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General Tabletop Discussion
*Pathfinder & Starfinder
Awfully Alarmed About Armour
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<blockquote data-quote="Abstruse" data-source="post: 5937696" data-attributes="member: 6669048"><p>The issue is less with no armor vs. heavy armor, it's with the frequency with which characters end up with 18s or 20s in the last few editions of the game. In 4e, if you played a rogue, ranger, assassin, and a few other classes, you were going to have a 20 Dex. In Pathfinder, you're frequently going to see 18-20 in Dex for those classes.</p><p></p><p>In 3rd and earlier editions when attributes were more frequently assigned by dice rolls, 18s were far more rare and 20s unheard of (if not impossible, depending on race). Having a 16-18 in Dexterity was pretty good for a rogue in 3rd, and 14-16 pretty good in 1st/2nd. The armor modifiers in 1st/2nd for high Dexterity were also lower, I think just getting you a +1 at 13, +2 at 16, and +3 and 18.</p><p></p><p>I don't think we really need to blame the armor for this one, but the inflation of the attributes.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5937696, member: 6669048"] The issue is less with no armor vs. heavy armor, it's with the frequency with which characters end up with 18s or 20s in the last few editions of the game. In 4e, if you played a rogue, ranger, assassin, and a few other classes, you were going to have a 20 Dex. In Pathfinder, you're frequently going to see 18-20 in Dex for those classes. In 3rd and earlier editions when attributes were more frequently assigned by dice rolls, 18s were far more rare and 20s unheard of (if not impossible, depending on race). Having a 16-18 in Dexterity was pretty good for a rogue in 3rd, and 14-16 pretty good in 1st/2nd. The armor modifiers in 1st/2nd for high Dexterity were also lower, I think just getting you a +1 at 13, +2 at 16, and +3 and 18. I don't think we really need to blame the armor for this one, but the inflation of the attributes. [/QUOTE]
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Awfully Alarmed About Armour
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