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Avatar Last Airbender: Classes?
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<blockquote data-quote="Celebrim" data-source="post: 7589175" data-attributes="member: 4937"><p>There are only three classes for PC's on evidence: "Avatar", "Bender", and "Paragon". </p><p></p><p> "Bender" has subclasses, one for each element, and each element has a tree of forms/stances that allow the user to perform specific moves with that element. </p><p></p><p>"Paragon" is the non-magical class but paragons seem to have the ability to bend luck/destiny. They can also learn non-bending martial art forms, allowing them to defend themselves quite well through evasion and weapon mastery.</p><p></p><p>I'm not sure you will be able to easily map the setting to Pathfinder, as the magic is decidedly non-Vancian and generally not limited by any of the traditional routes that D&D has ever used, and to really capture the flavor of the series you'll need a custom magic system plus a really powerful non-caster class that lets you play a normal in a way that you aren't completely out shown by casters that can use magic at will without any of the normal limits on magic use.</p><p></p><p>I also have absolutely no thoughts on how you'd balance "Avatar" with the other classes. While the "Avatar" in normal form can be vaguely balanced with single form benders, you'll need very hard narrative limits on how and how often the Avatar can enter the ungameable Avatar state.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7589175, member: 4937"] There are only three classes for PC's on evidence: "Avatar", "Bender", and "Paragon". "Bender" has subclasses, one for each element, and each element has a tree of forms/stances that allow the user to perform specific moves with that element. "Paragon" is the non-magical class but paragons seem to have the ability to bend luck/destiny. They can also learn non-bending martial art forms, allowing them to defend themselves quite well through evasion and weapon mastery. I'm not sure you will be able to easily map the setting to Pathfinder, as the magic is decidedly non-Vancian and generally not limited by any of the traditional routes that D&D has ever used, and to really capture the flavor of the series you'll need a custom magic system plus a really powerful non-caster class that lets you play a normal in a way that you aren't completely out shown by casters that can use magic at will without any of the normal limits on magic use. I also have absolutely no thoughts on how you'd balance "Avatar" with the other classes. While the "Avatar" in normal form can be vaguely balanced with single form benders, you'll need very hard narrative limits on how and how often the Avatar can enter the ungameable Avatar state. [/QUOTE]
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Avatar Last Airbender: Classes?
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