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Aura Paladin
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<blockquote data-quote="Coredump" data-source="post: 2108925" data-attributes="member: 6939"><p>Steps to reading this thread:</p><p></p><p>1. Oh no, some Diablo dweeb wants to role play his character...kill me now.</p><p></p><p>2. Worse, it is some WoW dweeb that just can't get enough</p><p></p><p>3. Read the class</p><p></p><p>4. Feel stupid for jumping to conclusions because I actually like it.</p><p></p><p></p><p>What I like best about it, is that Paladins are supposed to be (in my imagination) these charismatic people that others want to be around, and that others are better because of them. Sort of like the guy you would follow into hell because he was leading, or that when you want to run away, you look over, see him, and decide to stay.</p><p></p><p>These auras provide a mechanic for this. You are less likely to run, you fight better, etc. This Paladin makes everyone around him a better person. Very Cool.</p><p></p><p>DragonTurtle: The AC bonus can only be as high as his class level, so taking one level will only give you a +1 AC</p><p></p><p>As for Biggus's comments.... hmmm... gets me thinking.</p><p></p><p>I think I agree, the Aura of good is constantly on. And can be intesified. I would have it last longer... pick some mechanic that will give it 5-15 rounds or so.</p><p>Plus, I would make it a free action that can only be done on the Paladins turn. This would indicate that he does something small to rally the others.</p><p>"Do not fear these beasts, God is here protecting you" (Activates Gaurdian Aura) or...</p><p>"Stand fast, fear is the work of the devil" (Activates Aura of Courage)</p><p></p><p>Again, this fits into my vision of Paladin as someone that inspires those around him, and that others look up to. The free action doesn't have to be spoken, maybe he just stands up straighter, or whatever.</p><p></p><p></p><p>There are a few tweaks I may worry about.</p><p>I think the Haste effect is too powerful</p><p>I think the SR effect may be too powerful </p><p>I would max the number of divine charges to 1 + class level. (This will also effect when people are willing to take 'extra divine power')</p><p></p><p>Um, how do they recharge, and how fast? I was assuming overnight, but that is not clear.</p><p></p><p></p><p>Lay on Hands, is that (level+d4)*cha bonus ?</p><p></p><p>Seal of divine might, it is a standard action? yuck. I would also simplify it.</p><p>SoDM: By expending a charge, for one round, the paladin gets to add his cha modifier to his Str modifier when determining damage. (shorter duration, but free action, and no save)</p><p></p><p>Divine vigor: I think I would tie to to something else, like maybe 2-3 hp per level. Or maybe 2 hp per cha bonus.</p><p></p><p>blessing power: Is that a +2 at 8th level or +4?</p><p></p><p>Seal of gaurdian: I am sure there is a way to exploit that.... there just has to be... </p><p></p><p></p><p>Okay, I am done for now. (limited attention span <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> AFAIK, the main design flaw is that it is very dependent on CHA. In my campaigns this would not be too much of a problem, but in a FR type campaign, where it is easy to make/get magic items.... what happens when this Pally has a CHA of 34? Or higher?</p><p></p><p>Same with the feats. The prereqs of Cha are wasted, the pally will do *everything* to up his CHA already, not much of a prereq. Try sprinkling in Wis, or Int or levels, or such.</p><p></p><p>But I do like the concept.</p></blockquote><p></p>
[QUOTE="Coredump, post: 2108925, member: 6939"] Steps to reading this thread: 1. Oh no, some Diablo dweeb wants to role play his character...kill me now. 2. Worse, it is some WoW dweeb that just can't get enough 3. Read the class 4. Feel stupid for jumping to conclusions because I actually like it. What I like best about it, is that Paladins are supposed to be (in my imagination) these charismatic people that others want to be around, and that others are better because of them. Sort of like the guy you would follow into hell because he was leading, or that when you want to run away, you look over, see him, and decide to stay. These auras provide a mechanic for this. You are less likely to run, you fight better, etc. This Paladin makes everyone around him a better person. Very Cool. DragonTurtle: The AC bonus can only be as high as his class level, so taking one level will only give you a +1 AC As for Biggus's comments.... hmmm... gets me thinking. I think I agree, the Aura of good is constantly on. And can be intesified. I would have it last longer... pick some mechanic that will give it 5-15 rounds or so. Plus, I would make it a free action that can only be done on the Paladins turn. This would indicate that he does something small to rally the others. "Do not fear these beasts, God is here protecting you" (Activates Gaurdian Aura) or... "Stand fast, fear is the work of the devil" (Activates Aura of Courage) Again, this fits into my vision of Paladin as someone that inspires those around him, and that others look up to. The free action doesn't have to be spoken, maybe he just stands up straighter, or whatever. There are a few tweaks I may worry about. I think the Haste effect is too powerful I think the SR effect may be too powerful I would max the number of divine charges to 1 + class level. (This will also effect when people are willing to take 'extra divine power') Um, how do they recharge, and how fast? I was assuming overnight, but that is not clear. Lay on Hands, is that (level+d4)*cha bonus ? Seal of divine might, it is a standard action? yuck. I would also simplify it. SoDM: By expending a charge, for one round, the paladin gets to add his cha modifier to his Str modifier when determining damage. (shorter duration, but free action, and no save) Divine vigor: I think I would tie to to something else, like maybe 2-3 hp per level. Or maybe 2 hp per cha bonus. blessing power: Is that a +2 at 8th level or +4? Seal of gaurdian: I am sure there is a way to exploit that.... there just has to be... Okay, I am done for now. (limited attention span :-) AFAIK, the main design flaw is that it is very dependent on CHA. In my campaigns this would not be too much of a problem, but in a FR type campaign, where it is easy to make/get magic items.... what happens when this Pally has a CHA of 34? Or higher? Same with the feats. The prereqs of Cha are wasted, the pally will do *everything* to up his CHA already, not much of a prereq. Try sprinkling in Wis, or Int or levels, or such. But I do like the concept. [/QUOTE]
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