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Background for strange Murder Mystery plot I'm developing
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<blockquote data-quote="Trit One-Ear" data-source="post: 8254041" data-attributes="member: 6678017"><p>Thanks [USER=52734]@Stormonu[/USER] and [USER=40552]@Quartz[/USER] for the advice as well. This is definitely the next step in my planning - creating a list of Details Players can Learn and Clues to Explain the Details.</p><p>For clues, I'm thinking some classic things like: Murder weapon found, tracks in the surrounding area, missing items from victim's chambers, note written to victim that poimts to two possible suspects, etc.</p><p>Any other classic suggestions are welcome!</p><p></p><p>As for some of your specific questions:</p><ul> <li data-xf-list-type="ul">I'll give them some more details about the weapon, but it will point to a gnome, as they will be the society that mainly uses stone tools on the island.</li> <li data-xf-list-type="ul">Regarding the Temple's history: This is a great question, and one I'll need to think on more. Thank you.</li> <li data-xf-list-type="ul">My hope is once the killer is revealed (and her Ring of Mind Shielding discovered), they'll be able to get most of the information from her. The mystery will be solved, and the confrontation with the ulitharid will be a bit more action focused (as I'm sure my players will be ready to bash skulls at that point.)</li> <li data-xf-list-type="ul">Speak with Dead and other similar spells: Speak with Dead will be available, and I plan to sketch out what exactly the victim knows, but he won't know the killer's identity. As far as reviving the victim, he's a very religious individual, and would prefer to be allowed to enjoy his after life.</li> <li data-xf-list-type="ul">I would -love- if our cleric decides to oversee the ceremony. I think I'd allow that, and then yes target him as a complication to the villain's plan. That gives me a chance to drop more clues, as the heroes can then investigate the bodies of the failed assassins etc.</li> <li data-xf-list-type="ul">Regarding the couple and their safety: Another great question. I can see the groom being too risky a target, as any investigation into his death would closely involve his sister (the murderer) but maybe having an attempt on their lives in my back pocket as a way to move things forward should the party get stuck feels very useful.</li> </ul><p>Thank you again for the insight and questions!</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 8254041, member: 6678017"] Thanks [USER=52734]@Stormonu[/USER] and [USER=40552]@Quartz[/USER] for the advice as well. This is definitely the next step in my planning - creating a list of Details Players can Learn and Clues to Explain the Details. For clues, I'm thinking some classic things like: Murder weapon found, tracks in the surrounding area, missing items from victim's chambers, note written to victim that poimts to two possible suspects, etc. Any other classic suggestions are welcome! As for some of your specific questions: [LIST] [*]I'll give them some more details about the weapon, but it will point to a gnome, as they will be the society that mainly uses stone tools on the island. [*]Regarding the Temple's history: This is a great question, and one I'll need to think on more. Thank you. [*]My hope is once the killer is revealed (and her Ring of Mind Shielding discovered), they'll be able to get most of the information from her. The mystery will be solved, and the confrontation with the ulitharid will be a bit more action focused (as I'm sure my players will be ready to bash skulls at that point.) [*]Speak with Dead and other similar spells: Speak with Dead will be available, and I plan to sketch out what exactly the victim knows, but he won't know the killer's identity. As far as reviving the victim, he's a very religious individual, and would prefer to be allowed to enjoy his after life. [*]I would -love- if our cleric decides to oversee the ceremony. I think I'd allow that, and then yes target him as a complication to the villain's plan. That gives me a chance to drop more clues, as the heroes can then investigate the bodies of the failed assassins etc. [*]Regarding the couple and their safety: Another great question. I can see the groom being too risky a target, as any investigation into his death would closely involve his sister (the murderer) but maybe having an attempt on their lives in my back pocket as a way to move things forward should the party get stuck feels very useful. [/LIST] Thank you again for the insight and questions! [/QUOTE]
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