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Babylon 5: Outrageous Fortune
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<blockquote data-quote="Dr Simon" data-source="post: 4488226" data-attributes="member: 21938"><p>OOC: My fault, I didn't spot until yesterday that Jemal's been having access problems so I moved things on a bit. </p><p></p><p>But the timeline is this:</p><p></p><p>Kevin spotsthe grome spy.</p><p>The grome spy spots Kevin spotting him.</p><p>As Kevin alerts the others, the shuttle pulls up at your stop.</p><p>On my assumption, the party gets off at the stop.</p><p>The grome doesn't (his cover's blown, there are no crowds here to blend into).</p><p></p><p>So, you could miss your stop if you want to stay on the shuttle to deal with the spy directly, and we ignore everything after the asterisks for now. There's certainly time to scan him as you watch the shuttle depart. I'm tempted to have Kevin leap back on the shuttle as the doors close, with a promise to meet you later.</p><p></p><p>Also to clarify (I've tidied the text up a bit above), T-Kat Trade and Buy isn't advertising food, that's the shop to the left. The shop to the right is the boarded-up holovid store. </p><p></p><p>IC:</p><p>[SBLOCK=Ashley]</p><p>Telepathy check 13+3 (-4) = 16. Success.</p><p></p><p>You get a glimpse into the alien mind of the grome. He is experiencing a strong sense of fear, and you also pick out that he doesn't know who he is contacting. He is thinking that he doesn't want to mess things up so that Carver, a dark-skinned human, isn't angry with him. Gambling debts seem to be involved.</p><p></p><p>OOC: As an FYI, any Telepathy check involving a different species from yourself gives a -4 penalty to the check unless you have the Adaptive Mind feat.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4488226, member: 21938"] OOC: My fault, I didn't spot until yesterday that Jemal's been having access problems so I moved things on a bit. But the timeline is this: Kevin spotsthe grome spy. The grome spy spots Kevin spotting him. As Kevin alerts the others, the shuttle pulls up at your stop. On my assumption, the party gets off at the stop. The grome doesn't (his cover's blown, there are no crowds here to blend into). So, you could miss your stop if you want to stay on the shuttle to deal with the spy directly, and we ignore everything after the asterisks for now. There's certainly time to scan him as you watch the shuttle depart. I'm tempted to have Kevin leap back on the shuttle as the doors close, with a promise to meet you later. Also to clarify (I've tidied the text up a bit above), T-Kat Trade and Buy isn't advertising food, that's the shop to the left. The shop to the right is the boarded-up holovid store. IC: [SBLOCK=Ashley] Telepathy check 13+3 (-4) = 16. Success. You get a glimpse into the alien mind of the grome. He is experiencing a strong sense of fear, and you also pick out that he doesn't know who he is contacting. He is thinking that he doesn't want to mess things up so that Carver, a dark-skinned human, isn't angry with him. Gambling debts seem to be involved. OOC: As an FYI, any Telepathy check involving a different species from yourself gives a -4 penalty to the check unless you have the Adaptive Mind feat. [/SBLOCK] [/QUOTE]
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