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<blockquote data-quote="BlackJaw" data-source="post: 358108" data-attributes="member: 888"><p>I just wrote a nice reply with lots of info... then our power break goes out before I can post it. damn old house with crap power system. who puts ALL 4 bedrooms and 2 bathrooms on one breaker?! grrrr.</p><p></p><p>anyway, as I "said before" [the power blew] there is to much quoting in this thread so I'll just talk:</p><p></p><p>We need to do a total reworking of landing and take off rules. I had a nice nifty story about helicopters to go with this, but now I'll just say "yes they can land fast. They did it very often in veitnam, and do it today for medical emerganceie."</p><p></p><p>Sure we can use the Turn Modifier with dive attacks.</p><p></p><p>For complex stunt we either need to make it so you lose control if you fail the DC (so only set stuff you can do!) or it that seems to harsh for the stunt, it should be if you fail by 10 (or 5?)</p><p></p><p>What if we use Knowledge [Navigation], Piloting, and Craft [Engineering]? Oh and have a "new uses for old skills" thing for Int. Direction (navigation without tools)</p><p></p><p>As for skills/feats etc. Yes I think we need 2-3 options for DMs to use. In a setting where there is a lot flight, then a pilot class, and a system of vehicle feats is a great idea. In a system where PCs rarerly fly, maybe we only need skills. (kinda like how Ride works). BUT we also need to figure out how to seperate one vehicle from another. My vehicle design system (which I WILL have done by next weekend... I promise) does not have a built in way for telling a helicopter from a jet plane of similar size. I supose I could integrate a system into the engine components...</p><p></p><p>For the world building section, we'd love to see what you've got. I say remove all the classes in there (we can make our own that take better advantage of the system we've written) and remove the direct spelljammer refrences (those are not OGC).</p><p></p><p>Once we get a whole document, we'll give you a chance to clean it up. Barsoomcore is more or less doing things in chucks as they are finished. he may or may not have time to gove a "whole" document draft, but if you are willing to do so before we send it off to the guys at dark portal, I'm fine with that. If you do that in say word, if you could keep your changes in a seperate color for review latter (because I'm anal like that and will want to see what you've done. Most likely to agree with you and say you did a good job)</p><p></p><p>Vehicle construction system next weekend. I promise! I'm trying to thin it out in some places. Truthfully I'm having some trouble with the lift system right now.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 358108, member: 888"] I just wrote a nice reply with lots of info... then our power break goes out before I can post it. damn old house with crap power system. who puts ALL 4 bedrooms and 2 bathrooms on one breaker?! grrrr. anyway, as I "said before" [the power blew] there is to much quoting in this thread so I'll just talk: We need to do a total reworking of landing and take off rules. I had a nice nifty story about helicopters to go with this, but now I'll just say "yes they can land fast. They did it very often in veitnam, and do it today for medical emerganceie." Sure we can use the Turn Modifier with dive attacks. For complex stunt we either need to make it so you lose control if you fail the DC (so only set stuff you can do!) or it that seems to harsh for the stunt, it should be if you fail by 10 (or 5?) What if we use Knowledge [Navigation], Piloting, and Craft [Engineering]? Oh and have a "new uses for old skills" thing for Int. Direction (navigation without tools) As for skills/feats etc. Yes I think we need 2-3 options for DMs to use. In a setting where there is a lot flight, then a pilot class, and a system of vehicle feats is a great idea. In a system where PCs rarerly fly, maybe we only need skills. (kinda like how Ride works). BUT we also need to figure out how to seperate one vehicle from another. My vehicle design system (which I WILL have done by next weekend... I promise) does not have a built in way for telling a helicopter from a jet plane of similar size. I supose I could integrate a system into the engine components... For the world building section, we'd love to see what you've got. I say remove all the classes in there (we can make our own that take better advantage of the system we've written) and remove the direct spelljammer refrences (those are not OGC). Once we get a whole document, we'll give you a chance to clean it up. Barsoomcore is more or less doing things in chucks as they are finished. he may or may not have time to gove a "whole" document draft, but if you are willing to do so before we send it off to the guys at dark portal, I'm fine with that. If you do that in say word, if you could keep your changes in a seperate color for review latter (because I'm anal like that and will want to see what you've done. Most likely to agree with you and say you did a good job) Vehicle construction system next weekend. I promise! I'm trying to thin it out in some places. Truthfully I'm having some trouble with the lift system right now. [/QUOTE]
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