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<blockquote data-quote="TaranTheWanderer" data-source="post: 7581172" data-attributes="member: 15882"><p>I've always hated how fame and power were connected to level. Why does a PC have to be 10th to own a Fortress? Low level NPCs have riches(dukes and kings) and fame, so why can't PCs?</p><p></p><p>So, I second all the suggestions to let them use their wealth to buy fancy houses and increase their standing. Let them accumulate a reputation (fame or infamy), either by straight RP or via some kind of reputation system. Have some factions they can go up in ranks or let them create their own. Let the bard run for mayor or the fighter rise in the ranks of a mercenary guild. None of this stuff requires levels.</p><p></p><p>For leveling, you could add some minor milestones: at certain points during the game, or for a fraction of the amount of xp they need to level, they could buy a single new class ability. Maybe the fighter is 4th and earns enough exp to buy an extra attack or the wizard buys an extra spell slot. </p><p></p><p>The easiest way would be to take the amount of xp for their next level and divide it by the number of abilities they get, but it might require a bit of tweaking depending on the power of the ability. Proficiency bonuses only come when they fully get their new level.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7581172, member: 15882"] I've always hated how fame and power were connected to level. Why does a PC have to be 10th to own a Fortress? Low level NPCs have riches(dukes and kings) and fame, so why can't PCs? So, I second all the suggestions to let them use their wealth to buy fancy houses and increase their standing. Let them accumulate a reputation (fame or infamy), either by straight RP or via some kind of reputation system. Have some factions they can go up in ranks or let them create their own. Let the bard run for mayor or the fighter rise in the ranks of a mercenary guild. None of this stuff requires levels. For leveling, you could add some minor milestones: at certain points during the game, or for a fraction of the amount of xp they need to level, they could buy a single new class ability. Maybe the fighter is 4th and earns enough exp to buy an extra attack or the wizard buys an extra spell slot. The easiest way would be to take the amount of xp for their next level and divide it by the number of abilities they get, but it might require a bit of tweaking depending on the power of the ability. Proficiency bonuses only come when they fully get their new level. [/QUOTE]
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