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<blockquote data-quote="5ekyu" data-source="post: 7581087" data-attributes="member: 6919838"><p>Well, if you do not like leveling up and the benefits that come with it above 3rd that cuts out a **lot** of things from bring considered. </p><p></p><p>Also, you are wanting to use the 5e nature to draw in existing DnDbplayers...hmmm...</p><p></p><p>Sounds like the number one reward will be magic items. Anynitemsxeith spells above second level or traits above what a 3rd will get will be gold. You will move my betcrsther quickly to see a more classic 1e "stack as many items as possible" where soon as it can the "real power" of a vharsctervis in its gear not its "character".</p><p></p><p>Items with bonuses to hit will be critical cuz sooner thst later the ability to have higher ACs from purchased armor just frustrating the tier-1 bonuses to- hit will become a thing. </p><p></p><p>With only human variants ever getting access to feats, and then only one, its likely goggles of night will be really needed to deal with a whole lot of the DnD adventure types. (Unless you plan to bait-n-seitch suck in those DnD players but then not run a whole lot of the typical DnD adventure types.)</p><p></p><p>One obvious gain is allies, pets and minions. Having them gives you a massive boost in party durability and in sctions and they wont be far behind the PCs at all. In a more advancing game, the minions one csn easily come by become just a distraction, as a "bandit or "guard" rapidly gets to be not sustainable and ineffective against the threat. But with everyone locked in at third, spending gold and gesrnon a trio of bandits or guards per PC makes do much sense you have to expect it. That moves the game into more platoon style play than squad style play pretty quickly with players running and enlivening three to four characters each not just their PC. (I might recommend borrowing and skewing off Ars Magica a bit and having the "grogs be more of a shared pool, not necessarily assigned to one PC each. But each can work.)</p><p></p><p>So, yeah, one of my first resource hunts as a PC likely would be hitting an acolyte, and a couple bandits or guards. Since Charisma likely plays a role in their recruitment, the Cha classes jump out. Bard seems to be so very obvious.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7581087, member: 6919838"] Well, if you do not like leveling up and the benefits that come with it above 3rd that cuts out a **lot** of things from bring considered. Also, you are wanting to use the 5e nature to draw in existing DnDbplayers...hmmm... Sounds like the number one reward will be magic items. Anynitemsxeith spells above second level or traits above what a 3rd will get will be gold. You will move my betcrsther quickly to see a more classic 1e "stack as many items as possible" where soon as it can the "real power" of a vharsctervis in its gear not its "character". Items with bonuses to hit will be critical cuz sooner thst later the ability to have higher ACs from purchased armor just frustrating the tier-1 bonuses to- hit will become a thing. With only human variants ever getting access to feats, and then only one, its likely goggles of night will be really needed to deal with a whole lot of the DnD adventure types. (Unless you plan to bait-n-seitch suck in those DnD players but then not run a whole lot of the typical DnD adventure types.) One obvious gain is allies, pets and minions. Having them gives you a massive boost in party durability and in sctions and they wont be far behind the PCs at all. In a more advancing game, the minions one csn easily come by become just a distraction, as a "bandit or "guard" rapidly gets to be not sustainable and ineffective against the threat. But with everyone locked in at third, spending gold and gesrnon a trio of bandits or guards per PC makes do much sense you have to expect it. That moves the game into more platoon style play than squad style play pretty quickly with players running and enlivening three to four characters each not just their PC. (I might recommend borrowing and skewing off Ars Magica a bit and having the "grogs be more of a shared pool, not necessarily assigned to one PC each. But each can work.) So, yeah, one of my first resource hunts as a PC likely would be hitting an acolyte, and a couple bandits or guards. Since Charisma likely plays a role in their recruitment, the Cha classes jump out. Bard seems to be so very obvious. [/QUOTE]
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