 Languages: Common Abilities: Mummy: Cleric: Alignment aura Rebuke or control undead(5x/day) (1d20+Cha; dmg: 2d6 + 5-cl- + cha) Spontaneous casting Domains: Death: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save). Protection: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. Undead Type: No Constitution score. Darkvision out to 60 feet. Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its natural weapons, Undead do not breathe, eat, or sleep. Feats: Weapon proficiecy (simple weapons) armor proficiecy (light, medium, and heavy) shields proficiecy (except tower shields). Combat Casting Leadership Spell Focus (Necromancy) Skills Ranks Mod Misc Total Concentration 11 +2 +13 Heal 10 +4 +14 Spellcraft 11 +0 +11 Spells: L 0: 5 L 1: 4 L 2: 3 L 3: 2 Equipment: (Starting Gold 27.000) Half-plate +3 9750 Heavy shield, metal +1 1170 Pearl of power (4 lvl1) 4000 Pearl of power (2 lvl2) 8000 Amulet of Natural armor +1 2000 Hat of Disguise 1800 Ring of Protection +1 2000 MW Morningstar 308 Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.[/code] [sblock=Mummy Minion] [code]Mummy minion Str 24 Dex 10 Int 6 Wis 14 Cha 15 HP: 55 Init: 0 Sped: 20 ft, 4 squares AC: 20 Base Attack: 4 Grapple: 11 Attack: Slam: +11 for 1d6+10 plus mummy rot Special attack: Despair, Mummy Rot Special qualities: Damage reduction 5/-, darkvision 60 feet, undead traits, vulnearbility to fire Saves: Fort +4, ref +2; will +8 Skill: HYide +7 Listen +8 M.silently +7, Spot +8 Feat: Alertness Great Fortitude Toughness CR: 5[/code] [/sblock] [/QUOTE]
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