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<blockquote data-quote="The Vorpal Tribble" data-source="post: 3495347" data-attributes="member: 9755"><p><strong>Buck wheat, buck wheat...</strong></p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px"><span style="color: #666666">Guin<span style="color: Silver">e</span>af<span style="color: Silver">o</span>wl</span></span></span></p><p></p><p><img src="http://www.backyardbirdcam.com/gallery/guineafowl-lg2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Tiny Animal</p><p>Hit Dice: 1/2d8+2 HD (4 hp)</p><p>Initiative: +3</p><p>Speed: 20 ft. (4 squares), fly 30 ft. (poor)</p><p>Armor Class: 16 (+3 dex, +1 natural, +2 size), touch 15, flat-footed 13</p><p>Base Attack/Grapple: +0/-12 </p><p>Attack: Bite +3 melee (1d3-4 non-lethal)</p><p>Full Attack: Bite +3 melee (1d3-4 non-lethal)</p><p>Space/Reach: 2 1/2 ft./0 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Limited flight, low-light vision</p><p>Saves: Fort +4, Ref +5, Will +2</p><p>Abilities: Str 2, Dex 16, Con 15, Int 2, Wis 14, Cha 6</p><p>Skills: Balance +7, Escape Artist +7, Hide +15, Listen +3, Spot +5, Survival +6</p><p>Feats: Run, Weapon Finesse(B)</p><p>Environment: Warm Forest and Plains</p><p>Organization: Solitary, Pair, Mob (3-6), Flock (8-20), Covey (21-40) Great Covey (41-100+)</p><p>Challenge Rating: 1/4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>Guineafowl appear as small pheasant-type birds of thick grey plumage speckled with black and white spots. They are streamlined in body and with featherless, wrinkled grey and white necks. From the top of their tiny, narrow heads is a large, bony protrusion. They have thick, hooked orange beaks with a pair of smooth wattles. </p><p></p><p>Guineafowl are swift, hyperactive birds who enjoy great congregations, though individual flocks stay together within their coveys. They are confrontational and agressive, chasing and attacking one another, and any other creatures that comes too close. </p><p></p><p>They are particularly raucuous in tone, and their screechings and whistlings can be heard for miles. If a guineafowl sees danger it lets loose a particularly grating call that all other guineafowl in hearing repeat. </p><p></p><p><strong> Combat</strong></p><p>Guineafowl tend to flog creatures en masse up to a size larger than themselves, pecking and slamming into them. If the creature is larger than themselves they tend to charge at their opponent and then swerve away, trying to intimidate it. If this does not prove successful the creature is normally left alone. </p><p><strong></strong></p><p><strong>Limited Flight (Ex):</strong> A guineafowl may remain in flight for a number of rounds equal to twice their Constitution modifier before being forced to glide, descending 10 feet for each 30 feet forward. </p><p></p><p><strong> Skills:</strong> Guineafowl gain a +2 racial bonus to listen and spot checks, a +4 bonus to balance, escape artist, hide, and survival checks bonus to survival checks. While in tall undergrowth this hide bonus increases to +6. </p><p></p><p><strong>Guineafowl as Familiars</strong></p><p>Guineafowl grant a +2 bonus to Initiative.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 3495347, member: 9755"] [b]Buck wheat, buck wheat...[/b] [FONT=Book Antiqua][SIZE=5][color=#666666]Guin[COLOR=Silver]e[/COLOR]af[COLOR=Silver]o[/COLOR]wl[/color][/SIZE][/FONT] [IMG]http://www.backyardbirdcam.com/gallery/guineafowl-lg2.jpg[/IMG] Tiny Animal Hit Dice: 1/2d8+2 HD (4 hp) Initiative: +3 Speed: 20 ft. (4 squares), fly 30 ft. (poor) Armor Class: 16 (+3 dex, +1 natural, +2 size), touch 15, flat-footed 13 Base Attack/Grapple: +0/-12 Attack: Bite +3 melee (1d3-4 non-lethal) Full Attack: Bite +3 melee (1d3-4 non-lethal) Space/Reach: 2 1/2 ft./0 ft. Special Attacks: - Special Qualities: Limited flight, low-light vision Saves: Fort +4, Ref +5, Will +2 Abilities: Str 2, Dex 16, Con 15, Int 2, Wis 14, Cha 6 Skills: Balance +7, Escape Artist +7, Hide +15, Listen +3, Spot +5, Survival +6 Feats: Run, Weapon Finesse(B) Environment: Warm Forest and Plains Organization: Solitary, Pair, Mob (3-6), Flock (8-20), Covey (21-40) Great Covey (41-100+) Challenge Rating: 1/4 Treasure: None Alignment: Always neutral Advancement: - Level Adjustment: - Guineafowl appear as small pheasant-type birds of thick grey plumage speckled with black and white spots. They are streamlined in body and with featherless, wrinkled grey and white necks. From the top of their tiny, narrow heads is a large, bony protrusion. They have thick, hooked orange beaks with a pair of smooth wattles. Guineafowl are swift, hyperactive birds who enjoy great congregations, though individual flocks stay together within their coveys. They are confrontational and agressive, chasing and attacking one another, and any other creatures that comes too close. They are particularly raucuous in tone, and their screechings and whistlings can be heard for miles. If a guineafowl sees danger it lets loose a particularly grating call that all other guineafowl in hearing repeat. [B] Combat[/B] Guineafowl tend to flog creatures en masse up to a size larger than themselves, pecking and slamming into them. If the creature is larger than themselves they tend to charge at their opponent and then swerve away, trying to intimidate it. If this does not prove successful the creature is normally left alone. [B] Limited Flight (Ex):[/B] A guineafowl may remain in flight for a number of rounds equal to twice their Constitution modifier before being forced to glide, descending 10 feet for each 30 feet forward. [B] Skills:[/B] Guineafowl gain a +2 racial bonus to listen and spot checks, a +4 bonus to balance, escape artist, hide, and survival checks bonus to survival checks. While in tall undergrowth this hide bonus increases to +6. [B]Guineafowl as Familiars[/B] Guineafowl grant a +2 bonus to Initiative. [/QUOTE]
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