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Augment Crystals - A Terrible Idea?
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<blockquote data-quote="Vocenoctum" data-source="post: 3386325" data-attributes="member: 2477"><p>I think it goes deeper than that though. In 1st edition we often sold items and bought new ones. I don't know of any campaign that ever said a +1 longsword was somehow "special" in any way shape or form. Certainly not FR, where guard captains had such. 3e might have brought it closer, by opening the system with a workable Crafting system for magical items. (As opposed to "your 9th level cleric prays" or somesuch. The old system seemed to make +1 swords sort of silly since they were as easy/hard to make as +5's usually.)</p><p></p><p>Any sword or magic item CAN be an epic storied item of power, as easily now as in 1st or 2nd edition. I happen to like having a single sword for most of my career and have taken Ancestral Relic or had my caster with the relavent feat in order to continue to enhance the blade I had. I think Weapons of Legacy is also a nice system with some quirks. I think these items are more likely to have a party retain the Storied Blade than any other edition actually, since you can enhance the bonus while using the Augmentations for extra stuff.</p><p></p><p>Heck, in most ways 3e allows a lot more chance to maintain the same sword, as compared to previous editions. You could start with a masterwork longsword, enchant it, add powers to it and keep Grand Daddies Sword from Huge Battle #54B throughout your career.</p><p></p><p>How was that ever an option before?</p><p></p><p>Basically, unless you gave previous edition PC's a Vorpal Sword at 2nd level or something, they were upgrading. If you made them wait until they stumbled on something, you either (IMO) disappointed them often (randomly generated treasure) or controlled what the player could do directly (assigning a weapon based on what you wanted them to have).</p><p></p><p>If you made sure that the players had useful magic swords that they liked, with a rich and detailed history, then you just did the players shopping for him. In addition, he STILL ditched the +1 longsword in favor of the new stuff.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3386325, member: 2477"] I think it goes deeper than that though. In 1st edition we often sold items and bought new ones. I don't know of any campaign that ever said a +1 longsword was somehow "special" in any way shape or form. Certainly not FR, where guard captains had such. 3e might have brought it closer, by opening the system with a workable Crafting system for magical items. (As opposed to "your 9th level cleric prays" or somesuch. The old system seemed to make +1 swords sort of silly since they were as easy/hard to make as +5's usually.) Any sword or magic item CAN be an epic storied item of power, as easily now as in 1st or 2nd edition. I happen to like having a single sword for most of my career and have taken Ancestral Relic or had my caster with the relavent feat in order to continue to enhance the blade I had. I think Weapons of Legacy is also a nice system with some quirks. I think these items are more likely to have a party retain the Storied Blade than any other edition actually, since you can enhance the bonus while using the Augmentations for extra stuff. Heck, in most ways 3e allows a lot more chance to maintain the same sword, as compared to previous editions. You could start with a masterwork longsword, enchant it, add powers to it and keep Grand Daddies Sword from Huge Battle #54B throughout your career. How was that ever an option before? Basically, unless you gave previous edition PC's a Vorpal Sword at 2nd level or something, they were upgrading. If you made them wait until they stumbled on something, you either (IMO) disappointed them often (randomly generated treasure) or controlled what the player could do directly (assigning a weapon based on what you wanted them to have). If you made sure that the players had useful magic swords that they liked, with a rich and detailed history, then you just did the players shopping for him. In addition, he STILL ditched the +1 longsword in favor of the new stuff. [/QUOTE]
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