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<blockquote data-quote="Brashnir2" data-source="post: 7581229" data-attributes="member: 6989505"><p>I'm not sure how well it would work in this edition (I suspect you could find a way to make it work), but one thing I did in 4th Edition was I printed up a whole bunch of different cards that I would hand out to the players that they could use to gain some sort of effect, at which point it was expended. </p><p></p><p>Card ideas for 5E:</p><p></p><p>Gain Advantage on a Roll</p><p>Impose Disadvantage on a Roll</p><p>Add a Die to a roll (card could be a d4, d6, d8, d10, d12, etc)</p><p>Spend a hit die to regain HP without taking a rest</p><p>Regain 1/2/3 levels of spell slots</p><p>Gain an extra bonus action on a turn</p><p>Gain an extra reaction in a round</p><p>Re-roll all 1s on damage</p><p></p><p>...and so on. </p><p></p><p>Though this may be tricky for you since you said you play on a virtual tabletop. In person though it added a lot to our 4th edition games, and the expendable nature of them means the power increase will only be temporary.</p></blockquote><p></p>
[QUOTE="Brashnir2, post: 7581229, member: 6989505"] I'm not sure how well it would work in this edition (I suspect you could find a way to make it work), but one thing I did in 4th Edition was I printed up a whole bunch of different cards that I would hand out to the players that they could use to gain some sort of effect, at which point it was expended. Card ideas for 5E: Gain Advantage on a Roll Impose Disadvantage on a Roll Add a Die to a roll (card could be a d4, d6, d8, d10, d12, etc) Spend a hit die to regain HP without taking a rest Regain 1/2/3 levels of spell slots Gain an extra bonus action on a turn Gain an extra reaction in a round Re-roll all 1s on damage ...and so on. Though this may be tricky for you since you said you play on a virtual tabletop. In person though it added a lot to our 4th edition games, and the expendable nature of them means the power increase will only be temporary. [/QUOTE]
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