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Augment Crystals - A Terrible Idea?
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<blockquote data-quote="Vocenoctum" data-source="post: 3386665" data-attributes="member: 2477"><p>This is going from memory, so I may be wrong. You cast Enchant Item and then some other spell for each +, there was no benefit to "only" making a +1 sword. In addition, I don't recall any method by which to ADD further enchantment to an existing magic item.</p><p></p><p></p><p></p><p>Right, in 3e, there's the OA samurai, Ancestral Relic, Weapons of Legacy, etc. In previous editions, I remember something from a dragon magazine I think, but was there any official method for having a weapon which grows?</p><p></p><p></p><p></p><p>Right, and a lot of the new books with magic items also link flavor to item. My point is simply that flavor and function are not tied in any mandatory manner, it's up to the DM to use such a system.</p><p></p><p>Magic Item Compendium however, seems to be more of an "encyclopedia" format, and so I doubt you'll get that here.</p><p></p><p>For myself, I like published settings, I like published adventures and I like new stuff. That doesn't mean I allow everything, or that any of this stuff is not filtered through my own personal DMing style. Augment Crystals will see use in my games, though I'll most likely alter them a little in flavor.</p><p></p><p>I just think that all the calls of "magic mart" and such are looking at previous editions through rose-colored glasses. Randomly determining magic items and handing them out without any regard for allowing the PCs to customize their equipment just seems a good way to kill interest.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3386665, member: 2477"] This is going from memory, so I may be wrong. You cast Enchant Item and then some other spell for each +, there was no benefit to "only" making a +1 sword. In addition, I don't recall any method by which to ADD further enchantment to an existing magic item. Right, in 3e, there's the OA samurai, Ancestral Relic, Weapons of Legacy, etc. In previous editions, I remember something from a dragon magazine I think, but was there any official method for having a weapon which grows? Right, and a lot of the new books with magic items also link flavor to item. My point is simply that flavor and function are not tied in any mandatory manner, it's up to the DM to use such a system. Magic Item Compendium however, seems to be more of an "encyclopedia" format, and so I doubt you'll get that here. For myself, I like published settings, I like published adventures and I like new stuff. That doesn't mean I allow everything, or that any of this stuff is not filtered through my own personal DMing style. Augment Crystals will see use in my games, though I'll most likely alter them a little in flavor. I just think that all the calls of "magic mart" and such are looking at previous editions through rose-colored glasses. Randomly determining magic items and handing them out without any regard for allowing the PCs to customize their equipment just seems a good way to kill interest. [/QUOTE]
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