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Aura Paladin
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<blockquote data-quote="kyberus" data-source="post: 2109553" data-attributes="member: 23311"><p>Thanks for actually reading it. I was actually somewhat worried about being seen as a World of Warcraft madman, though diablo didn't really come to mind. I probably could've chosen better names. Stil its good to hear something, in hindsight... the auras do become pretty bad if someone has 34 charisma, especially if they are active all the time. I did try and force the paladin to acquire one more stat in the feats, which I feal are good enough to merit puting ~15 in intelligence or wisdom (or buying items to get that much). I'm not sure if thats enough, though.</p><p></p><p> I am still considering the skill requirement for all abilities, but I'm not certain which skill and to what degree. That being said, I did change all of the aura's durations, and simplify seal of divine might. Also, the SR has been decreased to 5 + class level (20% resistance assuming the enemy is of the smae level and has no feats, might still be too much but I did want to place some sort of magical defence in) and the haste has been reduced to 1 round (which is still pretty nice). </p><p></p><p>Also, to clarify: Lay on hands deals d4 per point of charisma modifier, then adding on class level: ie: Mark the 4th level paladin with 16 charisma heals 3d4 + 4 hp.</p><p>And yes, though it didn't sound right, i did meen the blessing of power grants +4 at level 8, +6 at level 16 (not much to speak of, but worth it)</p><p></p><p>Coredump, when you spoke of a paladin rallying his allies and empowering them through heroic influence, I agree with you, thanks for taking the time to read it.</p><p></p><p></p><p>Also, when revising, are you expected to modify the original post or leave it be and repost only modified information... or repost it all? in the spirit of idiocy, I'll repost it all and delete it later... any criticism (or comments, like on the raising dead thing) appreciated.</p><p></p><p>Updates up top, if anyone's looking</p></blockquote><p></p>
[QUOTE="kyberus, post: 2109553, member: 23311"] Thanks for actually reading it. I was actually somewhat worried about being seen as a World of Warcraft madman, though diablo didn't really come to mind. I probably could've chosen better names. Stil its good to hear something, in hindsight... the auras do become pretty bad if someone has 34 charisma, especially if they are active all the time. I did try and force the paladin to acquire one more stat in the feats, which I feal are good enough to merit puting ~15 in intelligence or wisdom (or buying items to get that much). I'm not sure if thats enough, though. I am still considering the skill requirement for all abilities, but I'm not certain which skill and to what degree. That being said, I did change all of the aura's durations, and simplify seal of divine might. Also, the SR has been decreased to 5 + class level (20% resistance assuming the enemy is of the smae level and has no feats, might still be too much but I did want to place some sort of magical defence in) and the haste has been reduced to 1 round (which is still pretty nice). Also, to clarify: Lay on hands deals d4 per point of charisma modifier, then adding on class level: ie: Mark the 4th level paladin with 16 charisma heals 3d4 + 4 hp. And yes, though it didn't sound right, i did meen the blessing of power grants +4 at level 8, +6 at level 16 (not much to speak of, but worth it) Coredump, when you spoke of a paladin rallying his allies and empowering them through heroic influence, I agree with you, thanks for taking the time to read it. Also, when revising, are you expected to modify the original post or leave it be and repost only modified information... or repost it all? in the spirit of idiocy, I'll repost it all and delete it later... any criticism (or comments, like on the raising dead thing) appreciated. Updates up top, if anyone's looking [/QUOTE]
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