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Aundair Raiders : Raid on Throneport
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<blockquote data-quote="Mista Collins" data-source="post: 3948589" data-attributes="member: 13089"><p><strong>Devon 24/24 HP AC 22</strong></p><p></p><p>Angry that his specialty in battle is negated due to this silence, Devon mentally commands the construct to protect him and attack the warforge.</p><p></p><p>The manifested construct makes a movement to get closer to the target he was commanded to attack and swings his large fist, trying to do damage and thing down.</p><p></p><p>Devon himself takes another step back from danger and uses the chance to try and force the air from one of the assailants lungs.</p><p></p><p>OOC: Astral Construct will move to W21 and attack #6 (Armament) <a href="http://invisiblecastle.com/find.py?id=1434830" target="_blank">Attack 21 (1d20+7) Damage 14 (1d8+7)</a>. Armament must succeed <a href="http://invisiblecastle.com/find.py?id=1434887" target="_blank">DC 14 Str</a> check or become prone.</p><p></p><p>OOC: Devon takes a 5 ft step to W20 and spends 5 power points to manifest <a href="http://www.d20srd.org/srd/psionic/powers/crisisofBreath.htm" target="_blank">Crisis of Breath</a> on #1 (Bonal Morr). DC 16 Will to Negate. If he fails he must spend a standard action to breathe or make a DC 16 Fort save to remain conscious. This DC increases by 1 for every round he doesn't actively breathe. </p><p> </p><p>[sblock=stats]Str 8 dex 14 con 10 int 16 wis 14 char 16</p><p>Fort +1 Ref +3 Will +7</p><p>AC 22 touch 13 </p><p>Power Point Reserve: <s>32</s> <s>31</s> <s>26</s> <s>23</s> 18</p><p>Hitpoints: 24</p><p>[/sblock][sblock=Astral Construct stats]</p><p><strong>Hit Dice:</strong> 3d10+20 (36 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 20 (+2 Dex, +8 natural), touch 12, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +2/+7</p><p><strong>Attack:</strong> Slam +7 melee (1d6+7)</p><p><strong>Full Attack:</strong> Slam +7 melee (1d6+7)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Trip</p><p><strong>Special Qualities:</strong> One ability from Menu A (Trip), construct traits, darkvision 60 ft., low-light vision</p><p><strong>Saves:</strong> Fort +1, Ref +3, Will +1</p><p><strong>Abilities:</strong> Str 21, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10</p><p></p><p><u><strong>Trip (Ex)</strong></u></p><p>If the astral construct hits with a slam attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct. +5 on the attempt. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mista Collins, post: 3948589, member: 13089"] [b]Devon 24/24 HP AC 22[/b] Angry that his specialty in battle is negated due to this silence, Devon mentally commands the construct to protect him and attack the warforge. The manifested construct makes a movement to get closer to the target he was commanded to attack and swings his large fist, trying to do damage and thing down. Devon himself takes another step back from danger and uses the chance to try and force the air from one of the assailants lungs. OOC: Astral Construct will move to W21 and attack #6 (Armament) [URL=http://invisiblecastle.com/find.py?id=1434830]Attack 21 (1d20+7) Damage 14 (1d8+7)[/URL]. Armament must succeed [URL=http://invisiblecastle.com/find.py?id=1434887]DC 14 Str[/URL] check or become prone. OOC: Devon takes a 5 ft step to W20 and spends 5 power points to manifest [URL=http://www.d20srd.org/srd/psionic/powers/crisisofBreath.htm]Crisis of Breath[/URL] on #1 (Bonal Morr). DC 16 Will to Negate. If he fails he must spend a standard action to breathe or make a DC 16 Fort save to remain conscious. This DC increases by 1 for every round he doesn't actively breathe. [sblock=stats]Str 8 dex 14 con 10 int 16 wis 14 char 16 Fort +1 Ref +3 Will +7 AC 22 touch 13 Power Point Reserve: [S]32[/S] [S]31[/S] [S]26[/S] [S]23[/S] 18 Hitpoints: 24 [/sblock][sblock=Astral Construct stats] [B]Hit Dice:[/B] 3d10+20 (36 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 [B]Base Attack/Grapple:[/B] +2/+7 [B]Attack:[/B] Slam +7 melee (1d6+7) [B]Full Attack:[/B] Slam +7 melee (1d6+7) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Trip [B]Special Qualities:[/B] One ability from Menu A (Trip), construct traits, darkvision 60 ft., low-light vision [B]Saves:[/B] Fort +1, Ref +3, Will +1 [B]Abilities:[/B] Str 21, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10 [U][B]Trip (Ex)[/B][/U] If the astral construct hits with a slam attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct. +5 on the attempt. [/sblock] [/QUOTE]
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