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<blockquote data-quote="DungeonMaester" data-source="post: 3063653" data-attributes="member: 44384"><p>This is something I use in almost all my games. Its used (by me atleast) to reward subtle role plawers with (ex) ablitlies (non magic ex abilties too, which would go against Ex if I didnt note the change.) rather then players who take races classes and feats to max out abilties. </p><p></p><p>rewards come like mini feats (In my games feats are role played out rather then assumed) that a player does multiply times. Some examples are:</p><p></p><p>Ju-jitsu</p><p></p><p>On a grapple check that defeats the opponets by 10 or more allows the character to thow the enemy using thier unarmed strike+ 1.5 str bonus. target enemy is prone but can get up next round but can not take a five foot step. Ju-jitsu does not work on a target that is 100 lb more then the characters lifting limit.</p><p></p><p></p><p>Idealistic, it should be powergaming that is limited the Dm, the way it should be! Just make sure the bonus fits the person and what they achive time and time again, Which is feat like.</p><p></p><p>Sorry for any typos in adavnce.</p><p></p><p>---Rusty</p></blockquote><p></p>
[QUOTE="DungeonMaester, post: 3063653, member: 44384"] This is something I use in almost all my games. Its used (by me atleast) to reward subtle role plawers with (ex) ablitlies (non magic ex abilties too, which would go against Ex if I didnt note the change.) rather then players who take races classes and feats to max out abilties. rewards come like mini feats (In my games feats are role played out rather then assumed) that a player does multiply times. Some examples are: Ju-jitsu On a grapple check that defeats the opponets by 10 or more allows the character to thow the enemy using thier unarmed strike+ 1.5 str bonus. target enemy is prone but can get up next round but can not take a five foot step. Ju-jitsu does not work on a target that is 100 lb more then the characters lifting limit. Idealistic, it should be powergaming that is limited the Dm, the way it should be! Just make sure the bonus fits the person and what they achive time and time again, Which is feat like. Sorry for any typos in adavnce. ---Rusty [/QUOTE]
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