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<blockquote data-quote="ccs" data-source="post: 7585328" data-attributes="member: 6803664"><p>I have a 1/2ling barbarian character who's not really any good at fighting (from a training PoV). She's effective & dangerous, but not actually <em>skilled</em>. She doesn't fight/rage because she likes to, but rather because she's scared to death.</p><p></p><p>When not raging I intentionally roll with disadvantage. And I don't have her willingly enter rage. Instead, every combat round past the 1st I roll an increasingly difficult Wis. save. Once she fails THEN she rages. Wich takes the form of hacking wildly at the foe (& with all the benefits of rage). Ok, great you say. But remember, she's not <em>skilled</em>.... Wich the rest of the party came to realize meant that anybody standing, friend or foe, in a square beside or in front of her might get hit if she missed the actual target (roll a d4: 1=Left, 2=Front Left, 3=Front Right, 4=Right, roll a normal attack).</p><p>When I purposed this flaw to the DM he loved it. The other players were cool with me having some type of dangerous flaw as well - though they learned the details of it the hard way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>This led to the other characters having to increase their tactical maneuvering & RP so they weren't making it seem like they were abandoning her during a fight (remember, she's fighting/raging because she's <em>scared</em> not just your typical combat junkie barb.).</p><p></p><p>At 8th lv I <em>almost</em> invested in 1 lv of fighter & dropping the flaw. But the Dragonborn fighter who'd just recently started actually training her got killed, the DM didn't think 1/2 a lvs worth of xp represented enough training, & so I took the linguistics feat instead. And the campaign wrapped up with us succeeding and gaining 9th lv with no downtime to train. </p><p>You know, the typical ending of a campaign: You all gain x amount of loot, so much xp, a bit of DM exposition & that's a wrap.... Next week session zero of the new campaign!</p><p></p><p>And thus it was that Rose Burfoot returned home a 9th lv barbarian - rich, with a hell of a story, tough as nails, still not actually <em>trained</em> in fighting & vowing she'd never go "adventuring" ever again. </p><p></p><p><span style="color: #d3d3d3"><em>Rose Burfoot will return....</em></span></p></blockquote><p></p>
[QUOTE="ccs, post: 7585328, member: 6803664"] I have a 1/2ling barbarian character who's not really any good at fighting (from a training PoV). She's effective & dangerous, but not actually [I]skilled[/I]. She doesn't fight/rage because she likes to, but rather because she's scared to death. When not raging I intentionally roll with disadvantage. And I don't have her willingly enter rage. Instead, every combat round past the 1st I roll an increasingly difficult Wis. save. Once she fails THEN she rages. Wich takes the form of hacking wildly at the foe (& with all the benefits of rage). Ok, great you say. But remember, she's not [I]skilled[/I].... Wich the rest of the party came to realize meant that anybody standing, friend or foe, in a square beside or in front of her might get hit if she missed the actual target (roll a d4: 1=Left, 2=Front Left, 3=Front Right, 4=Right, roll a normal attack). When I purposed this flaw to the DM he loved it. The other players were cool with me having some type of dangerous flaw as well - though they learned the details of it the hard way. :) This led to the other characters having to increase their tactical maneuvering & RP so they weren't making it seem like they were abandoning her during a fight (remember, she's fighting/raging because she's [I]scared[/I] not just your typical combat junkie barb.). At 8th lv I [I]almost[/I] invested in 1 lv of fighter & dropping the flaw. But the Dragonborn fighter who'd just recently started actually training her got killed, the DM didn't think 1/2 a lvs worth of xp represented enough training, & so I took the linguistics feat instead. And the campaign wrapped up with us succeeding and gaining 9th lv with no downtime to train. You know, the typical ending of a campaign: You all gain x amount of loot, so much xp, a bit of DM exposition & that's a wrap.... Next week session zero of the new campaign! And thus it was that Rose Burfoot returned home a 9th lv barbarian - rich, with a hell of a story, tough as nails, still not actually [I]trained[/I] in fighting & vowing she'd never go "adventuring" ever again. [COLOR=#d3d3d3][I]Rose Burfoot will return....[/I][/COLOR] [/QUOTE]
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