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Axis Island Outcome (spoilers)
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<blockquote data-quote="nayrelgof" data-source="post: 5971249" data-attributes="member: 6669622"><p>My players just finished axis island and most had a blast, as did I. Most of my impressions have been shared by others, but I ran into a couple gotchas.</p><p></p><p>We're using a house-rule where non-lethal damage leaves you stable, but still kills you if you go negative bloodied. I felt the fights would otherwise feel too bloodless in this campaign.</p><p></p><p>1) Holding the lighthouse was very well done, but it's not a perfect fit for every player type. One of my players takes special pride in the abilities he chooses for his character. He felt that was wasted on this encounter. </p><p></p><p>2) With Asrabey's high defenses (we used the level 20 version), this player never got a hit in, so he felt his abilities were wasted here. He also flat-out died in the second round, due to the house rule mentioned above.</p><p></p><p>Since they found the brig the previous session, rescuing the prisoners to help take the lighthouse, and since they quickly talked their way past Ghillie Dhu, this player had a whole session with very little fun and died as well. I should have been more aware of his health and focused on someone else first.</p><p></p><p>If you have this type of player in your group, the level 2 version may be a better fit.</p></blockquote><p></p>
[QUOTE="nayrelgof, post: 5971249, member: 6669622"] My players just finished axis island and most had a blast, as did I. Most of my impressions have been shared by others, but I ran into a couple gotchas. We're using a house-rule where non-lethal damage leaves you stable, but still kills you if you go negative bloodied. I felt the fights would otherwise feel too bloodless in this campaign. 1) Holding the lighthouse was very well done, but it's not a perfect fit for every player type. One of my players takes special pride in the abilities he chooses for his character. He felt that was wasted on this encounter. 2) With Asrabey's high defenses (we used the level 20 version), this player never got a hit in, so he felt his abilities were wasted here. He also flat-out died in the second round, due to the house rule mentioned above. Since they found the brig the previous session, rescuing the prisoners to help take the lighthouse, and since they quickly talked their way past Ghillie Dhu, this player had a whole session with very little fun and died as well. I should have been more aware of his health and focused on someone else first. If you have this type of player in your group, the level 2 version may be a better fit. [/QUOTE]
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