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General Tabletop Discussion
*TTRPGs General
Autofire/Rapid Fire/Burst Fire/Multishot stuff
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<blockquote data-quote="Morgenstern" data-source="post: 324108" data-attributes="member: 5485"><p><strong>Lots of bullets!</strong></p><p></p><p>How can I resist a plug like that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> ?</p><p></p><p>Spycraft lets you shoot single shots normally (as a half action). Such weapons can also be used as a full round action to lay down cover fire for one ally, or suppressive fire on an enemy. If the weapon allows it, you can fire bursts (also as a half action), which lets you either try and plug one guy a couple of times (narrow burst) or "spray and pray" where you don't gain any damage, but you do gan a bonus to hit (wide burst). If the weapon allows even faster fire, 'full auto', you gain two more options: Strafe where you rake the fire across several targets, and Autofire, which lets you pour bullets into one opponent. Both of these options take a full round to perfom, but all of them are imediately avalible to any character proficient with the weapon. You can also take half actions to Aim and or Brace a weapon, improving your accuracy.</p><p></p><p>Feats come in in a couple of ways. "Lay Down Fire" improves your cover and suppresive shooting. "Perfect Stance" lets you aim and brace a weapon as single action. "Speed Trigger" lets you shoot bursts with what is normally a single shot weapon. "Controled Burst" improves all your bursts. "Double Tap" lets you use a controled pair of shots to try and hit body then head (going for extra threat range). Machinegun Basics and Machine Gun Mastery lets you use full auto weapons more efficiently (fewer attack penalties and expend less ammo). All of these feats are tied together in logical chains of prerequisites allowing the dedicated gun-bunny to become extremely effective with firearms, while also allowing other character types to go a bit beyond the basics in the fashion they choose. The basic rules are pretty flexible, and with nearly 40 feats just in the "Ranged Combat Tree", players can tune their fighting skills to get exactly the character they want <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 324108, member: 5485"] [b]Lots of bullets![/b] How can I resist a plug like that :p ? Spycraft lets you shoot single shots normally (as a half action). Such weapons can also be used as a full round action to lay down cover fire for one ally, or suppressive fire on an enemy. If the weapon allows it, you can fire bursts (also as a half action), which lets you either try and plug one guy a couple of times (narrow burst) or "spray and pray" where you don't gain any damage, but you do gan a bonus to hit (wide burst). If the weapon allows even faster fire, 'full auto', you gain two more options: Strafe where you rake the fire across several targets, and Autofire, which lets you pour bullets into one opponent. Both of these options take a full round to perfom, but all of them are imediately avalible to any character proficient with the weapon. You can also take half actions to Aim and or Brace a weapon, improving your accuracy. Feats come in in a couple of ways. "Lay Down Fire" improves your cover and suppresive shooting. "Perfect Stance" lets you aim and brace a weapon as single action. "Speed Trigger" lets you shoot bursts with what is normally a single shot weapon. "Controled Burst" improves all your bursts. "Double Tap" lets you use a controled pair of shots to try and hit body then head (going for extra threat range). Machinegun Basics and Machine Gun Mastery lets you use full auto weapons more efficiently (fewer attack penalties and expend less ammo). All of these feats are tied together in logical chains of prerequisites allowing the dedicated gun-bunny to become extremely effective with firearms, while also allowing other character types to go a bit beyond the basics in the fashion they choose. The basic rules are pretty flexible, and with nearly 40 feats just in the "Ranged Combat Tree", players can tune their fighting skills to get exactly the character they want :). [/QUOTE]
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