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<blockquote data-quote="twwombat" data-source="post: 2400282" data-attributes="member: 33265"><p>I started my current campaign in October 2000, just to test out the 3e rules. I had 5 people raring to go, and I ran 'em through the first available web adventure (the one with the orc cleric holed up in the silver mine poisoning the well) with campaign-specific tweaking.</p><p></p><p>We're scheduled to play every other Sunday afternoon for 8 hours, which works out to about 6 hours of gaming once the lateness and eating and chatting is done with. I want the game to be low-stress, so I cancel a fair number of game sessions for lack of attendance and I don't freak out when someone can't make it.</p><p></p><p>I've had 2 major player shifts, but I still have 3 of the original players. I'm up to 7(!!) players now. I may be having another player drop out in the next couple of months. Everyone has a full-time job, but no kids. One of my original players had to drop out because his second child was on the way and he couldn't afford the time. I'm talking with him about playing his character remotely since he was tricked into switching sides...</p><p></p><p>The characters are currently tapping on the door to 15th level, and may make it next session unless Lethel (the nasty Black Dragon Demon they're currently fighting through a hundred minions to flush out) manages to slap them down. I don't really keep track of XP, but I've been letting them level every 5-6 game sessions which feels about right. And they're just starting to deal with the big bad guys that have been plotting in the background for the whole campaign. Heh.</p><p></p><p>Tips I've Learned:</p><p>- Seven players are hard to juggle. And they're hard to fit in my family room if everyone shows up. Your mileage may vary.</p><p>- Talk with people who can't make it and see if there's anything specific they want their characters to do while you NPC them. I've killed/kidnapped/turned to stone characters whose players couldn't make a session, but it always served a purpose within the game and made it more fun for the players who made it.</p><p>- Allow downtime in the game session for chatting, especially if going over 4-5 hours.</p><p></p><p>I know I'm doing my job as a GM when I can leave the room for a few minutes and the players are arguing about something in character when I come back. That gratifies me to no end. And my players keep coming back for more punishment, so I must be doing something they like...</p><p></p><p>Good luck!</p><p>-w</p></blockquote><p></p>
[QUOTE="twwombat, post: 2400282, member: 33265"] I started my current campaign in October 2000, just to test out the 3e rules. I had 5 people raring to go, and I ran 'em through the first available web adventure (the one with the orc cleric holed up in the silver mine poisoning the well) with campaign-specific tweaking. We're scheduled to play every other Sunday afternoon for 8 hours, which works out to about 6 hours of gaming once the lateness and eating and chatting is done with. I want the game to be low-stress, so I cancel a fair number of game sessions for lack of attendance and I don't freak out when someone can't make it. I've had 2 major player shifts, but I still have 3 of the original players. I'm up to 7(!!) players now. I may be having another player drop out in the next couple of months. Everyone has a full-time job, but no kids. One of my original players had to drop out because his second child was on the way and he couldn't afford the time. I'm talking with him about playing his character remotely since he was tricked into switching sides... The characters are currently tapping on the door to 15th level, and may make it next session unless Lethel (the nasty Black Dragon Demon they're currently fighting through a hundred minions to flush out) manages to slap them down. I don't really keep track of XP, but I've been letting them level every 5-6 game sessions which feels about right. And they're just starting to deal with the big bad guys that have been plotting in the background for the whole campaign. Heh. Tips I've Learned: - Seven players are hard to juggle. And they're hard to fit in my family room if everyone shows up. Your mileage may vary. - Talk with people who can't make it and see if there's anything specific they want their characters to do while you NPC them. I've killed/kidnapped/turned to stone characters whose players couldn't make a session, but it always served a purpose within the game and made it more fun for the players who made it. - Allow downtime in the game session for chatting, especially if going over 4-5 hours. I know I'm doing my job as a GM when I can leave the room for a few minutes and the players are arguing about something in character when I come back. That gratifies me to no end. And my players keep coming back for more punishment, so I must be doing something they like... Good luck! -w [/QUOTE]
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