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Awesome solo monster fight
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<blockquote data-quote="Unwise" data-source="post: 5460091" data-attributes="member: 98008"><p>I like the new monster, as always I have a couple of questions/suggestions :</p><p> </p><p>- Why does it get half damage from ranged attacks? I mean, I know why mechanic wise, but why in the game world? Is it a skeletal frame that arrows pass through? Mounds of blubber? It sounds like a tentacled worm, but why would it feel reasonable to the players that their attacks do less damage? I'm not being a stickler for realism, but nerfing someone to half damage "just because" never goes down too well.</p><p> </p><p>- Would it be more fun to make it "half damage from attacks that originate more than 10 (for example) squares away"? That way, any wizard that wanted to risk getting beaten on could still do full damage. Doing damage and getting damaged is what makes combat interesting for most players.</p><p> </p><p>Looking back, my observations tend to read a touch negatively, that is not the intent at all. I like the monster and I like where you are going with it, you have obviously put time into designing the encounter, not just the monster.</p><p> </p><p>Where will this fight take place? A monster like this deserves an interesting lair. Pools of acid? Stalagtights that drip acid? When it burrows, it leaves 15' deep 2x2 square holes in the battle field?</p></blockquote><p></p>
[QUOTE="Unwise, post: 5460091, member: 98008"] I like the new monster, as always I have a couple of questions/suggestions : - Why does it get half damage from ranged attacks? I mean, I know why mechanic wise, but why in the game world? Is it a skeletal frame that arrows pass through? Mounds of blubber? It sounds like a tentacled worm, but why would it feel reasonable to the players that their attacks do less damage? I'm not being a stickler for realism, but nerfing someone to half damage "just because" never goes down too well. - Would it be more fun to make it "half damage from attacks that originate more than 10 (for example) squares away"? That way, any wizard that wanted to risk getting beaten on could still do full damage. Doing damage and getting damaged is what makes combat interesting for most players. Looking back, my observations tend to read a touch negatively, that is not the intent at all. I like the monster and I like where you are going with it, you have obviously put time into designing the encounter, not just the monster. Where will this fight take place? A monster like this deserves an interesting lair. Pools of acid? Stalagtights that drip acid? When it burrows, it leaves 15' deep 2x2 square holes in the battle field? [/QUOTE]
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Awesome solo monster fight
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