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Awfully Alarmed About Armour
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<blockquote data-quote="Abstruse" data-source="post: 5937708" data-attributes="member: 6669048"><p>More desired, not more needed. In 4e and some respects 3.x, it was assumed that players would upgrade their armor and weapons at specific thresholds and monster difficulty was determined specifically with that in mind. In 4e, that expectation was that you'd get an entirely new set of gear every 6 levels minimum so that at 6th you'd have a +1 weapon or implement, +1 armor, and a +1 amulet/necklace for your non-armor defenses. If you didn't have that equipment, you were behind the expected curve and every encounter was going to be far more difficult than it should be. In 3rd, there wasn't really much of a requirement except "get a magic weapon", but 3.5 there was a sort of resource rush to get weapons of various types and enchantments so you could get around damage reduction. This carried over to Pathfinder.</p><p></p><p>In Next, though, you don't actually "need" a magic weapon. At least not until you come across a monster that has damage reduction and the wizard/cleric can't kill it with spells alone. Beyond that, there's no actual need for one in order to stay up to date. It's great to have one and I expect a lot of arguments to break out when one pops up, but they're not to be expected like they were in 4e.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5937708, member: 6669048"] More desired, not more needed. In 4e and some respects 3.x, it was assumed that players would upgrade their armor and weapons at specific thresholds and monster difficulty was determined specifically with that in mind. In 4e, that expectation was that you'd get an entirely new set of gear every 6 levels minimum so that at 6th you'd have a +1 weapon or implement, +1 armor, and a +1 amulet/necklace for your non-armor defenses. If you didn't have that equipment, you were behind the expected curve and every encounter was going to be far more difficult than it should be. In 3rd, there wasn't really much of a requirement except "get a magic weapon", but 3.5 there was a sort of resource rush to get weapons of various types and enchantments so you could get around damage reduction. This carried over to Pathfinder. In Next, though, you don't actually "need" a magic weapon. At least not until you come across a monster that has damage reduction and the wizard/cleric can't kill it with spells alone. Beyond that, there's no actual need for one in order to stay up to date. It's great to have one and I expect a lot of arguments to break out when one pops up, but they're not to be expected like they were in 4e. [/QUOTE]
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