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Awakening of the Nymerians - The Crew
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<blockquote data-quote="DrZombie" data-source="post: 1683657" data-attributes="member: 15640"><p><strong>Farantir, Tor nature cleric.</strong></p><p></p><p>Name: Farantir the Traveller</p><p>Race: Tor</p><p>Class/level: Cleric 3</p><p>Sex: Male</p><p>Alignment: CG</p><p>Physical description: A white Tor, broadshouldered, with intricate tattoos on his face.</p><p>Stats:</p><p>Str.......21(+5)</p><p>Dex......13(+1)</p><p>Con......16(+3)</p><p>Int......12(+1)[17+level 4 bonus ability]</p><p>Wis......16(+3)</p><p>Cha......12(+1)</p><p> </p><p>AC: 21= 10 +8(armor)+2(shield)+1 dex</p><p>HP: (11+9+9) = 29</p><p> </p><p>Attacks: </p><p>Longspear : +8 1d8+5 x3, reach</p><p>Horns : +7 1d8+5, x3, charge 1d8+7</p><p> </p><p>Saves:</p><p>Fort +6=3+3(con)</p><p>Reflex +2=1+1(dex)</p><p>Will +6=3+3(wis)</p><p> </p><p>Skills: bonus = rank + ability + special</p><p>Concentration +5 = 2+3</p><p>Diplomacy +3 = 2+1</p><p>Handle Animal +6 = 3+1+2</p><p>Heal +5 = 2+3</p><p>Knowledge (religion) +4 = 3+1</p><p>Knowledge (Nature) +3 = 2+1</p><p>Spellcraft +3 = 2+1</p><p>Survival +7 = 2+3+2</p><p>Feats:</p><p>L1 : Improved Unarmed Attack</p><p>L3 : Follower of the Totem</p><p> </p><p>Languages: Common, Low-Common, Tors-ane.</p><p> </p><p>Spells/Day : 4/ 3+1 / 2+1</p><p>Domains : Animal/Good</p><p>Domain Powers : </p><p>Animal : You can use speak with animals once per day as a spell-like ability.Add Knowledge (nature) to your list of cleric class skills.</p><p>Good : You cast good spells at +1 caster level</p><p>Spells prepared :</p><p>0: Create water, Detect Magic, Read Magic, Light.</p><p>1 : Shield OF Faith, Divine Favor, Bless, Prot from Evil</p><p>2 : Resist energy, Hold Person, Hold Animal.</p><p> </p><p>At 7'7", plus 2 feet of horns, Farantir cuts quite an impressive figure. He's allmost albino-white, with dark black eyes. Intricate tattoos cover his face and neck. When not geared for battle he usually wears a simple loincloth, as his thick white pelt keeps out the cold. The only jewelry he wears is a golden torc around his neck, engraved with a similar pattern as his tattoos.</p><p> </p><p>Farantir is the saman-apprentice of the Two-Wells-Tribe. Up untill last year, the tribe was all he knew, trecking from one end of the plains to the other and back, in pace with the seasons. His parents were simple folk, and they were overjoyed when the old shaman, Ameneuhrim, proclaimed that their child showed signs of being able to communicate with the spirits of nature. </p><p>Ever since the start of his training, Farantir has had "bad dreams". Omens of war, visions of slaughter. He has long learned not to discuss them with his parents or friends. He now only tells his old master, and even not evrything to him, because it pains him to see the kind old Tor in such a distress. He knows he was he subject of some pretty fierce discussion amongst the shamans at last years midsummermoot, and eversince then his master has been preparing him for his vision quest. It is six months now since he has left the tribe to wander the wide world looking for an answer to an unknown question. Slowly he has learned the ways of men, and he's picking up evrything he needs to know about a war hat he feels is coming. Along the way he has picked up armor and fierce weapons, and he is now travelling the world of men, seeking to know who will attack the Tors, and why. In the meanwhile he does all he can to learn the art of war, so that he and his people will be prepared for what shall come : a great war on the plains.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1683657, member: 15640"] [b]Farantir, Tor nature cleric.[/b] Name: Farantir the Traveller Race: Tor Class/level: Cleric 3 Sex: Male Alignment: CG Physical description: A white Tor, broadshouldered, with intricate tattoos on his face. Stats: Str.......21(+5) Dex......13(+1) Con......16(+3) Int......12(+1)[17+level 4 bonus ability] Wis......16(+3) Cha......12(+1) AC: 21= 10 +8(armor)+2(shield)+1 dex HP: (11+9+9) = 29 Attacks: Longspear : +8 1d8+5 x3, reach Horns : +7 1d8+5, x3, charge 1d8+7 Saves: Fort +6=3+3(con) Reflex +2=1+1(dex) Will +6=3+3(wis) Skills: bonus = rank + ability + special Concentration +5 = 2+3 Diplomacy +3 = 2+1 Handle Animal +6 = 3+1+2 Heal +5 = 2+3 Knowledge (religion) +4 = 3+1 Knowledge (Nature) +3 = 2+1 Spellcraft +3 = 2+1 Survival +7 = 2+3+2 Feats: L1 : Improved Unarmed Attack L3 : Follower of the Totem Languages: Common, Low-Common, Tors-ane. Spells/Day : 4/ 3+1 / 2+1 Domains : Animal/Good Domain Powers : Animal : You can use speak with animals once per day as a spell-like ability.Add Knowledge (nature) to your list of cleric class skills. Good : You cast good spells at +1 caster level Spells prepared : 0: Create water, Detect Magic, Read Magic, Light. 1 : Shield OF Faith, Divine Favor, Bless, Prot from Evil 2 : Resist energy, Hold Person, Hold Animal. At 7'7", plus 2 feet of horns, Farantir cuts quite an impressive figure. He's allmost albino-white, with dark black eyes. Intricate tattoos cover his face and neck. When not geared for battle he usually wears a simple loincloth, as his thick white pelt keeps out the cold. The only jewelry he wears is a golden torc around his neck, engraved with a similar pattern as his tattoos. Farantir is the saman-apprentice of the Two-Wells-Tribe. Up untill last year, the tribe was all he knew, trecking from one end of the plains to the other and back, in pace with the seasons. His parents were simple folk, and they were overjoyed when the old shaman, Ameneuhrim, proclaimed that their child showed signs of being able to communicate with the spirits of nature. Ever since the start of his training, Farantir has had "bad dreams". Omens of war, visions of slaughter. He has long learned not to discuss them with his parents or friends. He now only tells his old master, and even not evrything to him, because it pains him to see the kind old Tor in such a distress. He knows he was he subject of some pretty fierce discussion amongst the shamans at last years midsummermoot, and eversince then his master has been preparing him for his vision quest. It is six months now since he has left the tribe to wander the wide world looking for an answer to an unknown question. Slowly he has learned the ways of men, and he's picking up evrything he needs to know about a war hat he feels is coming. Along the way he has picked up armor and fierce weapons, and he is now travelling the world of men, seeking to know who will attack the Tors, and why. In the meanwhile he does all he can to learn the art of war, so that he and his people will be prepared for what shall come : a great war on the plains. [/QUOTE]
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