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<blockquote data-quote="Umbran" data-source="post: 7581217" data-attributes="member: 177"><p>Remember that, in 1e, how strongholds came only as the character got significant amounts of game-mechanical power? Trying to take their power was a risk, because they were powerful enough to personally clean the clocks of people who tried to take it away from them. And, typically, characters who were kings and rulers were high level NPCs, not schlubs.</p><p></p><p>As a GM, you can have a low-level character owning major property. But in a game where individuals can have sufficient personal power to take down an army of low-level warriors, you do have to consider *how* these low-level characters maintain their position. How do they keep the loyalty of the high-level characters that protect them?</p></blockquote><p></p>
[QUOTE="Umbran, post: 7581217, member: 177"] Remember that, in 1e, how strongholds came only as the character got significant amounts of game-mechanical power? Trying to take their power was a risk, because they were powerful enough to personally clean the clocks of people who tried to take it away from them. And, typically, characters who were kings and rulers were high level NPCs, not schlubs. As a GM, you can have a low-level character owning major property. But in a game where individuals can have sufficient personal power to take down an army of low-level warriors, you do have to consider *how* these low-level characters maintain their position. How do they keep the loyalty of the high-level characters that protect them? [/QUOTE]
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