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Community
General Tabletop Discussion
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Automatic Damage Is Still a Problem
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<blockquote data-quote="slobo777" data-source="post: 6036816" data-attributes="member: 6694877"><p>It's also only a problem with game mechanics if you have both:</p><p></p><p>1) Low-level play</p><p></p><p><em>and</em></p><p></p><p>2) Either player-v-player <em>or</em> monsters using the same auto-damage effects</p><p></p><p>Meaning you can fix the wizard-kills-wizard situations by having them occur from about level 3 onwards.</p><p></p><p>Besides which, this is still probability based, it's not actually an auto-kill, just no roll to hit required. Two magic missiles could do 4 or 5 points damage (3 in 16 chance).</p><p></p><p>IIRC, in 2e and 3e, Fireball and Lightning Bolt were always a problem in this regard anyway, and Wizards and Sorcerers can effectively one-shot each other with varying probabilities throughout all levels of play (at high level - <em>edit: 3e</em> -, they have a good chance of one-shotting many other PC builds as well), unless the players invest resources in making the characters tougher (which is not a core competency of a Wizard, thus often overlooked as suboptimal)</p></blockquote><p></p>
[QUOTE="slobo777, post: 6036816, member: 6694877"] It's also only a problem with game mechanics if you have both: 1) Low-level play [I]and[/I] 2) Either player-v-player [I]or[/I] monsters using the same auto-damage effects Meaning you can fix the wizard-kills-wizard situations by having them occur from about level 3 onwards. Besides which, this is still probability based, it's not actually an auto-kill, just no roll to hit required. Two magic missiles could do 4 or 5 points damage (3 in 16 chance). IIRC, in 2e and 3e, Fireball and Lightning Bolt were always a problem in this regard anyway, and Wizards and Sorcerers can effectively one-shot each other with varying probabilities throughout all levels of play (at high level - [I]edit: 3e[/I] -, they have a good chance of one-shotting many other PC builds as well), unless the players invest resources in making the characters tougher (which is not a core competency of a Wizard, thus often overlooked as suboptimal) [/QUOTE]
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Automatic Damage Is Still a Problem
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